whatsdownthere.blogspot.com
What's Down There?: What? An update?!
http://whatsdownthere.blogspot.com/2013/09/what-update.html
Thursday, September 12, 2013. Down with me on this wonderful ride. He's agreed to take on the art, leaving me to focus on the code, and we brainstorm and video chat weekly about the project and game mechanics. Actually, it's been exactly one month since we have stated collaborating. So I can do everything I planned to do without having to wait for more features. Moss can not play test the "game" yet. I want and have the capability of releasing for PC and Mac, but of course, Apple wants a piece of the...
whatsdownthere.blogspot.com
What's Down There?: November 2012
http://whatsdownthere.blogspot.com/2012_11_01_archive.html
Friday, November 30, 2012. Things are moving along smoothly in Game Maker. It is quite simple, as I learn to use it. I've already have a little guy with arms and a rotating head who jumps about and collides into walls. Next up I want to tackle opening the inventory, picking up and storing objects, and being able to move them about in inventory (or dropping the items back to the world). The following objects need to be done before I feel caught up:. Title and Main Menu. Other players appearing on screen.
whatsdownthere.blogspot.com
What's Down There?: Through the Grind, Slight Distractions
http://whatsdownthere.blogspot.com/2013/10/through-grind-slight-distractions.html
Wednesday, October 2, 2013. Through the Grind, Slight Distractions. I've successfully added NPC's to the game, and how the server tells players about them when they are close enough in proximity. I also did some tweaks to the way the game was drawing the walls (and things in general) to make a 80% improvement to draw speed. Storm the Goblin Lair! Subscribe to: Post Comments (Atom). Milk in a Jar. Moss's personal artist website. Moss's blog of various things DnD related. Updated about twice a week.
whatsdownthere.blogspot.com
What's Down There?: February 2013
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Tuesday, February 12, 2013. Man, it's been a whole month since I posted last. I do apologize. I'll also apologize because I started another game project. then gave it up. So, back to Decent. I've got my little guy equipping bows like a pro. He can also equip arrows, which he pulls out from his back and notches into his bow. I've started on the code of firing arrows. They curve and turn with gravity, which is nice, but I can go one of two directions, which maybe you can help me out. On one hand, I feel li...
whatsdownthere.blogspot.com
What's Down There?: January 2013
http://whatsdownthere.blogspot.com/2013_01_01_archive.html
Friday, January 11, 2013. Then there's the question of different arrow types. The player would have to equip them to their off hand, which would act as the quiver, instead of equipping them to the player's back. This would allow the player a wearable item on the back (Wings/Jetpack/Scuba Tank), but still be able to fire a bow. Darn I think I just answered my own question. Wednesday, January 2, 2013. My old list of things to do:. Title and Main Menu - Basic functionality almost complete. Okay, so some of ...
whatsdownthere.blogspot.com
What's Down There?: LOS - First Attempt
http://whatsdownthere.blogspot.com/2013/10/los-first-attempt.html
Tuesday, October 8, 2013. LOS - First Attempt. First video from the rebuilt game engine! Showing off the preliminary "Line of Sight" calculations. It's not perfect, but it's good enough for the time being. Note that this is line of sight, not lighting. October 8, 2013 at 9:22 PM. I never did something like this, but Im curious to try figuring it out. The more you stare at it, the more the black lines look like tall pillars/ walls! Subscribe to: Post Comments (Atom). Milk in a Jar. Check out my body!
whatsdownthere.blogspot.com
What's Down There?: April 2012
http://whatsdownthere.blogspot.com/2012_04_01_archive.html
Monday, April 30, 2012. In my current momentum I haven't gone back to test with people yet to see if we can join a common server. I'm sure it will work, I just need to figure out the exact code for what goes down when your not all on a local server. I will in the near future however need to go back and test out connecting over the internet with my first group of Alpha testers! Wednesday, April 18, 2012. That being said, I need testers! Saturday, April 14, 2012. Saturday, April 7, 2012. I lied. I am n...
whatsdownthere.blogspot.com
What's Down There?: September 2013
http://whatsdownthere.blogspot.com/2013_09_01_archive.html
Tuesday, September 24, 2013. I've spent about the past two weeks, off and on, figuring out how to work with shaders (GLSL). This feature which was just added to Game Maker recently will allow the game to draw dynamic shadows, proper directional light off of surfaces, and most importantly, create a field of view around the character that prevents the player from seeing through walls and solid objects. Anyway, time to start hashing out the following:. A working inventory, screen and hotbar. Over and out,.
whatsdownthere.blogspot.com
What's Down There?: July 2012
http://whatsdownthere.blogspot.com/2012_07_01_archive.html
Tuesday, July 17, 2012. Towards the Light / Beaming Outward. Two terrible titles to make up for the missing title of the last post. Moving along. First, I was testing the order in which light scans occur by starting dark and getting lighter for each ten "pixels" scanned, the restarting. Working properly, it looked like this, and was pretty cool, so I took a snapshot. More pics to come, as I code. Saturday, July 14, 2012. Wednesday, July 4, 2012. In The Shadows: Example. Sunday, July 1, 2012. Shading is a...