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Game Empathy

A place to explore ways games can encourage empathy in players--from design techniques and technologies to current news.

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Game Empathy | bettergamecharacters.blogspot.com Reviews

https://bettergamecharacters.blogspot.com

A place to explore ways games can encourage empathy in players--from design techniques and technologies to current news.

INTERNAL PAGES

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1

Game Empathy: August 2009

http://bettergamecharacters.blogspot.com/2009_08_01_archive.html

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Tuesday, August 18, 2009. Beetles: Rock Band- Music and Empathy. The New York Times magazine has one of the most thoughtful and insightful pieces of game reporting I've seen in a long time. Or as Yoko Ono said in the piece: “It’s like dancing,” she said, or even “a very strong active meditation.”. This reminded me a column Ian Bogost wrote for Gamasutra recently. As Harmonix's Alex Rig...

2

Game Empathy: February 2008

http://bettergamecharacters.blogspot.com/2008_02_01_archive.html

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Monday, February 25, 2008. The Real Story on Characters and Emotion: Taking it 'to the Streets'! Our presentation at GDC 08 went well! I know a lot of people were interested in seeing the slides and poster again or even peeking at the data themselves, so I've put everything live. We got some interesting feedback as well! I'll just summarize some of the top responses:.

3

Game Empathy: Future of game characters

http://bettergamecharacters.blogspot.com/2010/11/future-of-game-characters.html

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Tuesday, November 16, 2010. Future of game characters. Sad that I missed Jesse Schell's excellent talk on the future of game characters at this year's Unite conference in Montreal. You can see the video here. Skip to minute six to go straight to Jesse). Definitely appreciate the shout-out that Jesse gave about my book on game character design. Subscribe to: Post Comments (Atom).

4

Game Empathy: December 2008

http://bettergamecharacters.blogspot.com/2008_12_01_archive.html

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Tuesday, December 2, 2008. Body Swapping and Empathy. There was an intriguing article in the New York Times. Today about a Swedish research team that has been doing experiments with giving people the illusion of swapping bodies with someone else:. Subscribe to: Posts (Atom). Body Swapping and Empathy. Subscribe To Game Empathy. View my complete profile.

5

Game Empathy: November 2010

http://bettergamecharacters.blogspot.com/2010_11_01_archive.html

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Tuesday, November 16, 2010. Social Game Lab in wired.com. My research home at NYU's Polytechnic Institute was featured today on the 'front cover' of Wired.com- very exciting! You can read the full article about our work on movement mechanics in games and how they create emotion and social connection- by following this link to the full story. Future of game characters.

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Finding Fiero in Game Design: April 2008

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Finding Fiero in Game Design. Thursday, April 17, 2008. Casual vs. Hardcore. After making my opinion known about this touchy subject on my recent podcast. I figured I should shore up that opinion with some reasoning. First, this is Raph's Post. That started the discussion. The question is, where does a player sit on the continuum between casual and hardcore? What we are left with as an accurate measure is the level that players feel like they are emotionally invested or engaged with a game. People wh...

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: Brewing Tea in the Office

http://findingfiero.blogspot.com/2014/03/brewing-tea-in-office.html

Finding Fiero in Game Design. Sunday, March 23, 2014. Brewing Tea in the Office. I drink a liter or more of tea per day, and keep 15 to 30 types of tea at my desk. Over the years, this habit has taught me some tips about brewing tea using a standard hot/cold water dispenser. Most black teas are best steeped in near-boiling (195-210 °. Oolong is easy to brew in the office; most hot water dispensers produce exactly the right temperature water for it (about 185 °. You can get the extra heat to transfer to y...

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Finding Fiero in Game Design: December 2012

http://findingfiero.blogspot.com/2012_12_01_archive.html

Finding Fiero in Game Design. Saturday, December 1, 2012. Terminology Review: Girlfriend Mode. To recap the Borderlands 2. Situation, the creators of the game wanted to make a character and skill tree that would appeal to players who are less talented at playing first person shooters. They came up with Gaige the Mechromancer. A solid addition to the game. The trouble started when the lead designer (John Hemingway) referred to the Mechromancer as 'Girlfriend Mode' in a Eurogamer interview. So, he adds sev...

