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bleedingedgeindie.blogspot.com

Bleeding Edge Indie

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs.

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Bleeding Edge Indie | bleedingedgeindie.blogspot.com Reviews
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Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs.
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1 bleeding edge indie
2 good news
3 john kabus
4 edit
5 posted by
6 no comments
7 beyond ambient lighting
8 indirect ambient lighting
9 full 2d rendering
10 terrain system
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bleeding edge indie,good news,john kabus,edit,posted by,no comments,beyond ambient lighting,indirect ambient lighting,full 2d rendering,terrain system,new editor,more to come,for more details,instancing example update,custom objects,and more,hdr example
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Bleeding Edge Indie | bleedingedgeindie.blogspot.com Reviews

https://bleedingedgeindie.blogspot.com

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs.

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Bleeding Edge Indie

http://bleedingedgeindie.blogspot.com/2010/06/we-are-very-excited-to-announce-sunburn.html

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Thursday, June 03, 2010. We are very excited to announce SunBurn 1.3.2. The first full release of 1.3 is now live! As mentioned in previous blogs. This release is absolutely massive. And easily the biggest SunBurn update ever. It includes SunBurn's new engine-centric design, component system, new and more streamlined editor, terrain system, volume lights, 2D rendering, avatar rendering, and much, much more. SunBurn...

2

Bleeding Edge Indie: December 2006

http://bleedingedgeindie.blogspot.com/2006_12_01_archive.html

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Friday, December 08, 2006. The Great Games. Experiment? GGE is very much a LinkedIn for gamers and game developers – with friend lists, rankings, lists of games you've played, email/IM like personal messages, and a profile that provides as much (or as little) information as you want. You'll definitely see me on GGE – and I'll be happy to tryout, comment on, and rank any games you send my way. The Great Games. E...

3

Bleeding Edge Indie: February 2010

http://bleedingedgeindie.blogspot.com/2010_02_01_archive.html

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Thursday, February 11, 2010. GameFest - Awesome SunBurn Demo! This year for GameFest we put together an awesome demo showing the latest SunBurn Engine 1.3. Features including; Xbox LIVE avatar integration, avatar lighting and shadows, and several upcoming unannounced features. Check out the awesomeness, and see what SunBurn Engine 1.3 can do in your projects (requires flash 10):. Follow us at GameFest.

4

Bleeding Edge Indie: John Kabus: Available for freelance and consulting!

http://bleedingedgeindie.blogspot.com/2014/04/now-available-for-both-freelance-and.html

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Friday, April 25, 2014. John Kabus: Available for freelance and consulting! I'm now available for both short and long-term freelance and consulting, this includes work spanning anywhere up to six months, possibly more (depending on the project). As many of you. Http:/ www.synapsegaming.com/external/personal/JohnKabus-Freelance.pdf. Please contact me via email: jkabus@synapsegaming.com. Over the weekend I was asked ...

5

Bleeding Edge Indie: April 2007

http://bleedingedgeindie.blogspot.com/2007_04_01_archive.html

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Tuesday, April 24, 2007. Constructor and Torque - Mapping in Style. Well the big news this month is the release of Constructor. The interior BSP-style editor based on and designed for the Torque family of game engines (and compatible with any engine that supports map files). Constructor was released for. All-in-all it was an awesome release,. Subscribe to: Posts (Atom). View my complete profile. Synapse Gaming - Pr...

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Bleeding Edge Indie

Bleeding Edge Indie is the home of my personal rants, stories, and game development blogs. Friday, April 25, 2014. John Kabus: Available for freelance and consulting! I'm now available for both short and long-term freelance and consulting, this includes work spanning anywhere up to six months, possibly more (depending on the project). As many of you. Http:/ www.synapsegaming.com/external/personal/JohnKabus-Freelance.pdf. Please contact me via email: jkabus@synapsegaming.com. Over the weekend I was asked ...

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