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Better Legends

Friday, March 27, 2015. Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could. The door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into thei...

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Better Legends | betterlegends.blogspot.com Reviews
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Friday, March 27, 2015. Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could. The door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into thei...
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Better Legends | betterlegends.blogspot.com Reviews

https://betterlegends.blogspot.com

Friday, March 27, 2015. Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could. The door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into thei...

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betterlegends.blogspot.com betterlegends.blogspot.com
1

Better Legends: May 2013

http://www.betterlegends.blogspot.com/2013_05_01_archive.html

Tuesday, May 28, 2013. Easy Cave, Swamp and Labyrinth Travel. I should be packing right now. But I have a notebook full of ideas that I jotted down in Arizona and they are all screaming at me from my backpack. So In the interest of being responsible and getting some work done I'll post one of them and sort the rest out later. So it's important to have a party member who knows what the fuck they're doing. When the party gets to the cave, or swamp, or whatever thing you dont want to map. The scout roll...

2

Better Legends: Downloads

http://www.betterlegends.blogspot.com/p/downloads.html

Type V Leveling Worksheets:. June 22, 2015 at 4:47 PM. Thank you for sharing! January 25, 2016 at 7:55 AM. This is indeed a great idea- - any plans of further development? January 30, 2016 at 9:18 AM. I no longer update this blog, but have moved over to Tumblr, heres a link to the downloads page there with more of the leveling sheets http:/ betterlegends.tumblr.com/Downloads. Subscribe to: Posts (Atom). Im an artist focused on Silkscreening, Graphic Design and Illustration. I love tabletop RPGs.

3

Better Legends: List Of Things That Would Make MMO's Fun.

http://www.betterlegends.blogspot.com/2014/09/list-of-things-that-would-make-mmos-fun.html

Saturday, September 13, 2014. List Of Things That Would Make MMO's Fun. MMORPG's are frequently disappointing. It's important for me to occasionally remember this when I have the urge to play one. I made this list to both point out to myself that the game (It's WoW) I would be returning to does not have any of these things, and would therefore be unsatisfying to me. Also it's fun to make a list of things that would be included in my ideal MMO. 3 Stealing from other players would be possible. Not just in ...

4

Better Legends: The Sands of Sirocca.

http://www.betterlegends.blogspot.com/2013/07/the-sands-of-sirocca.html

Monday, July 1, 2013. The Sands of Sirocca. Earning your class is your first adventure. The Rise of Jackals plays host to some of the most horrific arena fights in all the known world. Gold adorned slavers are carried through the burned skull gate on crimson palanquins, their bought and sold champions in tow. The slavers seek strange coins from far lands and dress their pawns in the colors of their noble houses. July 1, 2013 at 5:18 PM. Subscribe to: Post Comments (Atom). View my complete profile.

5

Better Legends: On Dwarves

http://www.betterlegends.blogspot.com/2015/03/on-dwarves.html

Friday, March 27, 2015. Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could. The door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into thei...

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whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: What? An update?!

http://whatsdownthere.blogspot.com/2013/09/what-update.html

Thursday, September 12, 2013. Down with me on this wonderful ride. He's agreed to take on the art, leaving me to focus on the code, and we brainstorm and video chat weekly about the project and game mechanics. Actually, it's been exactly one month since we have stated collaborating. So I can do everything I planned to do without having to wait for more features. Moss can not play test the "game" yet. I want and have the capability of releasing for PC and Mac, but of course, Apple wants a piece of the...

whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: November 2012

http://whatsdownthere.blogspot.com/2012_11_01_archive.html

Friday, November 30, 2012. Things are moving along smoothly in Game Maker. It is quite simple, as I learn to use it. I've already have a little guy with arms and a rotating head who jumps about and collides into walls. Next up I want to tackle opening the inventory, picking up and storing objects, and being able to move them about in inventory (or dropping the items back to the world). The following objects need to be done before I feel caught up:. Title and Main Menu. Other players appearing on screen.

