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adventures in the land of coding
bitworker's blog: February 2006
http://bitworker.blogspot.com/2006_02_01_archive.html
Adventures in the land of coding. Tuesday, February 14, 2006. Http:/ www.testingreflections.com/. Microsoft's Bouncing Zero Bugs. Http:/ btnet.sourceforge.net/. Http:/ www.mantisbt.org/. Http:/ flyspray.rocks.cc/. Http:/ www.bugzilla.org/. Http:/ www.edgewall.com/trac/. Http:/ www.aceproject.com/. Open Directory - Bug Tracking Software. Wednesday, February 08, 2006. Is a tutorial on using libavcodec (and libavformat). Libavformat does the demux stuff, libavcodec the video and audio codec work. Subscribe ...
bitworker's blog: Scrum, XP, Agile
http://bitworker.blogspot.com/2009/01/scrum-xp-agile.html
Adventures in the land of coding. Tuesday, January 20, 2009. Scrum, XP, Agile. Lots of Scrum, XP, Agile, Lean, TOC, TQM resources:. Http:/ www.scrumlabs.com/. A Free InfoQ book on Scrum and XP:. Http:/ www.infoq.com/minibooks/scrum-xp-from-the-trenches. Subscribe to: Post Comments (Atom). O'Reilly Radar - Insight, analysis, and research about emerging technologies. Take the 2017 Data Science Salary Survey. Six Tumbleweed snapshots roll, update systemd, xen, Firefox. Matusow's Blog on shared source code.
bitworker's blog: mashups
http://bitworker.blogspot.com/2009/01/mashups.html
Adventures in the land of coding. Tuesday, January 20, 2009. Here are some mashup sites I created in 2007 to experiment with youtube api, flickr api:. Flickr: http:/ foto.web-cafe.ro/. Youtube: http:/ www.cafetv.ro/. Blogs/rss/atom: http:/ web-cafe.ro/. Subscribe to: Post Comments (Atom). O'Reilly Radar - Insight, analysis, and research about emerging technologies. Take the 2017 Data Science Salary Survey. Six Tumbleweed snapshots roll, update systemd, xen, Firefox. Matusow's Blog on shared source code.
bitworker's blog: January 2006
http://bitworker.blogspot.com/2006_01_01_archive.html
Adventures in the land of coding. Monday, January 30, 2006. Is a list of wiki software on wikipedia. You can find a c typecasting tutorial. It is part of a great c programming tutorial - here. For dynamic casting you need to enable the Run-Time Type Information (RTTI). In visual studio: project properties - c/c - language - Enable Run-Time Type Info. Sqlite vs mysql vs postgresql. Is a performance comparision test for sqlite, mysql and postgresql. Can also be found here. Monday, January 16, 2006. If you ...
bitworker's blog: March 2006
http://bitworker.blogspot.com/2006_03_01_archive.html
Adventures in the land of coding. Friday, March 31, 2006. A few useful links to source code documentation tools:. A set of useful tools for writing and documenting code (incorporates doxygen). Visual Studio .NET only. An advanced documentation tool - branched from doxygen. Friday, March 17, 2006. Http:/ www.flickr.com/services/api/. Http:/ www.google.com/apis/. Http:/ www.amazon.com/gp/brows.5361&. Http:/ www.w3.org/2006/webapi/. List of web APISs:. Http:/ www.programmableweb.com/apis.
TOTAL PAGES IN THIS WEBSITE
19
zBuffer32 blog: The first hit
http://zbuffer32.blogspot.com/2007/05/first-hit.html
A blog about game development. Tuesday, May 1, 2007. Every day for " zbuffer32. I've found the first link to me and in addition. An interesting blog site. Bitworker.blogspot.com ). I've done 20% of the UV map ). You can easily track who links to your blog by using technorati. May 2, 2007 at 5:13 AM. Subscribe to: Post Comments (Atom). View my complete profile.
zBuffer32 blog: April 2007
http://zbuffer32.blogspot.com/2007_04_01_archive.html
A blog about game development. Sunday, April 29, 2007. As I promised here is the first picture. Modeling is almost done, i need to reduce polycount a bit - mostly on the legs. Next job is the UV map then he will get a nice skeleton. :). You may notice i use LightWave3D for modeling. Speed of managed programs. I found this: Microbenchmarking. C , C#, and Java. Maybe the managed code has a future in game development. I think so. Make 90% of the speed of C and DirectX. Saturday, April 28, 2007. The Java ver...
zBuffer32 blog: Speed of managed programs
http://zbuffer32.blogspot.com/2007/04/speed-of-managed-programs.html
A blog about game development. Sunday, April 29, 2007. Speed of managed programs. I found this: Microbenchmarking. C , C#, and Java. Maybe the managed code has a future in game development. I think so. I've found a lot of argument in forums about C vs C# or C vs Java. It's hard to decide which one is better. I just love managed stuff. If C# and XNA. Make 90% of the speed of C and DirectX. That's enough because my goal is writing a cool-looking game and not Doom4. :). Subscribe to: Post Comments (Atom).
zBuffer32 blog: Long long time ago...
http://zbuffer32.blogspot.com/2008/03/long-long-time-ago.html
A blog about game development. Monday, March 3, 2008. Long long time ago. In a small country far away. I wrote the last post almost a year ago. I haven't abandoned my idea, just i had a lot of game-like stuff to create. Here is some pics from a technical demo. Facial animations, free movement and a lot of interactions. Subscribe to: Post Comments (Atom). Long long time ago. View my complete profile.
zBuffer32 blog: Title
http://zbuffer32.blogspot.com/2007/04/title.html
A blog about game development. Saturday, April 28, 2007. I've decided the name of the game. Brutal Teeny Mutant Mega Zombie Warrior Killing Machine Extra! I bespeak the main actor is a wizard, an old alcoholic wizard who just passed the wizard exam and got the Certification of Wizardry. I'll upload some pictures of the model as soon as i finish it. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.
