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Students- CTU
http://students.bigepro.com/ctu/index.html
Image Editing for Games. Colorado Technical University (CTU) design students have Digital Media Design and Emerging Media at the core of their studies. Their design education encompasses everything from Beginning Drawing to Video Production. CTU emphasizes design fundamentals, and build on those initial concepts as students progress in thier programs. This gallery showcases work done in the following classes at CTU. Digital Imaging (and Photography). Visual Thinking and Layout Techniques.
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CTU Students - Typography
http://students.bigepro.com/ctu/type.html
Image Editing for Games. The beginning typography class at CTU teaches students the basics of type including but not limited to leading, kerning, tracking, letter forms, alignment, etc. Additional instruction in using type as image, use of negative space, and multiple font relationships are also covered. Digital Imaging (and Photography). Visual Thinking and Layout Techniques. All content and photos 2k4-2k15. Big e productions/start-the-art /eric j. schultz.
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CTU Students - Digial Illustration
http://students.bigepro.com/ctu/dill.html
Image Editing for Games. This class is Illustrator I, where information learned in previous classes about design is applied to the vector drawing application. Where some students like to use Photoshop for their assignments, in this calls they are taught where Illustrator is a better solution and why. Self branding and portraits are just a couple of the illustration assignments. Digital Imaging (and Photography). Visual Thinking and Layout Techniques. All content and photos 2k4-2k15.
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CTU Students - Corporate ID
http://students.bigepro.com/ctu/cid.html
Image Editing for Games. An advanced design class in where the students learn about creating design briefs, design corporate standards for color, font usage, logos, business cards, packaging, and marketing culminating in a set of corporate design guidleines. Digital Imaging (and Photography). Visual Thinking and Layout Techniques. All content and photos 2k4-2k15. Big e productions/start-the-art /eric j. schultz.
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Students- Westwood
http://students.bigepro.com/ww/index.html
Digital Imaging for Games. This gallery showcases work done in the following classes at Westwood. Image Editing for Games. All content and photos 2k4-2k15. Big e productions/start-the-art /eric j. schultz.
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Westwood Students - Digial Imaging for Games
http://students.bigepro.com/ww/ieg.html
Image Editing for Games. Image Editing for Games. For Westwood students, this is the Photoshop I class. Here, the students learn the basics of Photoshop that they will build on as they relate to Game Art and Design. The differences between print and digital output are discussed but not practised as the students will move on, after Photoshop II, to creating and editing files in conjunction with 3DS Max. Image Editing for Games. All content and photos 2k4-2k15.
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CTU Students - Promotional Design
http://students.bigepro.com/ctu/pd.html
Image Editing for Games. Promotional Design focuses on elements that companies use to sell their goods, labels, web sites, print ads, packaging, and marketing campaigns. Students research public buying habits, company target markets, current company graphic standards and missions. They take this information and use it to produce wok to fit corporate astandards, but push the boundaries of design and visual context. Digital Imaging (and Photography). Visual Thinking and Layout Techniques.
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CTU Students - Production Standards
http://students.bigepro.com/ctu/prod.html
Image Editing for Games. Digital Imaging (and Photography). Visual Thinking and Layout Techniques. All content and photos 2k4-2k15. Big e productions/start-the-art /eric j. schultz.
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CTU Students - Visual Thinking
http://students.bigepro.com/ctu/vtlt.html
Image Editing for Games. Visual Thinking and Layout Techniques. A beginning class to get students acquainted with layout, design, typography. This class get the students to begin to think visually. In terms of layout, hierarchy, negative space and to develop a. Digital Imaging (and Photography). Visual Thinking and Layout Techniques. All content and photos 2k4-2k15. Big e productions/start-the-art /eric j. schultz.