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Bitwiese

First, computer science is not about computers. Second, computer science is not a science.

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Bitwiese | bitwiese.de Reviews
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First, computer science is not about computers. Second, computer science is not a science.
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Bitwiese | bitwiese.de Reviews

https://bitwiese.de

First, computer science is not about computers. Second, computer science is not a science.

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1

Bitwiese: Hitting The Memory Wall

http://www.bitwiese.de/2007/08/hitting-memory-wall.html

First, computer science is not about computers. Second, computer science is not a science. Tuesday, 7 August 2007. Hitting The Memory Wall. That I was not aware of to this day. Thanks to sam in the comments for pointing this out. Sorry, for being late with the acknowledgement. And it has always been enough for you, right? At least they did for me (ignoring bugs) - until now. I ignored the CPU internals, kept to common programmer's sense and best practice. I made sure my sorting algorithms ran in. The alg...

2

Bitwiese: December 2008

http://www.bitwiese.de/2008_12_01_archive.html

First, computer science is not about computers. Second, computer science is not a science. Tuesday, 16 December 2008. Pitfall with distutils OpenGL on Mac Os X. This is mainly here as a reminder to myself and anyone else who might fall into this. The scenario is as follows: I want to compile a C Python extension that uses OpenGL on Mac Os X. My setup.py file looks something like this:. However, when I build this with python setup.py build and then try to import the module with python -c 'import foo'.

3

Bitwiese: April 2007

http://www.bitwiese.de/2007_04_01_archive.html

First, computer science is not about computers. Second, computer science is not a science. Thursday, 19 April 2007. Ignoring folders with TODO Bundle in TextMate. TextMate's TODO bundle lets you keep track of the TODOs in your projects. You can mark a line to show up in the TODO list with. The following two images show a text file with these keywords and the resulting TODO list. The only problem is that if you keep a copy of Rails in. And the shell variable. Et voilá: Rails-less TODO lists. Double pi = 3...

4

Bitwiese: May 2007

http://www.bitwiese.de/2007_05_01_archive.html

First, computer science is not about computers. Second, computer science is not a science. Thursday, 17 May 2007. Simulation of Markov Decision Processes with enhanced generators in Python (with blood). Markov Decision Processes are big in machine learning. The whole field of reinforcement learning is based heavily on them since they are a good way to formalize environments in which an agent acts. Sending values into the generator is somehow more complex than it has to be if you do want to send in a valu...

5

Bitwiese: February 2009

http://www.bitwiese.de/2009_02_01_archive.html

First, computer science is not about computers. Second, computer science is not a science. Friday, 13 February 2009. Bash Job Management Essentials. Did you ever wish your program had a pause button? I did so regularly. I regularly have to do lengthy calculations, for example for evaluating some heuristics for an optimization problem such as Maximum Independent Set. A typical program could look like this:. Now, I press. 1] Stopped ls /tmp less. How do we get back the listing. With. Fg % job number. Time ...

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Solid Angle: July 2009

http://solid-angle.blogspot.com/2009_07_01_archive.html

Random thoughts about game development. Wednesday, July 8, 2009. Things to do when writing a tutorial. Something I've learned over the years that if you are writing a tutorial for a tool you've written, it pays dividends to actually perform the steps of the tutorial yourself as you write it. If nothing else, doing the above saves the embarrassment of releasing a tool to your artists and designers, and the first time the try the most basic of things, it crashes, because you haven't exercised that code pat...

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: Code reviews

http://solid-angle.blogspot.com/2013/07/code-reviews.html

Random thoughts about game development. Sunday, July 7, 2013. After reading Aras' Reviewing ALL the CODE. Entry, I was going to reply describing our process, but it was getting long so I decided to write it up here. Our process is a little more lo-fi but effective. We use perforce's review daemon. Reviews are handled by replying to the email, and cc'ing a code reviews email list which goes to everyone and is archived. This is so everyone gets the benefit of subsequent discussion. We have a few senior eng...

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Solid Angle: October 2009

http://solid-angle.blogspot.com/2009_10_01_archive.html

Random thoughts about game development. Saturday, October 17, 2009. Where is the game architecture research? I was reading this paper on EA's internal STL implementation. And it got me thinking - where is the game architecture research? There is a large amount of academic research poured into real-time graphics, experimental gameplay and entertainment. AI, and even MMO server design. Memory is not a solved problem for game consoles. Multicore architectures for games. But very few researchers testing any ...

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: February 2011

http://solid-angle.blogspot.com/2011_02_01_archive.html

Random thoughts about game development. Saturday, February 12, 2011. If you haven't read Steven Tovey's excellent article on alternatives to new and malloc. You should. I'll wait. Often we like to think of memory in a machine as one big array, somewhat like this:. Real hardware doesn't necessary have one big contiguous lump of physical address space, or may have different physical address ranges mapping to the same memory, with different cache behavior. But again, we're trying to simplify things here.

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: July 2013

http://solid-angle.blogspot.com/2013_07_01_archive.html

Random thoughts about game development. Sunday, July 7, 2013. After reading Aras' Reviewing ALL the CODE. Entry, I was going to reply describing our process, but it was getting long so I decided to write it up here. Our process is a little more lo-fi but effective. We use perforce's review daemon. Reviews are handled by replying to the email, and cc'ing a code reviews email list which goes to everyone and is archived. This is so everyone gets the benefit of subsequent discussion. We have a few senior eng...

