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bitwisegames.wordpress.com

bitwisegames | A really cool dev blog

A really cool dev blog

http://bitwisegames.wordpress.com/

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bitwisegames | A really cool dev blog | bitwisegames.wordpress.com Reviews
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A really cool dev blog
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9 programming ;
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bitwisegames | A really cool dev blog | bitwisegames.wordpress.com Reviews

https://bitwisegames.wordpress.com

A really cool dev blog

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1

A hop, skip, and a jump | bitwisegames

https://bitwisegames.wordpress.com/2011/10/25/a-hop-skip-and-a-jump

A really cool dev blog. October 25, 2011 / racoonacoon. A hop, skip, and a jump. My Little Pony Friendship Magic. A lot of stuff has happened in the past four months. I embraced the pony within and admitted my deep love for MLP:FiM. I dropped out of college, I was blessed with two jobs. I purchased a NetFlix subscription, and I lost all the hair on my head. This slideshow requires JavaScript. Ported over to PC, or watching NetFlix ( or fantasizing about Equestria. Achievement wrappers. I was able to ...

2

The Sphere. Finished? | bitwisegames

https://bitwisegames.wordpress.com/2011/05/07/the-sphere-finished

A really cool dev blog. May 7, 2011 / racoonacoon. The Sphere. Finished? Our project turned out pretty much how we envisioned it, which is awesome! We were wise with our scope, and, as a result, got a nice simple little platfomer with decent gameplay and good graphics. There were some things that didn’t go so well too, but first, a video. We had a good idea and stuck with it. We would have never gotten anything done if we would have tried to do something much more complicated. It was a mistake. I sho...

3

void Update(){ | bitwisegames

https://bitwisegames.wordpress.com/2012/03/27/void-update

A really cool dev blog. March 27, 2012 / elandar1. 8221; endl;. Larr; Is that Code I see? Finals Week and ECGC =) →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Life = The Sphere?

4

bitwisegames | A really cool dev blog | Page 2

https://bitwisegames.wordpress.com/page/2

A really cool dev blog. July 11, 2011 / elandar1. Finally… an update! It has been a while since we last posted on here. There has been a lot going on with me and Clinton and we have had very little time. We have gotten some programming done on The Sphere (if you ask me not as much as I would like). We have gotten the audio programmed in our busy summers and hope to have more done in the near future. May 11, 2011 / racoonacoon. Preping for cross-platform development. Thankfully, CJ and I were able to get ...

5

Finally… an update! | bitwisegames

https://bitwisegames.wordpress.com/2011/07/11/finally-an-update

A really cool dev blog. July 11, 2011 / elandar1. Finally… an update! It has been a while since we last posted on here. There has been a lot going on with me and Clinton and we have had very little time. We have gotten some programming done on The Sphere (if you ask me not as much as I would like). We have gotten the audio programmed in our busy summers and hope to have more done in the near future. Larr; Preping for cross-platform development. A hop, skip, and a jump →. Leave a Reply Cancel reply. Clint...

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Enigmatic Fish | The Whimsies of an Indie Game Developer

http://dream-forever.net/Blog

The Whimsies of an Indie Game Developer. DreamForever – A Biography Part 3. Though it may be difficult to notice at 8:00 in the morning.) Not to say I don’t like my std: vector friend. Or occasionally enjoy their company, it’s just that Shawnee filled a gap in my friendship circle that I didn’t know I was missing until that point.*Translation for those who don’t get the C joke: “Standard group of friends”. An iPhone game development gig to be more precise. At a place called the Cyber Center. I didn&#8217...

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Why My Short Story “Roadkill” is in the Public Domain | The Vertigo of Freedom

https://leonardkirke.wordpress.com/2013/10/01/why-my-short-story-roadkill-is-in-the-public-domain

Roadkill – A Short Story. The Vertigo of Freedom. Ideas and Observations by author Leonard Kirke. Laquo; The Long Road to “Roadkill”. Why My Short Story “Roadkill” is in the Public Domain. October 1, 2013. That shorter version is what you’re reading now. So, you might wonder, why is my short story “Roadkill” in the public domain? I don’t think that it is, despite the conventional understanding of its supposed virtues. 8220;But aren’t you worried about plagiarism? 8221; you ask. Here, then, are my reasons:.

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Tip Jar | The Vertigo of Freedom

https://leonardkirke.wordpress.com/tip-jar

Roadkill – A Short Story. The Vertigo of Freedom. Ideas and Observations by author Leonard Kirke. The contents of this blog, and the vast majority of what I write is released for free. Not only that, most of it is also dedicated to the public domain via the Creative Commons CC0 Waiver. My debut short story, “ Roadkill. 8221; while available for set prices via Kindle,. Has also been released on Smashwords. And as a free download on the Internet Archive. Buy Me a Coffee. Flattrs can be sent here. Understoo...

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CC0 Heroes: Who’s Afraid of the Big Nice Wolf? | The Vertigo of Freedom

https://leonardkirke.wordpress.com/2013/01/31/cc0-heroes-whos-afraid-of-the-big-nice-wolf

Roadkill – A Short Story. The Vertigo of Freedom. Ideas and Observations by author Leonard Kirke. Laquo; The Paradoxical Perils of Public Domain Publishing. Why I (Didn’t) Write: Forgiving Myself for Laziness. CC0 Heroes: Who’s Afraid of the Big Nice Wolf? January 31, 2013. In a way that is guided by Free Culture. While I may sometimes write about artists using Creative Commons. Licenses, I have a very special fondness for those artists who take the Free Culture philosophy. Also known as CC0. Tezuka fans...

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bitwisegames | A really cool dev blog

A really cool dev blog. December 5, 2013 / elandar1. I am working on building a loader to load the scenes from a file format designed, at the moment I am thinking of using a xml like format, that would allow us to read it in fairly easy with the various xml loaders. Very much like Claudius it will allow us more freedom to add and remove objects from the game instead of rebuilding the program each time we change an object. January 30, 2013 / elandar1. Come back from the abyss and The Sphere in the future.

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