hrugames.com
hello world | Hru Games
http://hrugames.com/tag/hello-world
Game development – End to End. Skip to primary content. Skip to secondary content. Tag Archives: hello world. How to install libGDX in Eclipse. May 10, 2012. NOTE Before you start, please check out the official documentation page, because this page is out of date and the new setup is really simple. Http:/ libgdx.badlogicgames.com/documentation.html#gettingstarted. This is a quick tutorial about how to install and create empty “hello world” project in the Eclipse using libGDX. Continue reading →.
hrugames.com
cross-platform | Hru Games
http://hrugames.com/tag/cross-platform
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →.
hrugames.com
hrugger | Hru Games
http://hrugames.com/tag/hrugger-2
Game development – End to End. Skip to primary content. Skip to secondary content. How to install libGDX in Eclipse. May 10, 2012. NOTE Before you start, please check out the official documentation page, because this page is out of date and the new setup is really simple. Http:/ libgdx.badlogicgames.com/documentation.html#gettingstarted. This is a quick tutorial about how to install and create empty “hello world” project in the Eclipse using libGDX. First of all, libGDX is awesome. Continue reading →.
hrugames.com
Zhent | Hru Games
http://hrugames.com/author/h3r0k1ll3r
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →. IR...
hrugames.com
ios | Hru Games
http://hrugames.com/tag/ios
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →.
hrugames.com
porting games | Hru Games
http://hrugames.com/tag/porting-games
Game development – End to End. Skip to primary content. Skip to secondary content. Tag Archives: porting games. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Continue reading →. Cross-platform layer for games. How to install libGDX in Eclipse.
hrugames.com
libgdx | Hru Games
http://hrugames.com/tag/libgdx
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →. IR...
hrugames.com
android | Hru Games
http://hrugames.com/tag/android
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →. IR...
hrugames.com
Gamedev | Hru Games
http://hrugames.com/category/gamedev
Game development – End to End. Skip to primary content. Skip to secondary content. Game development and related content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Continue reading →. How to install libGDX in Eclipse. May 10, 2012. May 9, 2012.
hrugames.com
platform | Hru Games
http://hrugames.com/tag/platform
Game development – End to End. Skip to primary content. Skip to secondary content. Cross-platform layer for games. May 16, 2012. Before start hacking you’d better decide, what platforms. You want to support? For me, it’s Android from v2.1. No idea about the version). I also want to test it on the desktop without the emulator, so the desktop version also (lucky for me libgdx does this). Once you selected platforms, it’s time to find out what hardware related methods you will use? Continue reading →.