elgert.dk
Elgert.Dk Wiki : Familie
http://www.elgert.dk/Familie/Familie
Hvad sker der for den familie. Nadia og Thomas' blog. Cindy og Jens-Erik's blog. Se også Bikeshed.org. Fødsels- og bryllupsdage de næste 30 dage:. 30 Aug. 2016. Inga og Michael, Bryllupsdag (Ansager) [1997-08-30] (19). Malthe (Janni og Morten/Århus) [2012-09-03] (4). Kaya (Nadia og Thomas/Sunds) [2010-09-04] (6). 12 Sep. 2016. Pige (Nadia og Thomas/Sunds) [2013-09-12] (3). Page last modified on January 12, 2012 at 19:23 0100.
blug.linux.no
Skikk og Bruk | BLUG
http://www.blug.linux.no/blug/skikk-og-bruk
Log of the ping session. Minutes from BOF #1 of the unofficial CPIP WG. Pictures from the first RFC 1149 implementation. The informal report from the RFC 1149 event. Når du sender saker som ikke er direkte relatert til gruppens hovedtema(er) bruk en tittel som reflekterer dette. Start tittel med [OT], Off-topic, Salg/Kjøp/Bytte eller liknende. Husk at ikke alle kjenner deg. Og dine vitser og bemerkninger kan dermed oppfattes som noe helt annet enn du mente. Noter hvem du siterer. Noen leser listen via ve...
blog.fortified-bikesheds.com
Fortified Bikesheds: September 2013
http://blog.fortified-bikesheds.com/2013_09_01_archive.html
Release Management in the Real World. Tuesday, September 10, 2013. I'll be reviving http:/ cg-soft.com. And also getting new business cards. Links to this post. Saturday, September 7, 2013. I got the #AutoAwesome treatment. Google has something called #autoawesome. Which looks at everything you upload and figures out something in common. In this case it combined my graphics from the previous post. Into an animated gif. It worked out quite nicely:. Links to this post. Thursday, September 5, 2013. From a b...
blog.fortified-bikesheds.com
Fortified Bikesheds: Use Git to Manage Build Artifacts (Part 2)
http://blog.fortified-bikesheds.com/2015/01/use-git-to-manage-build-artifacts-part-2.html
Release Management in the Real World. Sunday, January 4, 2015. Use Git to Manage Build Artifacts (Part 2). In part one, I described how we can and should be computing the version strings for build artifact from the hashes of the source files used to build them. Now we need to devise a way to implement this strategy. The maven build system, in spite of its many shortcomings, does have the right idea: the POM ( Project Object Model. Sadly, the implementation really does have a lot of shortcomings:. BuiltFr...
blog.fortified-bikesheds.com
Fortified Bikesheds: March 2013
http://blog.fortified-bikesheds.com/2013_03_01_archive.html
Release Management in the Real World. Wednesday, March 27, 2013. Git Tagging Makes Up for a Lot! In the past, I've been rather indifferent both to git and to tagging. My main complaint about how tagging works in most other VCS systems is that it makes it too easy for folks to keep moving the tags around. It is therefore with great joy that I read the following in the help text for "git tag":. On Re-tagging What should you do when you tag a wrong commit and you would want to re-tag? Well, you don't! The g...
blog.fortified-bikesheds.com
Fortified Bikesheds: October 2014
http://blog.fortified-bikesheds.com/2014_10_01_archive.html
Release Management in the Real World. Thursday, October 30, 2014. But I'll be posting something new very soon. This past year I've been working on some pretty cool build stuff. Links to this post. Subscribe to: Posts (Atom). Release Management looks like a bike shed. To most, so they will go happily applying paint to it, not realizing there's a nuclear missile silo hidden underneath.". This is about Release Management principles and techniques, unrelated to specific tools or languages. Software developme...
blog.fortified-bikesheds.com
Fortified Bikesheds: I got the #AutoAwesome treatment
http://blog.fortified-bikesheds.com/2013/09/i-got-autoawesome-treatment.html
Release Management in the Real World. Saturday, September 7, 2013. I got the #AutoAwesome treatment. Google has something called #autoawesome. Which looks at everything you upload and figures out something in common. In this case it combined my graphics from the previous post. Into an animated gif. It worked out quite nicely:. Subscribe to: Post Comments (Atom). Release Management looks like a bike shed. This is about Release Management principles and techniques, unrelated to specific tools or languages.
blog.fortified-bikesheds.com
Fortified Bikesheds: May 2013
http://blog.fortified-bikesheds.com/2013_05_01_archive.html
Release Management in the Real World. Wednesday, May 29, 2013. As is well known, git history is sacred. There are good reasons for it, but it does make it difficult sometimes to correct errors and integrate git into larger processes. For example, it is very common to include references to issue tracking systems in git commit comments. It would be nice if one could mine this information from git in order to update the issues automatically, for example at build time or at deploy time. Git log -1 5a434a.
blog.fortified-bikesheds.com
Fortified Bikesheds: Been Really Busy
http://blog.fortified-bikesheds.com/2014/10/been-really-busy.html
Release Management in the Real World. Thursday, October 30, 2014. But I'll be posting something new very soon. This past year I've been working on some pretty cool build stuff. Subscribe to: Post Comments (Atom). Release Management looks like a bike shed. To most, so they will go happily applying paint to it, not realizing there's a nuclear missile silo hidden underneath.". This is about Release Management principles and techniques, unrelated to specific tools or languages. SQLite and Android N. Software...
blog.fortified-bikesheds.com
Fortified Bikesheds: November 2014
http://blog.fortified-bikesheds.com/2014_11_01_archive.html
Release Management in the Real World. Sunday, November 2, 2014. Use Git to Manage Build Artifacts (Part 1). No, this does not mean "store them in git". Just don't do that. Artifacts belong into an artifact repo, which can be anything from a shared file system to more sophisticated artifact servers, for example Sonatype Nexus. What Are We Solving? A big challenge for getting fast build turnaround is how to avoid rebuilding artifacts that have already been built before. Arguably, you want both. If you ...