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Edward Sarafian - BENV2423

Edward Sarafian - BENV2423. Sunday, October 24, 2010. Thursday, November 5, 2009. For my research I chose to look at the two different workflows of experiment 1 and 2 from a different perspective. Instead of viewing them from a human interaction point-of-view, I thought about the ‘machines’ interaction with each workflow. This led to my notion of the effects of each workflow on the computers resources, i.e. CPU usage, memory usage etc. Therefore my research question is:. N video click here. For high defi...

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Edward Sarafian - BENV2423 | benv2423-edwardsarafian.blogspot.com Reviews
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Edward Sarafian - BENV2423. Sunday, October 24, 2010. Thursday, November 5, 2009. For my research I chose to look at the two different workflows of experiment 1 and 2 from a different perspective. Instead of viewing them from a human interaction point-of-view, I thought about the ‘machines’ interaction with each workflow. This led to my notion of the effects of each workflow on the computers resources, i.e. CPU usage, memory usage etc. Therefore my research question is:. N video click here. For high defi...
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3 research assignment
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5 for high definitio
6 task manager
7 sketchup modelling
8 sketchup texturing
9 solid works modelling
10 3ds max texturing
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Edward Sarafian - BENV2423 | benv2423-edwardsarafian.blogspot.com Reviews

https://benv2423-edwardsarafian.blogspot.com

Edward Sarafian - BENV2423. Sunday, October 24, 2010. Thursday, November 5, 2009. For my research I chose to look at the two different workflows of experiment 1 and 2 from a different perspective. Instead of viewing them from a human interaction point-of-view, I thought about the ‘machines’ interaction with each workflow. This led to my notion of the effects of each workflow on the computers resources, i.e. CPU usage, memory usage etc. Therefore my research question is:. N video click here. For high defi...

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benv2423-edwardsarafian.blogspot.com benv2423-edwardsarafian.blogspot.com
1

Edward Sarafian - BENV2423: File Download Links

http://benv2423-edwardsarafian.blogspot.com/2009/11/file-front-links.html

Edward Sarafian - BENV2423. Thursday, November 5, 2009. Http:/ www.filefront.com/14866775/Solid%20Works%20Models.zip. Crysis Level Objects Folder. Http:/ www.filefront.com/14866801/3288534.zip. Http:/ rapidshare.com/files/303545168/3dsMaxModel.zip.html. Subscribe to: Post Comments (Atom). Exp 2 Final Video. Ways to measure aspects of a real site. View my complete profile.

2

Edward Sarafian - BENV2423: Ways to measure aspects of a real site

http://benv2423-edwardsarafian.blogspot.com/2009/11/statement-of-realism.html

Edward Sarafian - BENV2423. Thursday, November 5, 2009. Ways to measure aspects of a real site. Is obviously some limitations of the methods I can use to measure the realism in town hall station. However I intend to use as much options as possible to create town hall station as realistic as possible. I also to intend to record sound using my phone. This will provide me with a realistic presentation of the environment in town hall station. Subscribe to: Post Comments (Atom). Exp 2 Final Video.

3

Edward Sarafian - BENV2423: Statement on Realism

http://benv2423-edwardsarafian.blogspot.com/2009/11/s.html

Edward Sarafian - BENV2423. Thursday, November 5, 2009. Realism is what defines the real world; it is what separates us from the virtual world. However in the past few years, realism in the virtual world has sky-rocketed and gaming engines have been able created worlds extremely close to real world. In relation to our town hall station models, I will strive to make my portrayal as real as possible, which brings me to the thought of ‘what is realism? Subscribe to: Post Comments (Atom). Exp 2 Final Video.

4

Edward Sarafian - BENV2423: August 2009

http://benv2423-edwardsarafian.blogspot.com/2009_08_01_archive.html

Edward Sarafian - BENV2423. Wednesday, August 5, 2009. My First Interesting Landcape. Subscribe to: Posts (Atom). View my complete profile.

5

Edward Sarafian - BENV2423: Exp 2 Final Video

http://benv2423-edwardsarafian.blogspot.com/2009/11/exp-2-final-video.html

Edward Sarafian - BENV2423. Thursday, November 5, 2009. Exp 2 Final Video. Below is my final video of town hall station with complete installations. For high definition video! Subscribe to: Post Comments (Atom). Exp 2 Final Video. Ways to measure aspects of a real site. View my complete profile.

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BENV2423-2012

Sunday, 11 November 2012. GREAT WORK FROM EX02:. Monday, 17 September 2012. LECTURES - ONE STRIKE. The following people have now got one strike against their name, for failing to attend the first lecture of the second assignment:. Tee,Christopher Yi Jue. We will be recording attendance until the end of semester. 3 strikes, you're out! Sunday, 19 August 2012. CLEAN USER INTERFACE IN SANDBOX. Tuesday, 31 July 2012. To remove the gridded default texture, do the following:. 5 Click on the diffuse colour.

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EXP 2game front files. 5 final screenshots of environment. 5 draft screenshots of environment. My aim with the Barcelona pavillion was to make it look likes go through 100 years after the human life.The Barcelona pavillion is Made Mostly of Concrete, i have decided to use damaged textures on floors and concrete walls ,However after so many years of corrosion and weathering parts, the walls will start to fall off , the floor will get damaged and the metals will get rusted. Textures for barcelona pavillion.

benv2423-edwardsarafian.blogspot.com benv2423-edwardsarafian.blogspot.com

Edward Sarafian - BENV2423

Edward Sarafian - BENV2423. Sunday, October 24, 2010. Thursday, November 5, 2009. For my research I chose to look at the two different workflows of experiment 1 and 2 from a different perspective. Instead of viewing them from a human interaction point-of-view, I thought about the ‘machines’ interaction with each workflow. This led to my notion of the effects of each workflow on the computers resources, i.e. CPU usage, memory usage etc. Therefore my research question is:. N video click here. For high defi...

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BENV2423 - Jun Wai

BENV2423 - Jun Wai. Thursday, November 4, 2010. EXPERIMENT 2: The Porosity Lens. EXPERIMENT 2: The Porosity Lens. 1 Traveling through the space by the solely local player as the pedestrian. 2 Traveling through the space by AIs only as the pedestrians. 3 Traveling through the space as an observer with AIs as pedestrians. An unstable bridge enveloped by a lighting railway infrastructure. Crysis Wars Level and Objects folder. Http:/ www.filefront.com/17475528/z3315645 exp2 level-and-objects.zip/. I have suc...

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BENV2423-2011

Sunday, 6 November 2011. Exp02 - Week02 Independant Study. Exp02 - Week02 Flowgraph. This flowgraph shows the distance between the Local Player and an entity. The distance between them appears and increases the further they are from each other and decreases the closer they get to each other. Exp02 - Week01 Average Velocity of Local Player and Pachube Feed Analysis. AVERAGE VELOCITY OF LOCAL PLAYER VIDEO. Sunday, 11 September 2011. Subscribe to: Posts (Atom). Exp02 - Week02 Independant Study.

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BENV2423

Friday, September 3, 2010. This is the final P orosity. Its a compilation of all the explosives. And the terrain in general. THE RAIN INCLUDING RAMP. Above is a short clip showing the Rain input in Crysis, followed by the imported Ramp. The image above shows the Compilation. Of all t he various segments that are involved within the CRY. SIS terrain. It sho ws the explosive set ups, also the ramp that was imported followed by the terrain in general. Was done to represent. Thursday, September 2, 2010.

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BENV24232010

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