zBuffer32 blog: The beginning
http://zbuffer32.blogspot.com/2007/04/beginning.html
A blog about game development. Saturday, April 21, 2007. A new blog has been borned. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.
zBuffer32 blog: Purpose
http://zbuffer32.blogspot.com/2007/04/purpose.html
A blog about game development. Saturday, April 28, 2007. It's a development blog about my hobby projects. The first one is a very simple game as a little practice. I develop it using C# and XNA. It was a hard decision to make but finally it' decided. Some pictures from my previous projects:. The Java version of Jolly Roger. Originally i programmed it using C and DX 9.0 but later i rewrote the whole engine in Java. It was a nice experiment thanks to LWJGL (Light Weight Java Game Library).
zBuffer32 blog: March 2008
http://zbuffer32.blogspot.com/2008_03_01_archive.html
A blog about game development. Monday, March 3, 2008. Long long time ago. In a small country far away. I wrote the last post almost a year ago. I haven't abandoned my idea, just i had a lot of game-like stuff to create. Here is some pics from a technical demo. Facial animations, free movement and a lot of interactions. Subscribe to: Posts (Atom). Long long time ago. View my complete profile.
zBuffer32 blog: May 2007
http://zbuffer32.blogspot.com/2007_05_01_archive.html
A blog about game development. Tuesday, May 1, 2007. Every day for " zbuffer32. I've found the first link to me and in addition. An interesting blog site. Bitworker.blogspot.com ). I've done 20% of the UV map ). Subscribe to: Posts (Atom). View my complete profile.
zBuffer32 blog: The old boozer
http://zbuffer32.blogspot.com/2007/04/old-boozer.html
A blog about game development. Sunday, April 29, 2007. As I promised here is the first picture. Modeling is almost done, i need to reduce polycount a bit - mostly on the legs. Next job is the UV map then he will get a nice skeleton. :). You may notice i use LightWave3D for modeling. Subscribe to: Post Comments (Atom). Speed of managed programs. View my complete profile.
TOTAL LINKS TO THIS WEBSITE
11
BitWork d.o.o.
Bitwork je web sistem. Integratorska firma koja nudi rešenja bazirana na najsavremenijim tehnologijama. Izrada web 2 aplikacija. Izrada Internet prezentacija, portala i dashboard-a. Nudimo mikrokontrolerske aplikacije od jednostavnih do najsloženijih sa ugrađenim OS. Sistem za evidenciju radnog vremena i kontrolu pristupa (Time and Access). Klasične i biometrijske metode registracije. BitWork d.o.o. Tel: 011 405 18 55. Sva prava zadržana 2011. BitWork d.o.o. Pratite nas i na:.
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Video & Audio. Flickr Album Gallery Powered By: Weblizar. DJ Architec – DupTrance 10 Minuten Mix. Category : DJ Mixes. Hier ein 10 Minuten Mix von mir. 8211; zu MixCloud –. DJ Architec – DanceParty Volume 5. Category : DJ Mixes. 8211; zu MixCloud –. DJ Architec – Loveparade 2007 Mix. Category : DJ Mixes. Hier ein Loveparade 2007 Mix. 8211; zu MixCloud –. Diese Slideshow erfordert aktiviertes JavaScript. Diese Slideshow erfordert aktiviertes JavaScript. DJ Architec – Sound Dinner. Category : DJ Mixes.
bitworker's blog
Adventures in the land of coding. Tuesday, August 11, 2009. Function pointer to class methods. C function pointer to a class method:. Typedef void (Giant: *Action)();. Taken from Command - Design Pattern. Http:/ www.vincehuston.org/dp/command.html. Monday, August 10, 2009. Excellent descriptions of design patterns, antipatterns, refactoring methods and uml :. Here is another one, restricted to design patterns:. Http:/ www.vincehuston.org/dp/. Tuesday, January 20, 2009. Scrum, XP, Agile. 4 You are ready.
The 5 and 2 | Five Loaves and Two Fish in the Master's Hands
The 5 and 2. March 14, 2018. I was asked recently to explain the difference between excellence and perfectionism. Here are my thoughts:. Very often I find myself thinking that God is disappointed in me…. March 10, 2013. Very often I find myself feeling that God is disappointed in me. We have all seen “that” look. Arms crossed, looking down, shaking his head…. disappointed…. But as William Young points out in The Shack. It is impossible for God to be disappointed in us. 8220;‘But why me? After all the thi...
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bitWorking | Web-Entwicklung aus Köln
Der wichtigste Grundbaustein heutiger Computer. Ihr Partner fürs Web. BitWorking ist keine Internetagentur, sondern ein Einzelunternehmen von mir Jan Fischer aus Köln. Ich bin Ihr ganz persönlicher Ansprechpartner in allen Fragen rund ums Internet. Alleine oder mit weiteren Freiberuflern aus meinem Netzwerk kann ich kleine oder große Projekte kosteneffizient umsetzen, denn anders als in einer Agentur sind bei mir die Wege kurz. Ich baue mir einen HTPC. Windows Store Dub Siren.
Joe Gregorio | BitWorking
Edited by Joe Gregorio. Attachment from Joe Gregorio. This site is used for hosting various bits of BitWorking, including the sparkline generator.
BitWorking
One of the questions that comes up regularly when talking about zero frameworks. Is how can you expect to stitch together an application without a framework? The short answer is "the same way you stitch together native elements," but I think its interesting and instructional to look at those ways of stitching elements together individually. There are six surfaces, or points of contact, between elements, that you can use when stitching elements together, whether they are native or custom elements. Technic...