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Benoit Baron - GFX Artist

Http:/ www.linkedin.com/in/benoitbaron. My name is Benoit Baron, GFX artist, currently living in Montpellier. I ve been working in the games industry since 2004, at UBISOFT France, UBISOFT Canada and GRIN Sweden. Shaders creation and prototyping. Physics dynamic simulations, using Reactor / RayFire, implementation in real-time engine. Other real-time mesh deformation : 3D-Noise, Morphing, Skinning, Amimation. Textures assets creation, using ParticlesFlow / FumeFX / Photoshop / AfterEffects. Baking rigid ...

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Benoit Baron - GFX Artist | benoitbaron.com Reviews
<META>
DESCRIPTION
Http:/ www.linkedin.com/in/benoitbaron. My name is Benoit Baron, GFX artist, currently living in Montpellier. I ve been working in the games industry since 2004, at UBISOFT France, UBISOFT Canada and GRIN Sweden. Shaders creation and prototyping. Physics dynamic simulations, using Reactor / RayFire, implementation in real-time engine. Other real-time mesh deformation : 3D-Noise, Morphing, Skinning, Amimation. Textures assets creation, using ParticlesFlow / FumeFX / Photoshop / AfterEffects. Baking rigid ...
<META>
KEYWORDS
1 benoitbenbob@hotmail com
2 videogame portfolio
3 about me
4 specialities
5 particles effects
6 post effects treatment
7 work experience
8 position
9 gfx artist
10 textures assets creation
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benoitbenbob@hotmail com,videogame portfolio,about me,specialities,particles effects,post effects treatment,work experience,position,gfx artist,textures assets creation,terminator salvation,cinematics effects,bionic commando,prince of persia,wii / ps2
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Benoit Baron - GFX Artist | benoitbaron.com Reviews

https://benoitbaron.com

Http:/ www.linkedin.com/in/benoitbaron. My name is Benoit Baron, GFX artist, currently living in Montpellier. I ve been working in the games industry since 2004, at UBISOFT France, UBISOFT Canada and GRIN Sweden. Shaders creation and prototyping. Physics dynamic simulations, using Reactor / RayFire, implementation in real-time engine. Other real-time mesh deformation : 3D-Noise, Morphing, Skinning, Amimation. Textures assets creation, using ParticlesFlow / FumeFX / Photoshop / AfterEffects. Baking rigid ...

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Benoit Baron - GFX Artist

http://www.benoitbaron.com/Games_portfolio.html

Http:/ www.linkedin.com/in/benoitbaron. Click on Tabs to roll out videos). FORTRESS (codenamed) - undisclosed project. Xbox360 / PS3 / PC. CULT (codenamed) - undisclosed project. Xbox360 / PS3 / PC. In-game effects : bullets impacts, objects destruction, blood splashes, explosions. Xbox360 / PS3 / PC. Cinematics effects : dust, environment, impacts, explosions, fire, ashes. WANTED - Weapons Of Fate. Xbox360 / PS3 / PC. Xbox360 / PS3 / PC. Xbox360 / PS3 / PC. Free Fall in canyons. PETER JACKSON S KING KONG.

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Http:/ www.linkedin.com/in/benoitbaron. My name is Benoit Baron, GFX artist, currently living in Montpellier. I ve been working in the games industry since 2004, at UBISOFT France, UBISOFT Canada and GRIN Sweden. Shaders creation and prototyping. Physics dynamic simulations, using Reactor / RayFire, implementation in real-time engine. Other real-time mesh deformation : 3D-Noise, Morphing, Skinning, Amimation. Textures assets creation, using ParticlesFlow / FumeFX / Photoshop / AfterEffects. Baking rigid ...

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