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design education magazine: February 2012
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Wednesday, February 8, 2012. How Scuba Diving Equipment is Designed and Developed: A Case Study For Product Success. Have you ever wondered how the diving gear that you own is designed and developed? Phase 1: Goals and Specs. The design process begins with the creation of a set of goals and specifications. What will the new gear do? How will it be better? Who is the user? What is the cost? What specs need to set the bar for performance, ease of use, and most importantly life support? For the Impulse 2, m...
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design education magazine: September 2013
http://billungardesign.blogspot.com/2013_09_01_archive.html
Monday, September 16, 2013. How to Design a Computer Mouse: The Ultimate Human Factors Exercise for High School Students. What better way could there be to teach human factors, ergonomics, and anthropometrics to high school industrial design students, then to have them design an piece of technology they use every single day? And what better piece of technology to design than a computer mouse? The mouse form is complete. Finishing steps involve "skinning" the mouse form (but not the bottom) with joining c...
billungardesign.blogspot.com
design education magazine: March 2013
http://billungardesign.blogspot.com/2013_03_01_archive.html
Wednesday, March 13, 2013. Industrial Design Education for High School - Breaking the Rules. Traditional industrial design education focuses primarily on creating industrial designers. Competent designers. Innovative designers. Designers that think out of the box. While design programs differ, the focus is essentially the same. Create industrial designers. In a word, it's cool. In a sea of un-cool subjects and curriculum, designing cool stuff is hard to resist. OK, it should be said that designer...For t...
billungardesign.blogspot.com
design education magazine: January 2012
http://billungardesign.blogspot.com/2012_01_01_archive.html
Tuesday, January 24, 2012. My Dive with Jacques Cousteau: Advice to a Designer. It was in the spring of 1997 that I had the honor to dive with Jacques Cousteau. After three years of promises that he would join one of our test dives to Catalina Island, we received confirmation that Cousteau would dive with our team. For a scuba diver, this was the opportunity of a lifetime. For a designer, this was an opportunity to meet the man that had invented the sport of scuba. It was on the return trip to Huntington...
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design education magazine: December 2014
http://billungardesign.blogspot.com/2014_12_01_archive.html
Friday, December 5, 2014. Product Psychology: Teaching Students How to Get Inside User's Heads. The process of conducting user research and utilizing that research to drive design is standard curriculum for any industrial design program. It's typically taught as one of the first of many design process steps in project based studio courses. But with equal emphasis on each step, there is little time to learn about the many research and development tools available and how to use them. As an example, a stude...
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design education magazine: May 2012
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Saturday, May 5, 2012. Teaching Industrial Design in High School: Curriculum that can Energize, Inspire and Motivate. I've recently embarked on a new design adventure! While continuing to design body worn products for my many clients, I've taken a day-time gig teaching industrial design to high school students. Subscribe to: Posts (Atom). Link to my website:. Bill Ungar Industrial Design. Teaching Industrial Design in High School: Curricu. View my complete profile. Simple template. Powered by Blogger.
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design education magazine: June 2012
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Sunday, June 3, 2012. Teaching Design in High School: Something More Important Than The Curriculum? The curriculum developed by the Central Orange County, California ROP (now CTE) for teaching industrial design to high school students, is fantastic. It includes a wide range of projects intended to engage and motivate high school students that includes: a skateboard project, a computer mouse project, a water bottle project, a speaker project, a display design project, and more. I first had to ask myself, ...
billungardesign.blogspot.com
design education magazine: June 2014
http://billungardesign.blogspot.com/2014_06_01_archive.html
Monday, June 30, 2014. Do Design Students Differ From School to School? I've taught a wide range of students in a quite a wide range of design schools. In the midst of working with design students, I have found myself wondering whether they differ from one school to the next. Do students at school A have distinct characteristics that set them apart from design students at school B, or school C, or school D? In any design class, in any design school, students appear to be the same. There always seems ...
billungardesign.blogspot.com
design education magazine: December 2011
http://billungardesign.blogspot.com/2011_12_01_archive.html
Friday, December 30, 2011. Achieving the Perfect Fit: Scuba and Respiratory Mask Design. For the consumer or "end user" of a "body worn" consumer product, a perfect fit is essential. For users of scuba and respiratory protection masks, a perfect fit can mean the difference between life and death. W. Hat is meant by "a perfect fit"? And how can the mask designer ensure this? Forth, the proper material must be chosen for the face seal (or skirt). The mask designer has a range of options that include, b...