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What's Down There?: Through the Grind, Slight Distractions

http://whatsdownthere.blogspot.com/2013/10/through-grind-slight-distractions.html

Wednesday, October 2, 2013. Through the Grind, Slight Distractions. I've successfully added NPC's to the game, and how the server tells players about them when they are close enough in proximity. I also did some tweaks to the way the game was drawing the walls (and things in general) to make a 80% improvement to draw speed. Storm the Goblin Lair! Subscribe to: Post Comments (Atom). Milk in a Jar. Moss's personal artist website. Moss's blog of various things DnD related. Updated about twice a week.

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What's Down There?: February 2013

http://whatsdownthere.blogspot.com/2013_02_01_archive.html

Tuesday, February 12, 2013. Man, it's been a whole month since I posted last. I do apologize. I'll also apologize because I started another game project. then gave it up. So, back to Decent. I've got my little guy equipping bows like a pro. He can also equip arrows, which he pulls out from his back and notches into his bow. I've started on the code of firing arrows. They curve and turn with gravity, which is nice, but I can go one of two directions, which maybe you can help me out. On one hand, I feel li...

whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: January 2013

http://whatsdownthere.blogspot.com/2013_01_01_archive.html

Friday, January 11, 2013. Then there's the question of different arrow types. The player would have to equip them to their off hand, which would act as the quiver, instead of equipping them to the player's back. This would allow the player a wearable item on the back (Wings/Jetpack/Scuba Tank), but still be able to fire a bow. Darn I think I just answered my own question. Wednesday, January 2, 2013. My old list of things to do:. Title and Main Menu - Basic functionality almost complete. Okay, so some of ...

whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: LOS - First Attempt

http://whatsdownthere.blogspot.com/2013/10/los-first-attempt.html

Tuesday, October 8, 2013. LOS - First Attempt. First video from the rebuilt game engine! Showing off the preliminary "Line of Sight" calculations. It's not perfect, but it's good enough for the time being. Note that this is line of sight, not lighting. October 8, 2013 at 9:22 PM. I never did something like this, but Im curious to try figuring it out. The more you stare at it, the more the black lines look like tall pillars/ walls! Subscribe to: Post Comments (Atom). Milk in a Jar. Check out my body!

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What's Down There?: April 2012

http://whatsdownthere.blogspot.com/2012_04_01_archive.html

Monday, April 30, 2012. In my current momentum I haven't gone back to test with people yet to see if we can join a common server. I'm sure it will work, I just need to figure out the exact code for what goes down when your not all on a local server. I will in the near future however need to go back and test out connecting over the internet with my first group of Alpha testers! Wednesday, April 18, 2012. That being said, I need testers! Saturday, April 14, 2012. Saturday, April 7, 2012. I lied. I am n...

whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: September 2013

http://whatsdownthere.blogspot.com/2013_09_01_archive.html

Tuesday, September 24, 2013. I've spent about the past two weeks, off and on, figuring out how to work with shaders (GLSL). This feature which was just added to Game Maker recently will allow the game to draw dynamic shadows, proper directional light off of surfaces, and most importantly, create a field of view around the character that prevents the player from seeing through walls and solid objects. Anyway, time to start hashing out the following:. A working inventory, screen and hotbar. Over and out,.

whatsdownthere.blogspot.com whatsdownthere.blogspot.com

What's Down There?: July 2012

http://whatsdownthere.blogspot.com/2012_07_01_archive.html

Tuesday, July 17, 2012. Towards the Light / Beaming Outward. Two terrible titles to make up for the missing title of the last post. Moving along. First, I was testing the order in which light scans occur by starting dark and getting lighter for each ten "pixels" scanned, the restarting. Working properly, it looked like this, and was pretty cool, so I took a snapshot. More pics to come, as I code. Saturday, July 14, 2012. Wednesday, July 4, 2012. In The Shadows: Example. Sunday, July 1, 2012. Shading is a...

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Better Legends

Friday, March 27, 2015. Dwarven literature reads like a cross between a blueprint and a chess games. Stories follow no set narrative, but are instead presented as great interlocking wheels to represent the many choices of the heroes and villains. Dwarves believe the pinnacle of literature is to be able to see and understand the entirety of a story all at once. What could. The door in the first place. Dwarves are great pranksters and love incorporating tricks of light, shadow and perspective into thei...

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