victorguerrero.me
koopii | VICTOR GUERRERO
https://victorguerrero.me/2012/11/11/koopii
Semi-finalist at Imagine Cup 2012. Posted on November 11, 2012. Blog at WordPress.com.
yannicksegers.com
Powercore – Yannick Segers
http://www.yannicksegers.com/portfolio/details/powercore
Powercore is a sidescrolling racer in wich you have to use magnets and avoid obstacles to get to the end. It is skill-based game where you have to time your attraction or repulsion of your magnets properly. It was a group project we created for one of our gamedesign courses. Our team consisted out of two programmers and two artists. Powercore was coded in C# using the XNA4.0 framework, using BEPU physics. As the physics engine. The core grinding against the floor, with a green speed booster to the right.
codeplex.com
CodePlex - CYannick
https://www.codeplex.com/site/users/view/CYannick
Project Hosting for Open Source Software. Member Since May 23, 2010. Last Visit November 4, 2015. No personal statement has been written. No activity in the last 60 days. Engine Nine: Game Engine for XNA. GLCore - OpenGL 3.0 And Up Core Bindings for .NET Languages. Henge3D Physics Library for XNA. MonoGame - Write Once, Play Everywhere. Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and Mouse). XNA 3D Level Editor. Version 8.21.2015.21031.
mageduel.wordpress.com
Downloads & References | mageduel
https://mageduel.wordpress.com/downloads
Just another WordPress.com site. Http:/ www.microsoft.com/express/Downloads/. Direct Download: VS2010Express1.iso. Direct Download (SP1): VS2010SP1dvd1.iso. XNA Game Studio 4.0:. Http:/ www.microsoft.com/downloads/en/details.aspx? Direct Download (WinXP): XNAGS40 setup.exe. More Utilities @ DreamSpark:. Https:/ www.dreamspark.com. To draw flowcharts for documentations. XNA Game Studio 4.0. Http:/ msdn.microsoft.com/en-us/library/bb200104.aspx. Http:/ bepuphysics.codeplex.com. Learn Programming with XNA.
game-cloud.org
Game Cloud Continental - Performance
http://game-cloud.org/performance.html
BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, etc. Read More . We have started up to 15 000. Objects and made them collide with each other! We integrated BEPU within Unity, so you don't need to use any external tools. Check the performance results below and run the test to evaluate how it will run for you!
gmotagi.co.uk
gmotagi: February 2012
http://www.gmotagi.co.uk/2012_02_01_archive.html
A collection of bits that I dont want to forget. Wednesday, 22 February 2012. WP 75 Cheat Sheet - Controls and Toolkits - v1.0. WP 75 Cheat Sheet - Live Tiles - v1.0. Posted by Mr Gmotagi. Monday, 20 February 2012. Justin Angel 7.5 MAngo API's. Too good not to link. Posted by Mr Gmotagi. Sunday, 5 February 2012. Lost the link to this one but found it again now. G'Day Sport. Posted by Mr Gmotagi. Friday, 3 February 2012. Memory Profiling for Application Performance. Posted by Mr Gmotagi.
gmotagi.co.uk
gmotagi
http://www.gmotagi.co.uk/2012/11/closing-winrt-streams-httpwww.html
A collection of bits that I dont want to forget. Tuesday, 20 November 2012. Http:/ www.damirscorner.com/ClosingStreamsInWinRT.aspx. Posted by Mr Gmotagi. Closing WinRT streams http:/ www.damirscorner.com. C# async / Task / await. Awesome Inc. template. Powered by Blogger.
gmotagi.co.uk
gmotagi: November 2012
http://www.gmotagi.co.uk/2012_11_01_archive.html
A collection of bits that I dont want to forget. Tuesday, 20 November 2012. Http:/ www.damirscorner.com/ClosingStreamsInWinRT.aspx. Posted by Mr Gmotagi. C# async / Task / await. NB This doesn't need async on containing method. Client.RetrieveFeedAsync(feedUri) .Result;. Posted by Mr Gmotagi. Subscribe to: Posts (Atom). Closing WinRT streams http:/ www.damirscorner.com. C# async / Task / await. Awesome Inc. template. Powered by Blogger.
gmotagi.co.uk
gmotagi: Glitch game art
http://www.gmotagi.co.uk/2013/02/glitch-game-art.html
A collection of bits that I dont want to forget. Thursday, 14 February 2013. Http:/ www.glitch.com/encyclopedia/. Posted by Mr Gmotagi. Awesome Inc. template. Powered by Blogger.
gmotagi.co.uk
gmotagi: February 2013
http://www.gmotagi.co.uk/2013_02_01_archive.html
A collection of bits that I dont want to forget. Thursday, 14 February 2013. Http:/ www.glitch.com/encyclopedia/. Posted by Mr Gmotagi. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.