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The Felling Blade: February 2013
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Thursday, February 7, 2013. Choose Your Doom, Players. I've been playing around with the idea of players outlining scenario/campaigns for their PCs to survive - and letting them choose the amount of risk vs. reward they want to take on. I think my first serious introduction to it was John Wick's Wilderness of Mirrors. Where as the players develop the mission from the GM's premise, they get the equivalent of plot points. What would it look like? There are three primary challenges:. Happening at a collecti...
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The Felling Blade: October 2013
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Sunday, October 13, 2013. 13th Age: Character Creation and Initial Thoughts. I am GMing again, and yesterday evening was character creation for 13th Age. I'm excited about the potential, and I'm thrilled that my players, as they look at the system and the world are getting excited as well. My wife is working through the setting material and loved the bit about the Koru Behemeth migration pattern and how it trails across the entire map and then some. Right now the character list stands at the following:.
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The Felling Blade: November 2013
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Saturday, November 23, 2013. 13th Age: Conclusion of the Case of the Missing Grimoires. Session 2, Mission 1: Case of the Missing Grimoires. Little directly occurred in the morning; however, Sarvag, Crito and Kinarao Epukena all managed to present compelling letters to force Antis to open the vault (i.e., they had sufficiently powerful patrons where it would be unwise to anger) - where the most sensitive of histories and stories, as well as the most powerful of grimoires. Even the Crusader's troops like ...
thefellingblade.blogspot.com
The Felling Blade: June 2014
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Sunday, June 29, 2014. Reactions to Firefly the RPG. Mechanically, the system did everything I wanted the system to do. Generating the dice pools went fairly smoothly; though using the distinctions was a bit rough for the first hour or two, and didn't smooth down right away - the various abilities that the distinctions gave were used frequently, remembering that those distinctions also could give you a d8/d4 to your pool didn't go so well. And everyone at the table had their share of failures, but even w...
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The Felling Blade: April 2013
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Thursday, April 11, 2013. So I think I figured out what I'm going to try and run next, and I think it'll be Marvel Heroic Roleplaying, at least for a short term deal, though my definition of short term is probably off. Cause I want to run some non-apologetic heroics, after running "shades of grey" games for the last decade (Exalted, Changeling, Dresden), I want some "Big Damn Heroes" at my screen. Plus, I've never run straight out super heroes before, capes, costumes, the whole bit. Monday, April 8, 2013.
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The Felling Blade: May 2013
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Thursday, May 30, 2013. Cultures In Review: Goblins, Hobgoblins, and Ogres. Handling classically "evil" races that have generally existed to be slaughtered by valiant PCs is always difficult. However, as I'm trying to make them viable PC races and cultures, which means that they can't just be classically evil and malevolent marauding bands of miscreants (yes, occasionally I write simply to amuse myself). Every year we remember what we have lost with those closest to us, Krenn and non-Krenn alike. We must...
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The Felling Blade: May 2014
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Wednesday, May 14, 2014. Why I Game Versus Doing Anything Else. So Kjatar on Twitter asked "Why DO you guys game? What is it you look for that makes a game memorable? And I realized that there are three primary reasons why I game: Iconic moments, wish/power fulfillment fantasies, and hard choices. There were a few moments like that as well in my Adventure! Game, generally involving the same player, which probably means I should invite him more often. Power and Wish Fulfillment. I love the idea of having ...
thefellingblade.blogspot.com
The Felling Blade: Night's Black Agents: A Ticking Bomb in the Ukraine (with mini review)
http://thefellingblade.blogspot.com/2015/03/nights-black-agents-ticking-bomb-in.html
Sunday, March 15, 2015. Night's Black Agents: A Ticking Bomb in the Ukraine (with mini review). This past weekend I ran Night's Black Agents. NBA) for some friends at a small gaming convention. I had planned basically three basic stages - the meeting and getting into the region, finding the safe house and the assault, and the vampiric twist. After that I figured everything would have gone to hell, and why bother planning. As it turned out, I was totally accurate in my assessment. And hey, that worked.
thefellingblade.blogspot.com
The Felling Blade: 13th Age: Conclusion of the Case of the Missing Grimoires
http://thefellingblade.blogspot.com/2013/11/13th-age-conclusion-of-case-of-missing.html
Saturday, November 23, 2013. 13th Age: Conclusion of the Case of the Missing Grimoires. Session 2, Mission 1: Case of the Missing Grimoires. Little directly occurred in the morning; however, Sarvag, Crito and Kinarao Epukena all managed to present compelling letters to force Antis to open the vault (i.e., they had sufficiently powerful patrons where it would be unwise to anger) - where the most sensitive of histories and stories, as well as the most powerful of grimoires. Even the Crusader's troops like ...