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Benjamin Campbell | Portfolio

Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Having a tool that allows you to try different shader techniques and having the ability to change the parameters can be of use to test new and interesting techniques or ideas with shaders. Everyone who enjoys engine programming should try their hand at creating a game engine from scratch and using it to create a game. This is the beginning of mine. I'm Benji and Welcome to my portfolio!

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Benjamin Campbell | Portfolio | benjinx.info Reviews
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Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Having a tool that allows you to try different shader techniques and having the ability to change the parameters can be of use to test new and interesting techniques or ideas with shaders. Everyone who enjoys engine programming should try their hand at creating a game engine from scratch and using it to create a game. This is the beginning of mine. I'm Benji and Welcome to my portfolio!
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1 benjamin campbell
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6 opengl renderer
7 temporality game engine
8 elegy inc
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Benjamin Campbell | Portfolio | benjinx.info Reviews

https://benjinx.info

Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Having a tool that allows you to try different shader techniques and having the ability to change the parameters can be of use to test new and interesting techniques or ideas with shaders. Everyone who enjoys engine programming should try their hand at creating a game engine from scratch and using it to create a game. This is the beginning of mine. I'm Benji and Welcome to my portfolio!

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Benjamin Campbell | Blog

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Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project.

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Benjamin Campbell | [XNA/C#] Refactoring My Project

http://benjinx.info/blog/refactoring-my-project

Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. XNA/C#] Refactoring My Project. I took sometime this week to refactor or essentially redo a bunch of the code for my current project in my Graphics Programming course (EGP-200). The benefits of refactoring was so that I would be able to more clearly read the now more organized code and be able to understand more easily what it is I’m doing. I am now requiring both a texture, and the SpriteSheetInfo (x...

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Contact & Résumé. C /SFML] Collision Avoidance using Steering Behaviors. XNA/C#] Refactoring My Project. Having a tool that allows you to try different shader techniques and having the ability to change the parameters can be of use to test new and interesting techniques or ideas with shaders. Everyone who enjoys engine programming should try their hand at creating a game engine from scratch and using it to create a game. This is the beginning of mine. I'm Benji and Welcome to my portfolio!

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