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oki wan ben0bi&#39;s blog. nicht zu verwechseln mit obi wan kenobi..

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1

ben0bi blog: C#: Delegaten (Funktionspointer)

http://ben0bi.blogspot.com/2011/02/c-delegaten-funktionspointer.html

Donnerstag, 3. Februar 2011. Delegaten sind ganz einfache Funktionspointer in C#. Ein Pointer ist ein Zeiger oder anders gesagt, ein "Link" auf eine Variable oder eine Funktion. In C# besteht sozusagen alles aus Pointern, doch in C/C besteht da ein gewisser Unterschied. Wer sich näher mit Pointern befassen will, liest bitte das da:. Http:/ www.mathematik.uni-marburg.de/ cpp/pointer/index.html. Ein Funktionspointer sieht normalerweise so aus (C/C /C#):. Delegate void MyFuncPtr(void);. Static int intFuncti...

2

ben0bi blog: Unity3D: 3rd Person Shooter Camera

http://ben0bi.blogspot.com/2012/05/unity3d-3rd-person-shooter-camera.html

Donnerstag, 3. Mai 2012. Unity3D: 3rd Person Shooter Camera. I reviewed and updated this C# script from the Unity3D 3rdPersonShooter project, so you can just add it to your camera and drag your player onto the "player" variable and thats it. You don't need to do anything other. Originally there was support for a crosshair and an xbox (or another) controller with two joysticks - you can activate that by uncommenting some stuff. It is described there. For the super lazy people: you can download it HERE.

3

ben0bi blog: Unity3D: Quick Healthbar Script

http://ben0bi.blogspot.com/2012/05/unity3d-quick-healthbar-script-this.html

Freitag, 4. Mai 2012. Unity3D: Quick Healthbar Script. This JavaScript script draws a healthbar over an unit if it is in the line of sight. The Healtbar draws a green(1/1)/orange (1/2)/red(1/4) bar for the hitpoints and over that a blue armor bar (that it looks like it is protecting the hitpoints). It is surrounded by a black line. The script has a SizeInPixels. Property (set by 50px) - that's the width of the bar wich currently does NOT change depending on the distance. Property of the HealthBar script.

4

ben0bi blog: New Blog: benedictinerklosterbruder.blogspot.com

http://ben0bi.blogspot.com/2015/03/new-blog-benedictinerklosterbruderblogs.html

Mittwoch, 4. März 2015. New Blog: benedictinerklosterbruder.blogspot.com. It's a mess here since Wuala is "closed" for me. Not to say that there was no mess before, but now it's absolutely chaotic here. All downloads are gone, if they were not gone before (just checked one on a really old post.that download link was expired for years.). So I decided to open a new blog. Http:/ benedictinerklosterbruder.blogspot.com. Please be patient while I do the new layout and search for my downloads and stuff. Again: ...

5

ben0bi blog: Unity3D: Half-Authoritative Network Shot

http://ben0bi.blogspot.com/2012/05/unity3d-half-authoritative-network-shot.html

Mittwoch, 9. Mai 2012. Unity3D: Half-Authoritative Network Shot. I wanted to create shots on the network. First thing I thought at, was to use a shot prefab with a NetworkView. Attached to it and to instantiate every shot on the network with Network.Instantiate(). But that does much overhead if you use a machine gun for example, wich fires more than 10 shots a second. So I decided to remove the NetworkView. And RPC's and to just create the shots locally depending on an isFiring. RPC-) function draws now ...

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BenedictinerKlosterBruder: März 2015

http://benedictinerklosterbruder.blogspot.com/2015_03_01_archive.html

Dienstag, 10. März 2015. Part 2A: The Graphics Engine. This is Part 2A of my tutorial series about how to write an emulator. In this part we will set up some graphics where the emulator can "draw to". After reading Part 2. You should have created a basic WinPhone and MonoGame project, which we will extend now. Note: If you downloaded the source from Part 2. You need to move some static methods to the new created GFXEngine.cs file (which is also there, but empty). A little note: I am talking about UNSIGNE...

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: jMonkeyEngine: Circle Class

http://benedictinerklosterbruder.blogspot.com/2015/05/jmonkeyengine-circle-class.html

Sonntag, 17. Mai 2015. With this class you can draw simple circles in 3D-Space. This post is somewhat a direct copy of this post here:. Http:/ hub.jmonkeyengine.org/t/drawing-a-simple-circle-in-jme3/15461/13. Because there it is a little bit messed up. Original code by Martin Simons. Created by Oki Wan Ben0bi @ 2015. Import com.jme3.math.FastMath;. Import com.jme3.math.Vector3f;. Import com.jme3.scene.Mesh;. Import com.jme3.scene.VertexBuffer.Type;. Import com.jme3.util.BufferUtils;. Private float radius;.

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: Emulator & Hardware Modding

http://benedictinerklosterbruder.blogspot.com/p/how-to-write-emulator_9.html

Emulator and Hardware Modding. This page contains posts about writing emulators, modding old consoles and such stuff which belongs to old games. Also, this is the hardware modding page. Attention: I stopped the "How-to-write-an-emulator" series because I switched to Linux / Java. But you can use the first parts for a general introduction and for creating a 2D screen with Monogame for WinPhone. Maybe there will be other parts later. What would be first is the setup for jMonkeyEngine in Java. This is Part ...

