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BEPUphysics - Home

BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of features.

Windows (XNA, SlimDX, SharpDX), XBox360, Windows Phone, and cross-platform dependency free versions are available.

http://bepuphysics.codeplex.com/

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BEPUphysics - Home | bepuphysics.codeplex.com Reviews

https://bepuphysics.codeplex.com

BEPUphysics is a 3D physics library by BEPU. It&amp;#8217;s fast and has a bunch of features.&amp;#13;&amp;#10;&amp;#13;&amp;#10;Windows &amp;#40;XNA, SlimDX, SharpDX&amp;#41;, XBox360, Windows Phone, and cross-platform dependency free versions are available.

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1

BEPUphysics - Change History

http://bepuphysics.codeplex.com/wikipage/history

Project Hosting for Open Source Software. Version 8.21.2015.21031.

2

BEPUphysics - Source Code

http://bepuphysics.codeplex.com/SourceControl/network/forks/RossNordby/XNA

Project Hosting for Open Source Software. Return to parent project. To clone this fork in Mercurial. Use the following command:. Read up on using Mercurial with CodePlex. Collaborator since Dec 20, 2013. Dec 20, 2013. BEPUik build now creates xml docs. Dec 20, 2013. BEPUphysics.sln now includes relevant XNA project variants. Dec 20, 2013. Xbox360 and Windows Phone projects now set up for easier compiling. Uses BEPUutilities for math. Dec 20, 2013. Dec 20, 2013. Cleaned up some files. Dec 20, 2013. Filled...

3

BEPUphysics - Source Code

http://bepuphysics.codeplex.com/SourceControl/list/changesets

Project Hosting for Open Source Software. To clone this project in Mercurial. Use the following command:. Read up on using Mercurial with CodePlex. Fixed a bug in the BoxSphereTesters penetration depth calculation. Made SupportFinder.ClearSupportData public. CharacterController now exposes its TryToJump flag. TriangleShapes should now properly compute inertia tensors. Dec 10, 2015. LineDrawer.Remove should work for SolverGroups now. Nov 14, 2015. Voxel collidable demo now supports CCD. Nov 14, 2015.

4

BEPUphysics - Source Code

http://bepuphysics.codeplex.com/SourceControl/network

Project Hosting for Open Source Software. To clone this project in Mercurial. Use the following command:. Read up on using Mercurial with CodePlex. URL: https://hg.codeplex.com/forks/virusfree/bepu. BEPUphysics fork for the needs of Phoesion. URL: https://hg.codeplex.com/forks/piranha771/bepudoubleenhanced. Clean enhanced Utility; Double precision physics. URL: https://hg.codeplex.com/forks/angrywasp/bepumonogame. URL: https://hg.codeplex.com/forks/threax/bepuphysics. Adds interoperability between OpenTK...

5

BEPUphysics - Documentation

http://bepuphysics.codeplex.com/documentation

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). In addition to the projects found in the individual sections below, check out the BEPUphysicsDemos project in the main source download. For another few dozen examples. BEPUphysics v1.4.0 API. Why can't I browse the API documentation? Why can't I reference the downloaded BEPUphysics.dll? Collision Behavior Tuning Tips.

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Powercore is a sidescrolling racer in wich you have to use magnets and avoid obstacles to get to the end. It is skill-based game where you have to time your attraction or repulsion of your magnets properly. It was a group project we created for one of our gamedesign courses. Our team consisted out of two programmers and two artists. Powercore was coded in C# using the XNA4.0 framework, using BEPU physics. As the physics engine. The core grinding against the floor, with a green speed booster to the right.

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Just another WordPress.com site. Http:/ www.microsoft.com/express/Downloads/. Direct Download: VS2010Express1.iso. Direct Download (SP1): VS2010SP1dvd1.iso. XNA Game Studio 4.0:. Http:/ www.microsoft.com/downloads/en/details.aspx? Direct Download (WinXP): XNAGS40 setup.exe. More Utilities @ DreamSpark:. Https:/ www.dreamspark.com. To draw flowcharts for documentations. XNA Game Studio 4.0. Http:/ msdn.microsoft.com/en-us/library/bb200104.aspx. Http:/ bepuphysics.codeplex.com. Learn Programming with XNA.

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Game Cloud Continental - Performance

http://game-cloud.org/performance.html

BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, etc. Read More . We have started up to 15 000. Objects and made them collide with each other! We integrated BEPU within Unity, so you don't need to use any external tools. Check the performance results below and run the test to evaluate how it will run for you!

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gmotagi: February 2012

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A collection of bits that I dont want to forget. Wednesday, 22 February 2012. WP 75 Cheat Sheet - Controls and Toolkits - v1.0. WP 75 Cheat Sheet - Live Tiles - v1.0. Posted by Mr Gmotagi. Monday, 20 February 2012. Justin Angel 7.5 MAngo API's. Too good not to link. Posted by Mr Gmotagi. Sunday, 5 February 2012. Lost the link to this one but found it again now. G'Day Sport. Posted by Mr Gmotagi. Friday, 3 February 2012. Memory Profiling for Application Performance. Posted by Mr Gmotagi.

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A collection of bits that I dont want to forget. Tuesday, 20 November 2012. Http:/ www.damirscorner.com/ClosingStreamsInWinRT.aspx. Posted by Mr Gmotagi. Closing WinRT streams http:/ www.damirscorner.com. C# async / Task / await. Awesome Inc. template. Powered by Blogger.

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gmotagi: November 2012

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A collection of bits that I dont want to forget. Tuesday, 20 November 2012. Http:/ www.damirscorner.com/ClosingStreamsInWinRT.aspx. Posted by Mr Gmotagi. C# async / Task / await. NB This doesn't need async on containing method. Client.RetrieveFeedAsync(feedUri) .Result;. Posted by Mr Gmotagi. Subscribe to: Posts (Atom). Closing WinRT streams http:/ www.damirscorner.com. C# async / Task / await. Awesome Inc. template. Powered by Blogger.

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gmotagi: Glitch game art

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A collection of bits that I dont want to forget. Thursday, 14 February 2013. Http:/ www.glitch.com/encyclopedia/. Posted by Mr Gmotagi. Awesome Inc. template. Powered by Blogger.

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gmotagi: February 2013

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A collection of bits that I dont want to forget. Thursday, 14 February 2013. Http:/ www.glitch.com/encyclopedia/. Posted by Mr Gmotagi. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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BEPUphysics - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda. The engine's primary version. Check out the Getting Started.

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BEPUphysics - Blog

BEPUphysics v1.5.0 now on GitHub! Friday, December 16, 2016 at 8:56PM. I decided to move the demos over to monogame after many years of procrastination, then looked back on all the commits and said, hey, I might as well package these up for a release. Then codeplex was temporarily refusing my pushes, so I said, hey, might as well put it on github. Check out the newness on github. Saturday, September 19, 2015 at 4:20PM. So how does the current prototype compare with v1.4.0's broad phase? It's a lot faster.

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