flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
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Wednesday, January 24, 2007. Flash Lite 2.1 Standalone Player. Adobe Flash Lite 2.1 for Symbian lets mobile developers to make Flash Lite applications and content for Nokia Symbian S60 devices. Mobile developers can now enjoy from cross-platform development since Flash Lite 2.1 is also available for BREW and Windows Mobile 5.0 devices. This allows repurposing of content and applications with minimal changes for other platform. Powerful and dynamic media. Action Script 2.0 support. New sony ericsson phones.
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
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Wednesday, September 06, 2006. Flash lite development. Remember good-old-days :). If you are known with Flash, it is simple to begin developing a Flash Lite program. The simply differences in the Flash development kit are that the document size are fixed (to, for instance, 176 x 208 pixels) and that some classes and functions in the ActionScript suggestion are special. However these sound like not big issues, in practice the effects to development are very big. Posted by Mikael Vandegraff at 5:41 AM.
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
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Wednesday, July 05, 2006. Flash lite developing. Performance. The performance of your program is one of the main things that will affect the user’s experience. Thus you need to think about it all the time when you create your game. Here are some trics on how to make your program run smoother:. 1 Shortening variable names can help if you are using hundreds of name/value pairs. It will not make a big difference with 50 or so variables. 3 Dont do a lot of vector gradients, alphas, and curves. Mobile game us...
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
http://flashlitemobilegames.blogspot.com/2006_04_30_archive.html
Sunday, April 30, 2006. Mobile game navigation and user experience. Some developers may have questions about the importance of navigation as part of the game experience. After all, users don’t spend that much time in the game menu they spend most of their time playing the game. And that is exactly what we are trying to accomplish with these guidelines. Use the navigation key as a primary control. Users are likely to be very familiar with a five-way navigation key. Users should be allowed to move ...Displ...
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
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Sunday, October 22, 2006. Free wallpapers for your mobile phone. Here the new site, tons cool wallpapers and animated screensavers. Abslolutely free. For all the popular handsets: Sony Ericsson, Nokia, Motorola, Samsung. Posted by Mikael Vandegraff at 12:35 PM. The resourse for handest developers, interesting in mobile phones, capable to execute Java(J2ME), Symbian based smart phones, FlashLite enabled devices and latest handhelds. New sony ericsson phones. 2008 Beijing Olympics ticket.
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
http://flashlitemobilegames.blogspot.com/2006_05_07_archive.html
Tuesday, May 09, 2006. Mobile games usability methods. The only certain way to verify that a user interface works is to test it with real end users. Ultimately, without testing, refining, and retesting the user interface, a developer takes a big risk and will almost certainly produce a final product with serious or even critical usability. Usability guidelines are a list of recommendations concerning the concept, user interface. In expert analysis, a usability specialist evaluates the product from the us...
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
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Sunday, April 23, 2006. The product development cycle as a whole must be profitable. This means that eventually usability research and implementation must pay off in increased sales, increased productivity, decreased support, and so on. If users feel stupid, incompetent, or frustrated when using an application, they most likely will not touch it again unless they have to. With mobile games. Shorter learning curve for games. Increased likelihood that the player will buy the game. Average percentage of dev...
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
http://flashlitemobilegames.blogspot.com/2006_07_30_archive.html
Monday, July 31, 2006. Starting Flash Lite development. Posted by Mikael Vandegraff at 4:03 AM. The resourse for handest developers, interesting in mobile phones, capable to execute Java(J2ME), Symbian based smart phones, FlashLite enabled devices and latest handhelds. New sony ericsson phones. 2008 Beijing Olympics ticket. Black Jack for your cell phone. QR and Barcode reader (Secure). Multifunctional QR code and Bar code scanner Fla. Animated avatar with pictures from your webcam!
flashlitemobilegames.blogspot.com
Flash Lite Mobile Games
http://flashlitemobilegames.blogspot.com/2006_04_16_archive.html
Sunday, April 16, 2006. Different usability attributes are usually weighted differently. With games, satisfaction is probably the most important criterion. However, measuring usability requirements can pose problems. Some attributes are somewhat subjective, such as satisfaction, but their target levels can be set and evaluated nonetheless. The table below lists possible metrics for defining and evaluating the usability standard. Time to perform certain task(s). Time to reach certain stage(s). When no com...