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: May 2009

http://solid-angle.blogspot.com/2009_05_01_archive.html

Random thoughts about game development. Saturday, May 23, 2009. Enjoy being a beginner. That's a quote that stuck with me from an interview I read about Nolan Bushnell, and I've always thought it was something to aspire to. Because I find as I get older, it is can be easier to just stick to what you already know professionally. Inertia can settle in if you're not careful, and if a particular task is already in your wheelhouse, you tend to gravitate toward it. Subscribe to: Posts (Atom). Visual C Team Blog.

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: March 2010

http://solid-angle.blogspot.com/2010_03_01_archive.html

Random thoughts about game development. Tuesday, March 9, 2010. I'll be at GDC this week. My tentative session schedule is thus. Designing for Performance, Scalability and Reliability: StarCraft II's Approach. Room 306, South Hall. Go With the Flow! Fluid and Particle Physics in PixelJunk Shooter. Room 306, South Hall. God of War III: Shadows. Room 304, South Hall. Code and Complexity: Managing EVE's Expanding Universe. Room 130, North Hall. Room 304, South Hall. Light, Perception, and the Modern Shader.

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: February 2010

http://solid-angle.blogspot.com/2010_02_01_archive.html

Random thoughts about game development. Saturday, February 20, 2010. Musings on Data-Oriented Design. Lately there has been a lot on the interwebs about "Data-Oriented Design." Mike Acton tackles the problems with textbook OOP with the provocative title Typical C Bullshit. Sony has an excellent presentation titled Pitfalls of Object Oriented Programming. And Games from Within discusses the subject here. My proposition is that the data organization capabilities of both C and C are the equivalent of portab...

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: March 2009

http://solid-angle.blogspot.com/2009_03_01_archive.html

Random thoughts about game development. Tuesday, March 31, 2009. The Future is Now. Engadget brings us news of the Zeebo. A game console that only offers games available for download. Sound familiar. Monday, March 30, 2009. Please Get Your Physics Off My GPU. I hope to have some more substantial thoughts on GDC, but one nice trend was a number of talks that focused on offloading graphics work off of the GPU and onto CPUs (in this case, SPUs on the PS3). For the last couple of years there has been a major...

solid-angle.blogspot.com solid-angle.blogspot.com

Solid Angle: December 2010

http://solid-angle.blogspot.com/2010_12_01_archive.html

Random thoughts about game development. Saturday, December 4, 2010. Is Data-Oriented Design a Paradigm? Recently there has been quite the flurry of tweets about OOP (objected oriented programming) and DoD (data oriented design). If you're unfamiliar with DoD, here's a nice presentation. If you're unfamiliar with OOP, I'd like to know what cave you've been living in for the last few decades. Where a reduction in L2 cache misses led to a perfectly correlated reduction in execution time. That said, I don't ...

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Bitwidgets – Tools for Developers – BitDiffer Assembly Comparison and Diff Tool

Tools for Developers – BitDiffer Assembly Comparison and Diff Tool. BitDiffer: Assembly Comparison Tool. Ever wonder what really changed in that DLL you are about to release to production? Would you like to check a 3rd party library for breaking changes before referencing it? Would it be helpful to integrate an automatically generated change report – at the assembly binary level – in your deployment and migration process? BitDiffer will catalog and compare:. Run BitDiffer as part of your automated build,...

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Skip to main content. Jboss EAP CLI Mode. And you will get a prompt like. Then connect via management port. Connect ip : mgmt port. Ex: connect 192.168.56.103:9999. And you will see how the prompt gets changed as soon as it got connected. Furthermore, to find out the management port, the easiest way is to add the offset to the default value. You may get the default value by opening. File (in domain mode, it will be. Contents 2017 Janith Perera.

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TransIP - Reserved domain

Is gereserveerd door een klant van TransIP. Has been registered by a customer of TransIP. Direct aan de slag met je domein? Getting started with your domain. Hoe begin ik een eigen website of blog? How do I start a website or blog? Hoe kan ik e-mail versturen vanaf mijn eigen domeinnaam? How can I send and receive email with my own domain? Hoe stuur ik mijn domeinnaam door? How do I forward my domain name? Hoe kan ik een domeinnaam van een andere eigenaar overkopen? 262 beoordelingen op Trustpilot.

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Bitwiese

First, computer science is not about computers. Second, computer science is not a science. Wednesday, 15 April 2009. When stochastic search beats direct methods. The central problem of reinforcement learning is to fit the parameters of an agent's policy in order to make the agent chose "good" decisions according to some unknown objective. And one at 3. Say we pick a single mode gaussian as a model of the world. As an action will lead to a reward of approximately zero while always picking -3. This can hap...

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Bitwig | Bitwig Studio

Subscribe to our newsletter. What Is Bitwig Studio 2. Today it’s possible to make music with any DAW. What sets each one apart is workflow, how quickly you can realize your ideas, and the freedom to choose how you produce and perform. Bitwig Studio is a dynamic software for creation and performance of your musical ideas on stage or in the studio. Customized workflow to match any style. Your limitless creative space. The most expressive DAW in the industry. Besides standard note editing features, and per ...

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Bitwig | Bitwig Studio

Subscribe to our newsletter. Apr 27, 2015. Ask Audio Multi-Out Drum Kits. Ever wonder how to use a multi-output Kontakt 5 drum patch in Bitwig Studio? Well wonder no longer. Apr 20, 2015. Great times, great people, and a high honors. Apr 13, 2015. Bitwig at Musikmesse 2015. April 15th - 18th, 2015. Apr 10, 2015. Open Source and Sound Conference. April 9th - 12th, 2015. Bitwig Studio is dynamic software for creation and performance of your musical ideas on stage or in the studio. Explore a world of creati...