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Behavior Trees XNA Game Component - HomeImplementation of behavior trees for XNA games.
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Implementation of behavior trees for XNA games.
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Implementation of behavior trees for XNA games.
Behavior Trees XNA Game Component - License
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Project Hosting for Open Source Software. Behavior Trees XNA Game Component. Microsoft Public License (Ms-PL). Microsoft Public License (Ms-PL). This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. 2 Grant of Rights. 40;D)...
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Project Hosting for Open Source Software. Member Since May 29, 2006. Last Visit February 5, 2016. Jad Engine - C# + MDX 3D Game Engine. Behavior Trees XNA Game Component. Interested in C#, Artificial Intelligence, Turn Based Strategy, and Pen and Paper Role Playing Games. No activity in the last 60 days. Dice Notation .NET. MonoGame - Write Once, Play Everywhere. Version 8.21.2015.21031.
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Behavior Trees XNA Game Component - Home
Project Hosting for Open Source Software. Behavior Trees XNA Game Component. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Implementation of behavior trees for XNA games. Simple implementation of behavior trees inspired by a series of articles from site http:/ www.aigamedev.com. Using that predefined stuff you can build behaviors that will be run upon the specified entity types, and the inheriting ones.
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