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: August 2015

http://benedictinerklosterbruder.blogspot.com/2015_08_01_archive.html

Samstag, 29. August 2015. GameBoy Color: Hardware Modding. Like mentioned in this post here. My friend SneezyCerritus gets the best out of an old GameBoy Color on the hardware side. I wanted to load my homebrew GBC-modules so he ordered a cardridge with a microSD-slot. Then he had the idea to put that cardridge inside the GBC so we could either use games from the microSD slot (all there are ;) ) or use an original Gameboy-cardridge on the other side, without taking the microSD-cardridge out. Ok, first he...

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: GameBoy Color: Getting Started

http://benedictinerklosterbruder.blogspot.com/2015/08/gameboy-color-getting-started.html

Sonntag, 9. August 2015. GameBoy Color: Getting Started. I found a Gameboy Color somewhere, and while my friend is modding it to the max on hardware side, I am unable to find any programming sources explicitly for GBC. All I can find is for GameBoy (original) or for GameBoy Advance. I want to program the infrared sensor which is GBC only, so I need some reference for GBC. It lasted some time to just get the printf()-output back to screen, and here is what you have to do. To draw stuff and print text.

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: Mai 2015

http://benedictinerklosterbruder.blogspot.com/2015_05_01_archive.html

Sonntag, 17. Mai 2015. With this class you can draw simple circles in 3D-Space. This post is somewhat a direct copy of this post here:. Http:/ hub.jmonkeyengine.org/t/drawing-a-simple-circle-in-jme3/15461/13. Because there it is a little bit messed up. Original code by Martin Simons. Created by Oki Wan Ben0bi @ 2015. Import com.jme3.math.FastMath;. Import com.jme3.math.Vector3f;. Import com.jme3.scene.Mesh;. Import com.jme3.scene.VertexBuffer.Type;. Import com.jme3.util.BufferUtils;. Private float radius;.

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Database, Map & Submit

http://deaddrops.com/dead-drops/db-map

Un-cloud your files in cement! 039;Dead Drops’ is an anonymous, offline, peer to peer file-sharing network in public space. How to make your own. Database, Map & Submit. Media & Press. Database, Map & Submit. If you need a permalink to your Dead Drop go directly to http:/ deaddrops.com/db. To get rid of the iframe. Posted February 18, 2011 at 9:17 am. Please keep discussing, brainstorming and add your ideas in the Forum! Posted February 20, 2012 at 1:31 pm. Posted February 29, 2012 at 5:40 pm.

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BenedictinerKlosterBruder: Code Snippets

http://benedictinerklosterbruder.blogspot.com/p/code-snippets.html

Trying to code some stuff explicitly for GBC. A class to draw simple circles. Organize your js function parameters better in links. Gameboy Development Kit for Linux. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen. Emulator and Hardware Modding. External) ben0bi on GitHub. How to write an emulator. (Part 1). 052015: I stopped working on this but I leave it online. Maybe I will continue that later. I dont know. But I will write down, ste. Part 2A: The Graphics Engine.

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: How to write an emulator. (Part 1)

http://benedictinerklosterbruder.blogspot.com/2015/02/how-to-write-emulator.html

Donnerstag, 26. Februar 2015. How to write an emulator. (Part 1). 052015: I stopped working on this but I leave it online. Maybe I will continue that later. I don't know. But I will write down, step by step, all what I do to accomplish it. (For my brains, can't hold all that. ;) ). This one is not for beginners in programming. Also, I will only cover how to make an old game console emulator. It's not about emulating a certain CPU - the CPU emulator will be included from third parties. SMSroms.zip on ...

benedictinerklosterbruder.blogspot.com benedictinerklosterbruder.blogspot.com

BenedictinerKlosterBruder: Part 2A: The Graphics Engine

http://benedictinerklosterbruder.blogspot.com/2015/03/part-2a-graphics-engine.html

Dienstag, 10. März 2015. Part 2A: The Graphics Engine. This is Part 2A of my tutorial series about how to write an emulator. In this part we will set up some graphics where the emulator can "draw to". After reading Part 2. You should have created a basic WinPhone and MonoGame project, which we will extend now. Note: If you downloaded the source from Part 2. You need to move some static methods to the new created GFXEngine.cs file (which is also there, but empty). A little note: I am talking about UNSIGNE...

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Mot de passe :. J'ai oublié mon mot de passe. La reunion mon oregine. Je fais son blog en respect en verre mes Oregine. Mise à jour :. Abonne-toi à mon blog! Ma moto en mode 974. N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (67.219.144.170) si quelqu'un porte plainte. Ou poster avec :. Posté le mercredi 27 mai 2009 13:09. Ma moto en mode 974 tkt. Ou poster avec :. N'oublie ...

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hiding behind the purple mist

Hiding behind the purple mist. Not knowing you could see me. That when i'm gone. You will look for me. Sunday, January 21, 2007. Firstly i wanna thank my darling mildred for setting this blog up for mi. have been wanting to blog for quite a long time liao le. used to think blogging was for little kids till when i realise blogging can let a person vent their frustration on. Hahah neway. erm neway. suddenly lost of things to type so i think i shall end here. take care guys. cya soon. BeN wAs hErE 11:44 PM.

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ben0bi blog

Montag, 22. Januar 2018. Http:/ www.cannabislegal.xyz. Wie legal ist es denn nun? Diesen Post per E-Mail versenden. Mittwoch, 4. März 2015. New Blog: benedictinerklosterbruder.blogspot.com. It's a mess here since Wuala is "closed" for me. Not to say that there was no mess before, but now it's absolutely chaotic here. All downloads are gone, if they were not gone before (just checked one on a really old post.that download link was expired for years.). So I decided to open a new blog. Thanks to all of you ...

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