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Hello I'm Ben and this is my webpage. I’ve worked in games for the past 10 years in a number of design roles. For the past 3 years, I’ve been employed at Wargaming Seattle as a Senior Game Designer, working on multiple unannouced titles in the World of franchise. A large scale resource management strategy game. A turn-based strategy combat game. A physics combat prototype. THANKS FOR STOPPING BY!

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Benjamin Rodgers

Benjamin Rodgers

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Benjamin Rodgers

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Benjamin Rodgers

Benjamin Rodgers

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Hello I'm Ben and this is my webpage. I’ve worked in games for the past 10 years in a number of design roles. For the past 3 years, I’ve been employed at Wargaming Seattle as a Senior Game Designer, working on multiple unannouced titles in the World of franchise. A large scale resource management strategy game. A turn-based strategy combat game. A physics combat prototype. THANKS FOR STOPPING BY!
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8 level design
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10 featured videos
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Home - Ben Rodgers - www.benjaminrodgers.com | benjaminrodgers.com Reviews

https://benjaminrodgers.com

Hello I'm Ben and this is my webpage. I’ve worked in games for the past 10 years in a number of design roles. For the past 3 years, I’ve been employed at Wargaming Seattle as a Senior Game Designer, working on multiple unannouced titles in the World of franchise. A large scale resource management strategy game. A turn-based strategy combat game. A physics combat prototype. THANKS FOR STOPPING BY!

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Benjamin Rodgers

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lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: Morality in games

http://lineofsightblog.blogspot.com/2014/02/morality-in-games.html

A blog about Game Design and Unity3D. Monday, February 3, 2014. Morality concerns the principles between right and wrong actions. In games, especially role playing games, moral choices are everywhere, but what makes these choices meaningful? In an effort to make better moral choices in games, I've spent some time doing research on morality. I found two good books that helped me, and I'd like to share them. The first book is The Moral Landscape. The second book is Moral Minds. View my complete profile.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: Cutlass and Compass

http://lineofsightblog.blogspot.com/2014/02/back-after-busy-development-cycle-to.html

A blog about Game Design and Unity3D. Saturday, February 1, 2014. Back after a busy development cycle to clear off the dust on this blog. I'm currently working on Cutlass and Compass, a strategy survival game about pirates and island hopping. You can find out all about it on my sister site www.dicewrench.com. Currently, I've got a large number of systems built as well as the underlying framework for HUGE levels. Finished systems so far include:. Level Generator for reusing chunks. View my complete profile.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: June 2010

http://lineofsightblog.blogspot.com/2010_06_01_archive.html

A blog about Game Design and Unity3D. Monday, June 14, 2010. Introduction: My Life in the Game Industry. This blog will primarily serve to document progress on my game(s) and any additional resources I find for mastering Unity 3D. From time to time, I also hope to report on other games and mechanics that catch my eye. I am a huge game mechanic junkie and a fan of board/roleplaying/and tabletop miniatures wargames, so I'll likely be commenting on something from that line here and there.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: February 2014

http://lineofsightblog.blogspot.com/2014_02_01_archive.html

A blog about Game Design and Unity3D. Monday, February 3, 2014. Morality concerns the principles between right and wrong actions. In games, especially role playing games, moral choices are everywhere, but what makes these choices meaningful? In an effort to make better moral choices in games, I've spent some time doing research on morality. I found two good books that helped me, and I'd like to share them. The first book is The Moral Landscape. The second book is Moral Minds. Saturday, February 1, 2014.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: FPS Melee

http://lineofsightblog.blogspot.com/2011/08/fps-melee.html

A blog about Game Design and Unity3D. Thursday, August 25, 2011. To be sure). All of these awesome effects are broken when an enemy finally gets within 2 feet and proceeds to punch, slap, or bite the air near you. What happen there? Did we somehow agree to championship boxing rules? Two currently unreleased titles, Dead Island. And Alien: Colonial Marine. So what do you think? Do these new mechanics help melee feel more cinematic and should that quality be desired in games? View my complete profile.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: Introduction: My Life in the Game Industry

http://lineofsightblog.blogspot.com/2010/06/introduction-my-life-in-game-industry.html

A blog about Game Design and Unity3D. Monday, June 14, 2010. Introduction: My Life in the Game Industry. This blog will primarily serve to document progress on my game(s) and any additional resources I find for mastering Unity 3D. From time to time, I also hope to report on other games and mechanics that catch my eye. I am a huge game mechanic junkie and a fan of board/roleplaying/and tabletop miniatures wargames, so I'll likely be commenting on something from that line here and there.

