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Ben Kane | game development in XNA and whatever else

game development in XNA and whatever else

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Ben Kane | game development in XNA and whatever else | benkane.wordpress.com Reviews
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game development in XNA and whatever else
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Ben Kane | game development in XNA and whatever else | benkane.wordpress.com Reviews

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game development in XNA and whatever else

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The Great Porting Adventure: Day 5 | Ben Kane

https://benkane.wordpress.com/2012/01/11/the-great-porting-adventure-day-5

Game development in XNA and whatever else. Lair of the Evildoer. The Great Porting Adventure: Day 4. The Great Porting Adventure: Day 6 →. The Great Porting Adventure: Day 5. January 11, 2012. Shorter update today, as I didn’t spend as much time working on the port yesterday. Things are still coming along, but I’m not there yet. In my game (to handle resolution-scaling easily), so it was clearly working already. But also an easy fix (and my fault – nothing to do with MonoGame). That’s where things ...

2

The Great Porting Adventure: Day 8 | Ben Kane

https://benkane.wordpress.com/2012/01/20/the-great-porting-adventure-day-8

Game development in XNA and whatever else. Lair of the Evildoer. The Great Porting Adventure: Day 7. Steam Greenlight Turns Yellow: Slow Down, Pay $100 →. The Great Porting Adventure: Day 8. January 20, 2012. After a few days off, The Great Porting Adventure resumes! Is my code broken? It would eventually be revealed that none of these issues were related to OpenGL nor my multi-threaded use of it. Oh, and SoundEffectInstance.Resume() was broken. But I fixed it. Running total: 8 days, $112.87. The Great P...

3

The Great Porting Adventure: Day 4 | Ben Kane

https://benkane.wordpress.com/2012/01/09/the-great-porting-adventure-day-4

Game development in XNA and whatever else. Lair of the Evildoer. The Great Porting Adventure: Day 3 Recap. The Great Porting Adventure: Day 5 →. The Great Porting Adventure: Day 4. January 9, 2012. So, day four. This was easily the worst day so far. Specifically, everything except my menus and the background was not being drawn at all. It looked a bit like this:. You could technically play the game using the brown pixels under the Y in top left. Armed with Reflector and the StockEffects. This is why sett...

4

The Great Porting Adventure: Day 6 | Ben Kane

https://benkane.wordpress.com/2012/01/12/the-great-porting-adventure-day-6

Game development in XNA and whatever else. Lair of the Evildoer. The Great Porting Adventure: Day 5. The Great Porting Adventure: Day 7 →. The Great Porting Adventure: Day 6. January 12, 2012. Day 5 ended with me realizing that an XACT-based audio system was probably going to be a bit of a bust using MonoGame. Sure, I had gotten the very basic “play a sound” functionality to work, but all the features I make use of in XACT are not likely to show up in the near future. It was time for a musical interlude!

5

Steam Greenlight Turns Yellow: Slow Down, Pay $100 | Ben Kane

https://benkane.wordpress.com/2012/09/05/steam-greenlight-turns-yellow-slow-down-pay-100

Game development in XNA and whatever else. Lair of the Evildoer. The Great Porting Adventure: Day 8. Steam Greenlight Turns Yellow: Slow Down, Pay $100. September 5, 2012. Steam Greenlight launched late last week and was quickly flooded with a myriad of bogus submissions. The signal to noise ratio was far too low, and wading through the garbage to find the gems was proving to be just as arduous of a task for users as it had been for Valve (which prompted this whole community-driven selection business).

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Ben Kane | game development in XNA and whatever else

Game development in XNA and whatever else. Lair of the Evildoer. Steam Greenlight Turns Yellow: Slow Down, Pay $100. September 5, 2012. Steam Greenlight launched late last week and was quickly flooded with a myriad of bogus submissions. The signal to noise ratio was far too low, and wading through the garbage to find the gems was proving to be just as arduous of a task for users as it had been for Valve (which prompted this whole community-driven selection business). But then Valve added a project listin...

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