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One Geek's Blog | bjartr.blogspot.com Reviews

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One Geek's Blog: Getting Started With Materials in WebGLU

http://bjartr.blogspot.com/2010/08/getting-started-with-materials-in.html

Benjamin DeLillo's Project Blog. Monday, August 2, 2010. Getting Started With Materials in WebGLU. For those who do not know, WebGLU is a development framework for building applications with WebGL. A material can be created in a declarative manner using a JSON formatted file, or procedurally at runtime. In either case the Material constructor is given an object literal containing either the path to the file or the complete material definition. Here's an example material file we'll call example.json:.

2

One Geek's Blog: JQuery Podcast Interview

http://bjartr.blogspot.com/2010/04/jquery-podcast-interview.html

Benjamin DeLillo's Project Blog. Monday, April 19, 2010. As part of BarCamp Rochester I gave a talk on WebGLU. Ralph Whitbeck of the JQuery Podcast was in attendance for my talk and proposed an interview to explain some of the details of WebGLU. The podcast is available here. And my interview starts about 13 minutes in. Posted by Ben DeLillo. May 11, 2010 at 1:53 AM. Wanted to try out WebGLU after listening to the podcast - could you provide a Getting Started tutorial? May 11, 2010 at 8:30 AM.

3

One Geek's Blog: October 2009

http://bjartr.blogspot.com/2009_10_01_archive.html

Benjamin DeLillo's Project Blog. Saturday, October 24, 2009. UPDATE: Thanks to aperson. 160;pointing out that it wasnt working, fixed now! Now that Ive gotten Waves embedding properly there will a wave below each posts comments from now on! Posted by Ben DeLillo. Links to this post. Thursday, October 22, 2009. WebGLU, the Open Source WebGL Utility library hits v0.2. Or you can just download it directly. To see how useful WebGLU can be, check out my 50 line demo. Posted by Ben DeLillo. Links to this post.

4

One Geek's Blog: October 2008

http://bjartr.blogspot.com/2008_10_01_archive.html

Benjamin DeLillo's Project Blog. Thursday, October 23, 2008. The render pipeline has been updated to use Qt's concurrent map function, which I am using to map each (x,y) point I need pixel information for to a render pixel function. Qt will take care of multi-threading under the hood for me, which saves me lots of headaches. The GUI now has close, load, render, stop,. 160;buttons. Unfortunately stop. This is a pretty big issue that I hope to resolve soon. Load. 160;is a work in progress, I rather dislike...

5

One Geek's Blog: September 2009

http://bjartr.blogspot.com/2009_09_01_archive.html

Benjamin DeLillo's Project Blog. Saturday, September 26, 2009. To view the demo you will need a browser with WebGL enabled, such as a Firefox nightly build. In any case, the result is this pyramid, you can control its rotation with your mouse. As usual you can check the source out to see how its done. Demo after the jump. Posted by Ben DeLillo. Links to this post. Friday, September 25, 2009. Black Triangle Redux, Now With More Spinning! Spin and user input (click and drag) see it on its own here. What is...

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WebGL Lesson 1 – A triangle and a square | Learning WebGL

http://learningwebgl.com/blog?p=28

3D Programming for the Web. WebGL Lesson 1 – A triangle and a square. October 13th, 2009. Welcome to my first WebGL tutorial! This first lesson is based on number 2. Here’s what the lesson looks like when run on a browser that supports WebGL:. Click here and you’ll see the live WebGL version. If you’ve got a browser that supports it; here’s how to get one. If you don’t. More on how it all works below…. Either way, once you have the code, load it up in your favourite text editor and take a look. It&#8...

blog.r3c7.net blog.r3c7.net

note.x | WebGL

http://blog.r3c7.net/category/webgl

First impression of the WebGL. OpenGL 2.0 or OpenGL ES 2.0をサポートする環境でハードウェアアクセラレートされた2D、3Dグラフィックスを表示する. HTML5のCanvasを通じた、JavaScriptとOpenGL ES 2.0のバインディング. Minefield (FireFox 3.7 nightly Build). MIT License または GPL Version 2. GNU Library または LGPL. いずれも MacBookPro (Mobility Radeon X1600) OSX10.5.8 にて Webkit、Minefield、Chromium で動作確認。 ほとんどシェーダーにやらせる感じの4KB intro的アプローチだとどうなるか と素朴に興味が涌いたので、日本屈指のscener、 kiokuさんの4K Procedural Gfx Monitor. Comments [ 4 ].