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: Deck of Many Things

http://lineofsightblog.blogspot.com/2014/03/deck-of-many-things.html

A blog about Game Design and Unity3D. Sunday, March 2, 2014. Deck of Many Things. I've taken a slight break from Cutlass and Compass to work on several card games with my partner in crime Allen White. This takes me back to some seriously deep roots, and I was pretty excited to get some ideas out. Now I had an opportunity to explore all my crazy ideas. I've gone through many iterations at this time (hundreds of destroyed note cards) and there are some really important things learned along the way:. We ori...

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: March 2014

http://lineofsightblog.blogspot.com/2014_03_01_archive.html

A blog about Game Design and Unity3D. Sunday, March 2, 2014. Deck of Many Things. I've taken a slight break from Cutlass and Compass to work on several card games with my partner in crime Allen White. This takes me back to some seriously deep roots, and I was pretty excited to get some ideas out. Now I had an opportunity to explore all my crazy ideas. I've gone through many iterations at this time (hundreds of destroyed note cards) and there are some really important things learned along the way:. We ori...

lineofsightblog.blogspot.com lineofsightblog.blogspot.com

Line of Sight: August 2011

http://lineofsightblog.blogspot.com/2011_08_01_archive.html

A blog about Game Design and Unity3D. Thursday, August 25, 2011. To be sure). All of these awesome effects are broken when an enemy finally gets within 2 feet and proceeds to punch, slap, or bite the air near you. What happen there? Did we somehow agree to championship boxing rules? Two currently unreleased titles, Dead Island. And Alien: Colonial Marine. So what do you think? Do these new mechanics help melee feel more cinematic and should that quality be desired in games? Subscribe to: Posts (Atom).

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Home - Ben Rodgers - www.benjaminrodgers.com

Hello I'm Ben and this is my webpage. I’ve worked in games for the past 10 years in a number of design roles. For the past 3 years, I’ve been employed at Wargaming Seattle as a Senior Game Designer, working on multiple unannouced titles in the World of franchise. A large scale resource management strategy game. A turn-based strategy combat game. A physics combat prototype. THANKS FOR STOPPING BY!

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Dia Mundial del Ambiente. Mayo 16, 2009 in Uncategorized. El 5 de junio de cada año se celebra, en todo el mundo, el Día Mundial del Medio Ambiente. Éste fue establecido por la Asamblea General de Naciones Unidas en 1972. El Día Mundial del Medio Ambiente es uno de los principales vehículos por medio de los cuales la Organización de las Naciones Unidas estimula la sensibilización mundial en torno al medio ambiente e intensifica la atención y la acción política. Mayo 13, 2009 in Uncategorized. 3 Desastres...

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Otorrinolaringólogo con más de 30 años sirviendo a toda el área Norte y Metropolitana de la Isla. Sobre 30 años de experiencia. Lunes a Miércoles de 7:00 am 3:00 pm. Planes Médicos: se aceptan las mayoría de planes médicos. Cirugía de Cabeza y Cuello. Dr Benjamín Rodríguez González. Manatí Medical Plaza, Suite 205 Manatí, Puerto Rico (PR) Tel.: (787) 854-3690 E-mail: info@benjaminrodriguezent.com. Powered By SuperPagesPR.com. 2016 Creado Por Axesa.

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Mehr über Russland erfahren? Mehr über Russland erfahren? Bloggen auf WordPress.com. Folge “www.benjaminroeber.com”. Erhalte jeden neuen Beitrag in deinen Posteingang. Schließe dich 831 Followern an. Erstelle eine Website mit WordPress.com.

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Herzlich Willkommen in meinem Blog für mein einjähriges Praktikum für das Gustav-Adolf-Werk in der Ev. Luth. Kreuzkirchengemeinde in Liepāja/Lettland. Montag, 10. Januar 2011. Man muss viele kleine Schritte machen, um ein großes Ziel zu erreichen. Ein großer Dank gilt dem Gustav Adolf Werk und allen Menschen, die mich in diesem Jahr unterstützt und gefördert haben. Liels Paldies - Vielen Dank. Montag, 12. Juli 2010. Montag, 5. Juli 2010. Im Anschluss kam dann die wohl lustigste Aktion des Abends: Paarwei...

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