zerocat.blogspot.com
The online portfolio of Francisco Cruz III: video
http://zerocat.blogspot.com/p/video.html
My showreel showcasing my works on Socom 4 and Unit 13. Video captured gameplay and edited in Premiere and After Effects. My old demo reel. Featuring some low and high poly assets as well as work from Digital Roar. Render in Maya (Hardware and Mental Ray). Edited in Premiere and After Effects. Subscribe to: Posts (Atom). This cat is as strange as they come, in a good way. Im pretty laid back, quiet and mellow for the most part. Im usually up for just about anything, adventures and mischief alike.
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: June 2015
http://zerocat.blogspot.com/2015_06_01_archive.html
June 14, 2015. To finish my Mega Man ZX cosplay, I'm going to need a buster. A ZX Buster to be exact This will be my attempt on modding and fusing two existing toys. I will be using a Lightsaber and a Nerf Recon as the base. Let the modding commence! ZX Buster reference sheet. Mock-up in paper form. Screw in place to test the pivot. Trying to retain the saber's release mechanism. To back fill the grip, I've used Magic Sculpt. Hacked apart a tap light, and replaced the original LED with a red one. Paper m...
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: Biometal X [Megaman ZX]
http://zerocat.blogspot.com/2010/12/biometal-x-up-for-grabs-p.html
December 2, 2010. Biometal X [Megaman ZX]. This was a small test project, which lead to my first real cosplay build: Megaman ZX. More on that later, for now, BIOMETAL X! From inadequate reference I've found at the time, here's my take of the Biometal X. Overview progress sheet: Maya Papercrafted (cardstock glue resin fiberglass). Primer Spray paints Acrylic paints. Few coats of resin, fiberglass and sanding. Primer spray paints finishing with acrylics. To the Pepakura viewer for those who don't have it.
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: personal
http://zerocat.blogspot.com/p/filler.html
My personal works and projects. Secret and unlisted projects available upon request). Subscribe to: Posts (Atom). This cat is as strange as they come, in a good way. Im pretty laid back, quiet and mellow for the most part. Im usually up for just about anything, adventures and mischief alike. I was born in New Jersey raised in Puerto Rico schooled in Florida lived a dream in Washington. Now currently creating new adventures here in Georgia. View my complete profile.
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: August 2014
http://zerocat.blogspot.com/2014_08_01_archive.html
August 2, 2014. Posting an old entry. Scene completed April 2012. Mini sci-morgue scene. Modelled in Maya, assembled in UDK. Assets used in scene. Pieces and wires in Maya. Most assets have a 2nd UV channel. Shaded preview in Maya. All materials to be made in UDK and reconnected. Spacular maps are greyscale and are saved in the diffuse map's alpha channel. Subscribe to: Posts (Atom). View my complete profile.
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: Megaman ZX
http://zerocat.blogspot.com/2015/06/megaman-zx.html
June 13, 2015. To choose a complicated character @ @;. Full flickr album here. Mega Man ZX reference. Round one. Not sure where to begin, decided to collect newspaper, mix with a water / glue concoction, and make some sort of paper mâché armor. Oh, the unevenness. Aside from the lumpiness, this was also quite heavy. Round two. This time around, decided to put my 3d skills to work. Been reading a lot about Pepakura on the RPF. Paper mâchéd the exterior and reinforced with cardboard. I said to myself. ...
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: April 2015
http://zerocat.blogspot.com/2015_04_01_archive.html
April 15, 2015. Mud house and Container. A simple mud bricked house. Low poly modeled in Maya. Tileable sculpts from Zbrush, and textures in Photoshop. Screenshot right from Cry Engine. flickr. Wire frames. Debug mode from Cry Engine. High poly sculpts in Zbrush. Wire frames. Debug mode from Cry Engine. High poly started in Maya, then imported to Zbrush for fine details. Texture atlas. Container 1024x1024. Ground 1024x1024. House Bits 1024x1024. Plaster 512x512. Bricks 512x512. Subscribe to: Posts (Atom).
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: January 2013
http://zerocat.blogspot.com/2013_01_01_archive.html
January 29, 2013. Started out as a Polycount N00b challenge #2. And eventually turned into my own. Goal for this project was to re-learn zbrush, bake maps within zbrush, and get more familiar with the Cryengine. I've enlisted the help of Bev. For grubling concepts for extra uniqueness. Wip shots and progress on my flickr. Subscribe to: Posts (Atom). I was born in New Jersey raised in Puerto Rico schooled in Florida lived a dream in Washington. Now currently creating new adventures here in Georgia.
zerocat.blogspot.com
The online portfolio of Francisco Cruz III: March 2013
http://zerocat.blogspot.com/2013_03_01_archive.html
March 31, 2013. Anubis and Ra masks. Our friends were throwing a masquerade party, which prompted us to make:. The Death God Anubis and Sun God Ra. A joint project between Bev and Cisco. Http:/ bevvill.blogspot.com. Http:/ zerocat.blogspot.com. Near finished Anubis and Ra masks. Composed of card-stock, white glue, craft foam, glue gun, acrylic paint, and gratuitous amounts of Modge Podge. -'Cisco and Bev. Foil forming our faces to get an idea of mass and mask placements. My horrible sculpt of Ra. Mask pa...
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