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Learn WebGL by example: Resources

http://learnwebgl.blogspot.com/2009/11/resources.html

Learn WebGL by example. Learn 3D computer graphics programming on the browser using WebGL by examples. Tuesday, November 3, 2009. Enabling WebGL on your browser. From One Geek's Blog. Learn WebGL blog table of contents. Learning WebGL by giles. NeHe (Neon Helium Productions). Benjamin DeLillo's Project Blog. OpenGL ES 2.0 home page. OpenGL ES 2.0 API. OpenGL ES Shading Language version 1.0. WebGL Cheat Sheet [ pdf. Subscribe to: Post Comments (Atom). Enabling WebGL on your browser.

blog.r3c7.net blog.r3c7.net

note.x | WebGL

http://blog.r3c7.net/tag/webgl

First impression of the WebGL. OpenGL 2.0 or OpenGL ES 2.0をサポートする環境でハードウェアアクセラレートされた2D、3Dグラフィックスを表示する. HTML5のCanvasを通じた、JavaScriptとOpenGL ES 2.0のバインディング. Minefield (FireFox 3.7 nightly Build). MIT License または GPL Version 2. GNU Library または LGPL. いずれも MacBookPro (Mobility Radeon X1600) OSX10.5.8 にて Webkit、Minefield、Chromium で動作確認。 ほとんどシェーダーにやらせる感じの4KB intro的アプローチだとどうなるか と素朴に興味が涌いたので、日本屈指のscener、 kiokuさんの4K Procedural Gfx Monitor. Comments [ 4 ].

learnwebgl.blogspot.com learnwebgl.blogspot.com

Learn WebGL by example: November 2009

http://learnwebgl.blogspot.com/2009_11_01_archive.html

Learn WebGL by example. Learn 3D computer graphics programming on the browser using WebGL by examples. Wednesday, November 4, 2009. First example, Hello Triangle! Enabling WebGL on your browser. It is required to run the examples. OpenGL(R) ES 2.0 Programming Guide. Highly recommended to understand the OpenGL concepts. The examples focus on WebGL specifics. To see the demo and full source code. Let's start from here. Window.onload = main;. They are just standard JavaScript running on a browser. Gl FragCo...

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GitHub - OneGeek/WebGLU: WebGLU is both a set of low-level utilities and a high-level engine for developing WebGL based applications.

https://github.com/OneGeek/WebGLU

WebGLU is both a set of low-level utilities and a high-level engine for developing WebGL based applications. Http:/ bjartr.blogspot.com. Use Git or checkout with SVN using the web URL. Cannot retrieve the latest commit at this time. Failed to load latest commit information. You can't perform that action at this time. You signed in with another tab or window. Reload. To refresh your session. You signed out in another tab or window. Reload. To refresh your session.

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Bjartolini's Blog | Writings from a fan of Paul Tjøstheim @ Radioresepsjonen

Writings from a fan of Paul Tjøstheim @ Radioresepsjonen. Legg igjen en kommentar. Running RMAN backups from crontab. As any other Unix/Linux dude or DBA you probably want to automate all tasks that can be automated, and backup is surely one thing that falls into this category. Like most people I use RMAN for backups, and to automate RMAN you should do some script work. The first script performs a complete backup. Oracle@oradb01 ]$ cat rman backup full.sh. The second script performs an incremental backup.

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One Geek's Blog

Benjamin DeLillo's Project Blog. Thursday, November 18, 2010. Building the VideoSphere - Going Further with WebGLU. In this blog post I will pick apart how my videosphere demo. Is put together. I suspect the simplicity will surprise some. Once again, viewing these demos requires a WebGL enabled web browser, instructions on how to get one are available on the Khronos. Heres a video of the same demo. Posted by Ben DeLillo. Links to this post. Monday, November 15, 2010. Getting Started with WebGLU. For the ...

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