lineofsightblog.blogspot.com
Line of Sight: Morality in games
http://lineofsightblog.blogspot.com/2014/02/morality-in-games.html
A blog about Game Design and Unity3D. Monday, February 3, 2014. Morality concerns the principles between right and wrong actions. In games, especially role playing games, moral choices are everywhere, but what makes these choices meaningful? In an effort to make better moral choices in games, I've spent some time doing research on morality. I found two good books that helped me, and I'd like to share them. The first book is The Moral Landscape. The second book is Moral Minds. View my complete profile.
lineofsightblog.blogspot.com
Line of Sight: Cutlass and Compass
http://lineofsightblog.blogspot.com/2014/02/back-after-busy-development-cycle-to.html
A blog about Game Design and Unity3D. Saturday, February 1, 2014. Back after a busy development cycle to clear off the dust on this blog. I'm currently working on Cutlass and Compass, a strategy survival game about pirates and island hopping. You can find out all about it on my sister site www.dicewrench.com. Currently, I've got a large number of systems built as well as the underlying framework for HUGE levels. Finished systems so far include:. Level Generator for reusing chunks. View my complete profile.
lineofsightblog.blogspot.com
Line of Sight: June 2010
http://lineofsightblog.blogspot.com/2010_06_01_archive.html
A blog about Game Design and Unity3D. Monday, June 14, 2010. Introduction: My Life in the Game Industry. This blog will primarily serve to document progress on my game(s) and any additional resources I find for mastering Unity 3D. From time to time, I also hope to report on other games and mechanics that catch my eye. I am a huge game mechanic junkie and a fan of board/roleplaying/and tabletop miniatures wargames, so I'll likely be commenting on something from that line here and there.
lineofsightblog.blogspot.com
Line of Sight: February 2014
http://lineofsightblog.blogspot.com/2014_02_01_archive.html
A blog about Game Design and Unity3D. Monday, February 3, 2014. Morality concerns the principles between right and wrong actions. In games, especially role playing games, moral choices are everywhere, but what makes these choices meaningful? In an effort to make better moral choices in games, I've spent some time doing research on morality. I found two good books that helped me, and I'd like to share them. The first book is The Moral Landscape. The second book is Moral Minds. Saturday, February 1, 2014.
lineofsightblog.blogspot.com
Line of Sight: FPS Melee
http://lineofsightblog.blogspot.com/2011/08/fps-melee.html
A blog about Game Design and Unity3D. Thursday, August 25, 2011. To be sure). All of these awesome effects are broken when an enemy finally gets within 2 feet and proceeds to punch, slap, or bite the air near you. What happen there? Did we somehow agree to championship boxing rules? Two currently unreleased titles, Dead Island. And Alien: Colonial Marine. So what do you think? Do these new mechanics help melee feel more cinematic and should that quality be desired in games? View my complete profile.
lineofsightblog.blogspot.com
Line of Sight: Introduction: My Life in the Game Industry
http://lineofsightblog.blogspot.com/2010/06/introduction-my-life-in-game-industry.html
A blog about Game Design and Unity3D. Monday, June 14, 2010. Introduction: My Life in the Game Industry. This blog will primarily serve to document progress on my game(s) and any additional resources I find for mastering Unity 3D. From time to time, I also hope to report on other games and mechanics that catch my eye. I am a huge game mechanic junkie and a fan of board/roleplaying/and tabletop miniatures wargames, so I'll likely be commenting on something from that line here and there.
lineofsightblog.blogspot.com
Line of Sight: Deck of Many Things
http://lineofsightblog.blogspot.com/2014/03/deck-of-many-things.html
A blog about Game Design and Unity3D. Sunday, March 2, 2014. Deck of Many Things. I've taken a slight break from Cutlass and Compass to work on several card games with my partner in crime Allen White. This takes me back to some seriously deep roots, and I was pretty excited to get some ideas out. Now I had an opportunity to explore all my crazy ideas. I've gone through many iterations at this time (hundreds of destroyed note cards) and there are some really important things learned along the way:. We ori...
lineofsightblog.blogspot.com
Line of Sight: March 2014
http://lineofsightblog.blogspot.com/2014_03_01_archive.html
A blog about Game Design and Unity3D. Sunday, March 2, 2014. Deck of Many Things. I've taken a slight break from Cutlass and Compass to work on several card games with my partner in crime Allen White. This takes me back to some seriously deep roots, and I was pretty excited to get some ideas out. Now I had an opportunity to explore all my crazy ideas. I've gone through many iterations at this time (hundreds of destroyed note cards) and there are some really important things learned along the way:. We ori...
lineofsightblog.blogspot.com
Line of Sight: August 2011
http://lineofsightblog.blogspot.com/2011_08_01_archive.html
A blog about Game Design and Unity3D. Thursday, August 25, 2011. To be sure). All of these awesome effects are broken when an enemy finally gets within 2 feet and proceeds to punch, slap, or bite the air near you. What happen there? Did we somehow agree to championship boxing rules? Two currently unreleased titles, Dead Island. And Alien: Colonial Marine. So what do you think? Do these new mechanics help melee feel more cinematic and should that quality be desired in games? Subscribe to: Posts (Atom).