ghostsandtimemanhattan1924.blogspot.com
Manhattan, 1924: Mont Sunday
http://ghostsandtimemanhattan1924.blogspot.com/2010/01/mont-sunday.html
Saturday, January 23, 2010. Text by dasolomon; brochure template by Microsoft; chalet drawing by The Kirchman Studio, taken from www.bobkirchman.com.). Subscribe to: Post Comments (Atom). From "Dumb Boxes", by Lebbeus Woods. Breaks for the Broken. The Center of the World. M DuMonde's Parisian Fashion House. Other Characters and Settings. Arizona Territory, 1876. Berlin and London, 1924. Memoirs of a Lady. Text by da solomon. To contact by gmail use gordianphock. View my complete profile.
memoirsofalady.blogspot.com
Memoirs of a Lady: 10/1/08
http://memoirsofalady.blogspot.com/2008_10_01_archive.html
Memoirs of a Lady. Father, Richard Howell. Mother, Gertrude Howell. Ghosts and Time" (Keeper Page). M Henri's Parisian Fashion House. The Journal of Quinn Adam Harrington. The West is the End. April 23, 1924: Journal Entry. April 22, 1924: Journal Entry. April 22, 1924: Telegram. March 9, 1924: Journal Entry. April 23, 1924: Journal Entry. 23 April, 1924. My goodness, I believe that my life has become fodder for an adventure story! 160; Is this some sort of omen? 160;( Purchase ear plugs! 160; I have nev...
memoirsofalady.blogspot.com
Memoirs of a Lady: 4/1/09
http://memoirsofalady.blogspot.com/2009_04_01_archive.html
Memoirs of a Lady. Father, Richard Howell. Mother, Gertrude Howell. Ghosts and Time" (Keeper Page). M Henri's Parisian Fashion House. The Journal of Quinn Adam Harrington. The West is the End. May 15, 1924: Journal Entry. May 15, 1924: Journal Entry. 14-15 May, 1924. When I returned home at half past one o’clock in the morning on the 15th, I was not eager to rest my head and let my eyes close. I must have wrapped and rewrapped that palette twenty times! I confess that I had to fight with myself not.
ghostsandtimemanhattan1924.blogspot.com
Manhattan, 1924: November 2009
http://ghostsandtimemanhattan1924.blogspot.com/2009_11_01_archive.html
Thursday, November 12, 2009. There was only a moment like this: laughter, the tinkle-tinkle of glasses being gently tipped against one another, the murmur of chatting, the gentle knocking sound of hard-soled shoes against wood floors. Very quickly these happier sounds fell away. The tinkling and murmuring seemed to dissolve into the air; the laughter and the footsteps stopped outright. What are you doing? 8220;He’s been shot! 8221; someone screamed. 8220;I can’t see! 8220;She needs water! Shocks of the g...
anti-mastery.blogspot.com
Ghosts & Time: Skills and Sanity
http://anti-mastery.blogspot.com/2008/10/skills-and-sanity.html
Saturday, October 11, 2008. All the posts in this blog are OOC, it turns out. So I'm gonna stop labeling them OOC.). Ghosts and Time will make use of standard Call of Cthulhu. Rules for skill progression and sanity awards. Awards will also be based on characters' actions in game. Then the character is considered to have learned something from the successful use of that skill. 1d10 points are then added to that skill. As skills increase, it becomes more and more difficult to get better at them. On one han...
ghostsandtimeindia1924.blogspot.com
Mohenjo-Daro, 1924: The Shadow of the Babul
http://ghostsandtimeindia1924.blogspot.com/2008/11/in-shadow-babul.html
Saturday, November 29, 2008. The Shadow of the Babul. Through the windows, Irene and Peter could see the sun setting across the Sindh – not orange as they had once dreamed of the Indian sun, but a bright yellow ball, hefting light across the steppes even as it was impelled down, down behind the Earth. As the. She wondered how the man would react to seeing her. When Peter caught a whiff of the smoke, he covered his nose – it was, he knew, the last remnant of the other intruder's funeral pyre. Irene decide...
ghostsandtimearcade.blogspot.com
The Arcade: January 2010
http://ghostsandtimearcade.blogspot.com/2010_01_01_archive.html
Saturday, January 23, 2010. Obediently, the librarian disappeared down the side passage. Peter wanted to maintain some distance from the monster as he led Irene along, so he was unsure as how to follow it into the new passage. Two voices rang at once from the unlit path. “Down here, pardner! 8221; they both exclaimed, overlapping only slightly. 8221; yelped one voice. 8220;Down here pardner! 8221; cried the other. A shiver ran down his spine. The wanderer hunched his back and then straightened out, h...
memoirsofalady.blogspot.com
Memoirs of a Lady: 3/1/09
http://memoirsofalady.blogspot.com/2009_03_01_archive.html
Memoirs of a Lady. Father, Richard Howell. Mother, Gertrude Howell. Ghosts and Time" (Keeper Page). M Henri's Parisian Fashion House. The Journal of Quinn Adam Harrington. The West is the End. May 14, 1924: The British Museum/Library. May 12, 1924: Journal Entry. May 14, 1924: The British Museum/Library. If the Major realized that his precious amulet was missing—and surely he would at some point! Irene and Kathleen had spent the busiest time of the day looking over the collection that was on display, whi...
anti-mastery.blogspot.com
Ghosts & Time: posting awards and xp updates
http://anti-mastery.blogspot.com/2009/12/posting-awards-and-xp-updates.html
Thursday, December 31, 2009. Posting awards and xp updates. Here are the awards for posting and for gameplay. Since we’ve moved well beyond the introductory phase of the game, there’s been less posting, so the posting awards are smaller. On the other hand, the awards for successful use of skills in game are larger. Current as of 31 December 2009. 8220;April 29, 1924” 1 persuade for learning a little something about saying the right thing. 8220;April 29” 1 sanity, because dressing well calms him. 8220;May...
anti-mastery.blogspot.com
Ghosts & Time: October 2008
http://anti-mastery.blogspot.com/2008_10_01_archive.html
Saturday, October 11, 2008. All the posts in this blog are OOC, it turns out. So I'm gonna stop labeling them OOC.). Ghosts and Time will make use of standard Call of Cthulhu. Rules for skill progression and sanity awards. Awards will also be based on characters' actions in game. Then the character is considered to have learned something from the successful use of that skill. 1d10 points are then added to that skill. As skills increase, it becomes more and more difficult to get better at them. On one han...