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Blenderizad@ | Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…

Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas... (por Noke)

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Blenderizad@ | Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas… | blender3drecursos.wordpress.com Reviews

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Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas... (por Noke)

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¿Nuevo en Blender? | Blenderizad@

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Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…. Interfaz y atajos de teclado. Te acabas de descargar Blender y te estrenas en el diseño en 3D? Aquí tienes algunos enlaces útiles. Algunos son de Blender 2.5, pero sirven también muy bien para los principiantes de Blender 2.6:. Manual del usuario de Blender. La Wiki Blender: en parte en castellano, en parte en inglés). Interfaz y atajos de teclado. Intro al modelado en Blender 2.5. Blender: 3D en la educación. Es verda...

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Acerca de | Blenderizad@

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Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…. Interfaz y atajos de teclado. 8220;Techno-candy” Blender. Es fácil quedarse “blenderizad@” ante el “techno-candy” en el que se ha convertido Blender en los últimos años, cuya versión actual es la 2.6. Esta aplicación de diseño 3D es gratuita, está disponible en Mac OS X, Linux y Windows y compite a la par y muy dignamente con gigantes como Autodesk Maya. Y si te gusta Blenderizad@, no olvides contribuir con tu donativo!

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Archivos | Blenderizad@ | Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…

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Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…. Interfaz y atajos de teclado. 8220;The Spectral Wolf”. 26 de julio de 2015. En Arte en Blender. Aquí tenéis The Spectral Wolf. Uno de los personajes y parte de mi contribución a las aventuras o Crónicas de los Defenders. Un relato transmedia de fantasía que se desarrolla online en diversas entradas de blogs, Flickr. La fotografía es el principal formato usado y el idioma, el inglés. Y texturizado en éste y Photoshop.

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extremeistan | thoughts about computer graphics, game engine programming | Page 2

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Thoughts about computer graphics, game engine programming. April 28, 2014. The philosophy of LGE. LGE (Linux Game Engine for short) is a homebrew game engine that I started to write 5 years ago. Since then, I maxed out post-processing and lighting (and other effects) delivering equal or better quality than today’s game engines. I was also great practice, since there’s always something to do. There will not be many tools if at all (that is where IMO a game engine starts to become million lines of code).

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September | 2014 | extremeistan

https://extremeistan.wordpress.com/2014/09

Thoughts about computer graphics, game engine programming. Month: September, 2014. September 30, 2014. DX11 Catalyst Driver Performance over time. So I’ve been looking around the internet for a post, or something in which I could see how the AMD and Nvidia drivers have improved over time. I definitely was certain that things like:. They deliberately make the drivers worse so that you’d buy their new GPU. The driver perf does NOT improve in real-world scenarios. The PC I used for testing is the following:.

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July | 2014 | extremeistan

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Thoughts about computer graphics, game engine programming. Month: July, 2014. July 22, 2014. Some would be surprised to hear that programmers actually love their job (or at least most of them). This however, is not due to one being workaholic, but an extremely liberating experience called: The Flow. What is the flow? So why is all this important? Being a programmer usually requires you to be a creative problem solver forty hours a week. This looks like a rather impossible task, because while creativi...

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2014 in review | extremeistan

https://extremeistan.wordpress.com/2015/01/02/2014-in-review

Thoughts about computer graphics, game engine programming. The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog. Here’s an excerpt:. The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 13,000. Times in 2014. If it were a concert at Sydney Opera House, it would take about 5 sold-out performances for that many people to see it. Click here to see the complete report. January 2, 2015. Enter your comment here. Address never made public).

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October | 2014 | extremeistan

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Thoughts about computer graphics, game engine programming. Month: October, 2014. October 7, 2014. Experimenting with Physically based rendering in Blender Cycles. Cycles should be OK? But where do I get PBR assets from? Physically based rendering is great because it simpifies the asset creation process, and it makes it difficult for the artists to create unrealistic results. It is usually paired with a streamlined asset creation pipeline, with all the reference materials and the like. OpenCL allows up to...

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Wizardoz Chrome |

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Look @ Virtual Worlds. Author Archives: Wizardoz Chrome. 8220;…Throw a banana on your head, dance on a cactus and tickle a tentacle…” at the Closing Party “Le Cactus” by Maya Paris. 8220;NO SIGNAL” by Nessuno Myoo @Mic Imagin@rium 2014. Machinima by Wizardoz Chrome (w oz) from Installation: “NO SIGNAL” by NESSUNO MYOO @Mic Imagin@rium May 22. 2014. Https:/ www.facebook.com/nessuno.myoo? Http:/ toctoccenessuno.myblog.it/. Soundtrack: Sysyphe – Light On The Labyrinth. By Marcel Dettmann ). Machinima and pi...

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☼”You are not allowed to fish” by ROSE BORCHOVSKI @tKF |

https://chromewizardoz.wordpress.com/2014/05/24/☼you-are-not-allowed-to-fish-by-rose-borchovski-tkf

Look @ Virtual Worlds. 8221;You are not allowed to fish” by ROSE BORCHOVSKI @tKF. Machinima e Pics da w oz (Wizardoz Chrome) da Installazione da ROSE BORCHOVSKI @ TKF in Second Life: “Non sono autorizzati a pescare”. 17April.2013. LM: http:/ slurl.com/secondlife/Solaris%. La guerra è venuto a loro in fasi, prima con sentenze di ciò che non è stato permesso di fare, durante la guerra sono separati e il bambino perdersi. Beth non potrà mai trovare la sua nipote schiena. Prima con ‘Il pianeta azzurro&...