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: April 2009

http://findingfiero.blogspot.com/2009_04_01_archive.html

Finding Fiero in Game Design. Sunday, April 5, 2009. Tidbits and Takeaways from GDC 2009. Design games based on your interests and hobbies. For example, Shigeru Miyamoto realized it was fun to weigh himself every morning, and from that we got the Wii Fit. From Satoru Iwata's keynote speech. From Chaim Gingold's presentation. From Scott Roger's presentation. If I had given up, there wouldn't be any Metal Gear series. There wouldn't be any Splinter Cell series either, I guess." This made me lol. Blizzard's...

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: Storytelling in Castle Crashers

http://findingfiero.blogspot.com/2010/01/storytelling-in-castle-crashers.html

Finding Fiero in Game Design. Sunday, January 31, 2010. Storytelling in Castle Crashers. I picked up Castle Crashers. The other day. It's a well-made brawler with RPG and collection elements. Mention Castle Crashers' simple story, the story telling. Is well done. For example, at the beginning of the Marsh level:. The game is also a good teacher - here's how you are introduced to sandwiches:. You reach a door that you cannot break open. Enemies run onto the screen intermittently, but steadily. Eac...These...

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: February 2008

http://findingfiero.blogspot.com/2008_02_01_archive.html

Finding Fiero in Game Design. Wednesday, February 27, 2008. It is a steadfast tradition that the booths at the expo offer swag to potential customers and hires. Some booths offer buttons. Other booths offer pens, candy, notepads, toys, gadgets, cloth bags, plastic necklaces. and T-shirts. However, none of the booths I visited had any women's styles or sizes of shirts. I stayed hopeful, though. At each booth with clothing available, I would ask, "Do you have anything for women? So, my thoughts on the matt...

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On Characters | Odaminodaa

https://bethadillon.wordpress.com/2008/03/11/characters

Laquo; On Interactive Drama. Alternate to the Alternate. March 11, 2008 by bethadillon. Katherine Isbister’s Believable Characters. How does the band/tribe/nation affiliation of the character influence the reception in terms of empathy (and interest)? If only I had a finished prototype to be able to explore this as a related issue in Indigenous game design! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Finding Fiero in Game Design: November 2008

http://findingfiero.blogspot.com/2008_11_01_archive.html

Finding Fiero in Game Design. Sunday, November 23, 2008. The Eyes of Master Chief. Why are you getting Halo 3? I gave him my answer. "I cannot go another day forward as a game designer without playing Halo 3. It is too important of a game for me to have missed." (And I'm over a year late! I had read the reviews and back story, of course, and I'd had many long conversations with fellow game designers about the glories and wonders of Halo 3, but somehow, none of that prepared me for playing the real thing.

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: January 2010

http://findingfiero.blogspot.com/2010_01_01_archive.html

Finding Fiero in Game Design. Sunday, January 31, 2010. Storytelling in Castle Crashers. I picked up Castle Crashers. The other day. It's a well-made brawler with RPG and collection elements. Mention Castle Crashers' simple story, the story telling. Is well done. For example, at the beginning of the Marsh level:. The game is also a good teacher - here's how you are introduced to sandwiches:. You reach a door that you cannot break open. Enemies run onto the screen intermittently, but steadily. Eac...When ...

findingfiero.blogspot.com findingfiero.blogspot.com

Finding Fiero in Game Design: June 2012

http://findingfiero.blogspot.com/2012_06_01_archive.html

Finding Fiero in Game Design. Monday, June 18, 2012. In Support of Gamers of All Genders. The recent sex-based internet attacks on Anita Sarkeesian and Felicia Day are appalling and inexcusable. Watching the situation has reminded me that I can't just sit around and hope that misogyny in the gamer world will go away on its own. So I'll say here that I support Anita and Felicia, and I'm glad that they have not been silenced or intimidated by the bullying they've received. Felicia's post about her attack.

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Game Empathy

A place to explore ways games can encourage empathy in players- from design techniques and technologies to current news. Tuesday, November 16, 2010. Social Game Lab in wired.com. My research home at NYU's Polytechnic Institute was featured today on the 'front cover' of Wired.com- very exciting! You can read the full article about our work on movement mechanics in games and how they create emotion and social connection- by following this link to the full story. Future of game characters. It's almost time ...

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