cumialaska.blogspot.com
Erwin Tan: May 2013
http://cumialaska.blogspot.com/2013_05_01_archive.html
Informasi, Tips and Trik Seputar IT dan Desain. Wednesday, May 1, 2013. Jenis - Jenis Komputasi Modern. MATKUL : Pengantar Komputasi Modern. DOSEN : RINA NOVIANA. TGL : 1 Mei 2013. Dalam Komputasi Modern dibagi menjadi 3 jenis,yaitu :. Komputasi grid menggunakan komputer yang terpisah oleh geografis, didistibusikan dan terhubung oleh jaringan untuk menyelasaikan masalah komputasi skala besar. Ada beberapa daftar yang dapat dugunakan untuk mengenali sistem komputasi grid, adalah :Sistem untuk koordinat su...
inuseagy.com
Rigging Reel 2015 on Autodesk Maya
http://www.inuseagy.com/2015/05/rigging-reel-2015-on-autodesk-maya.html
Rigging Reel 2015 on Autodesk Maya. Rigging Reel 2015 on Autodesk Maya. Posted by : Inu Seagy. Selasa, 05 Mei 2015. An animation rig build on Autodesk Maya 2013.5. All feature attributes described on the video, like as FK/ IK switchable, stretch squash on arms and legs, facial control and etc. Hope you like it! Enclosed below the grab pictures of. Wireframe model, joints/ bones, controllers and captured video:. One Response so far. 5 Juni 2015 19.56. Awesome Rig Awesome Character creation Bro!
inuseagy.com
Limbad The Medusa 2014
http://www.inuseagy.com/2014/08/limbad-medusa-2014.html
Limbad The Medusa 2014. Limbad The Medusa 2014. Posted by : Inu Seagy. Sabtu, 30 Agustus 2014. Limbad The Medusa - Motion Graphic Package 2014. Limbad The Medusa - Motion Graphic Package 2014. This is a part of 'Limbad The Medusa' show. A Motion graphic package. For a magician show, Limbad, held in Jakarta -. Indonesia at August 2014 during 25th anniversary of RCTI. Concept, Design, Motion, Direction. Wisnu Wijaya (Inu Seagy). Logo Redesign, Pre-Concept Wisnu Wijaya (Inu Seagy). Limbad The Medusa 2014.
inuseagy.com
WIP#2 Rendering of HDH S-5
http://www.inuseagy.com/2015/04/wip2-rendering-of-hdh-s-5-vehicle.html
WIP#2 Rendering of HDH S-5. WIP#2 Rendering of HDH S-5. Posted by : Inu Seagy. Jumat, 10 April 2015. This is final render of my last 3D vehicle project on 2014. I brought it all of the mesh to Cinema 4D and render out there. And. aah yup, you chould check it out my last post about the process from scratch over here:. I'll update for this video version, ASAP. Thanks. WIP#2 Rendering of HDH S-5. A 3d Car(toon): Minisea Super Taxi. 2D Cartoon Rig on After Effect. Designed by Johanes Djogan.
inuseagy.com
Rides Scooter
http://www.inuseagy.com/2015/07/rides-scooter.html
Posted by : Inu Seagy. Kamis, 30 Juli 2015. This artwork dedicated to my childhood friend. He asked me to draw him self rides scooter. 3D Generalist Reel 2015. A 3d Car(toon): Minisea Super Taxi. 2D Cartoon Rig on After Effect. Designed by Johanes Djogan.
inuseagy.com
3D Generalist Reel 2015
http://www.inuseagy.com/2015/07/3d-generalist-reel-2015.html
3D Generalist Reel 2015. 3D Generalist Reel 2015. Posted by : Inu Seagy. Minggu, 12 Juli 2015. Here's compilation of 3D animation and composition artworks from 2012 - 2015. 3D Generalist Reel 2015. A 3d Car(toon): Minisea Super Taxi. 2D Cartoon Rig on After Effect. Designed by Johanes Djogan.
inuseagy.com
Sparko Render Test
http://www.inuseagy.com/2013/01/sparko-render-test.html
Posted by : Inu Seagy. Sabtu, 26 Januari 2013. One Response so far. 10 Maret 2014 17.49. Saia tunggu filmnya :). A 3d Car(toon): Minisea Super Taxi. 2D Cartoon Rig on After Effect. Designed by Johanes Djogan.
inuseagy.com
Kwik vs Jet (Fan art)
http://www.inuseagy.com/2013/12/kwik-vs-jet-fan-art.html
Kwik vs Jet (Fan art). Kwik vs Jet (Fan art). Posted by : Inu Seagy. Sabtu, 28 Desember 2013. Kwik" is a mascot of celullar provider in Indonesia. I like those design and decide to make an experiment short clip about him. Check it out! Motion Graphic Reel 2013. Kwik vs Jet (Fan art). A 3d Car(toon): Minisea Super Taxi. 2D Cartoon Rig on After Effect. Designed by Johanes Djogan.
inuseagy.com
Tutorial: IK FK Blending Arm Rig
http://www.inuseagy.com/2012/07/tutorial-ik-fk-blending-arm-rig.html
Tutorial: IK FK Blending Arm Rig. Tutorial: IK FK Blending Arm Rig. Posted by : Inu Seagy. Kamis, 12 Juli 2012. Prepare some layers for bones (bone FK, IK and normal bone which be skined - we call this as 'skin bone'). This layer grouping can help us later in making 'orientation constraint' to 'skin bone'. Just build arm bone! Make sure to make the joint between 2 arm is crooked little bit.). Copy the Skin Bone into 'FK Bone' (Blue) and 'IK Bone' (Red). Align it to 'Skin Bone'. Try to move the IK! So the...
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