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Physically Based Camera Rendering | extremeistan

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Thoughts about computer graphics, game engine programming. Physically Based Camera Rendering. Most (if not all) of today’s AAA games (and even some indie) feature high-quality post effects, such as Depth of Field, Motion Blur, Film Grain, (pseudo) Lens Flares, Bloom, Glare, Vignetting and Chromatic Aberration. Usually you can also adjust the Field of View of the camera you’re observing the world through, and sometimes this is a gameplay feature (think of the sniper rifles). On real world cameras you can ...

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Experimenting with Physically based rendering in Blender Cycles | extremeistan

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Thoughts about computer graphics, game engine programming. Experimenting with Physically based rendering in Blender Cycles. Cycles should be OK? But where do I get PBR assets from? Physically based rendering is great because it simpifies the asset creation process, and it makes it difficult for the artists to create unrealistic results. It is usually paired with a streamlined asset creation pipeline, with all the reference materials and the like. I also used it as reference for rendering results. OpenCL ...

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March | 2015 | extremeistan

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Thoughts about computer graphics, game engine programming. Month: March, 2015. March 24, 2015. LGE source code released. So I decided on releasing the source code of the Linux Game Engine. It reflects the state of the engine as seen in this video:. I also won’t be developing it further. The code is released under MIT licence. I started developing this around 2010 and I learned to code while writing this. Engine, so please bear with me, as some of the code might be old…. Here’s the code:. LGE source code ...

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Flavio 3D - Portfolio. Blender - Site Oficial. Durian - O novo projeto da Blender Foundation! Durian - O novo projeto da Blender Foundation! Estou ressucitando o blog para anunciar uma coisa muito estrogonófica: a Blender Foundation está começando um novo projeto de filme, chamado Durian. Retirado do blog do Virgilio Vasconcelus. Lembram dos projetos Orange. Pois é. agora o site do Durian. O mais novo projeto da Fundação Blender - está no ar. Categorias: Blender em geral. Links para esta postagem. Já ten...

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Friday, March 14, 2014. Blender 3D For Mac Download. Blender is a GNU or GPL (General Public License) 3D software for animation, modelling and 3D rendering. Basically, this software is the creation of hundreds of volunteers from around the world, who created and implemented a 3D idea, constantly improved since 2002, when the original developer web bankrupt. Nowadays, the free program is considered as powerful as most commercial animation packages. Blender 3D For Mac Download. Subscribe to: Posts (Atom).

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Blenderizad@ | Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…

Aprendiendo diseño 3D con Blender: Recursos, tutoriales, atajos de teclado, texturas…. Interfaz y atajos de teclado. 8220;The Spectral Wolf”. Detecta y elimina la geometría Non Manifold en Blender. Quick Tip: Como ver y renderizar un área de la vista 3D en Blender con Render Border. Aprende en menos de 2 minutos a usar Render Border. Como procesa solo una parte de la vista 3D, la que selecciones, es muy útil para manejar archivos y escenas pesadas. Lee más en: Render Border en Blender. Last week started ...

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Blender 3D tutorials | The Ultimate Blender 3D Guide

The Ultimate Blender 3D Guide. April 5, 2015. UM/navigator 2.46 Manual/Lamp Manual/Area Lamp}. Image:Manual-Part-V-LampSpot.png frame right Spot Lamp]. A Spot lamp emits a cone shaped beam of light from the tip of the cone, in a given direction. The { literal Spot} light’s { literal Lamp} panel is the same as it was for the { literal Lamp} light. Each property controls the light in nearly the same manner except now a cone controls where the light is clipped. Spot cone falloff= =. You can directly control...

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Quality Tutorials, when you need them. How to download Trunk Builds. New Tutorial: How to Make a 3D anaglyph in blender. I have made a tutorial for “how to make a 3d anaglyph in blender. It is up on my YouTube channel and will be up on the website later. This tutorial was done on blender 2.6, and can be done on any version lower or higher. It is not hard, but you need to do this last. Here is the video:. That is sometime this month.

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Blender 3D Tutorials: Blender3DTV.com. Blender 3D Tutorials: Blender3DTV.com. Blender 3D Tutorials: Blender3dtv.com is an awesome collection of videos and links focused on teaching the incredible open-source 3D animation application Blender for modeling, animation and game creation. Sunday, September 20, 2009. Game Blender Tutorial Videos, Make an Arcade Style 3D Shooter Game in Blender. Complete Video series Available for purchase as a digital download at JumboSmart.com. Creating the game yourself!

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Blender 3D Videos

This blog contains the scripts for my Blender 3D YouTube videos. They're published as follows:. Buy The Blender 3D Cookbook as a book! Buy the Blender 3D Cookbook for your iPad! Buy the Blender 3D Cookbook for your Kindle! Sunday, June 3, 2012. The Gimp 2.8 Text Tool. The reason they are there is that in the new text tool, you can change parts of the text. Labels: 2.62 tutorial window split join blender 3d cg modeling. Blender 2.6 addons mesh tutorial cg computer graphics animation. Monday, May 14, 2012.