proyectotuqueque.blogspot.com
proyecto tuqueque: Anamorphic Filming | Película Anamórfica
http://proyectotuqueque.blogspot.com/2009/01/anamorphic-filming-pelcula-anamrfica.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Friday, January 9, 2009. Anamorphic Filming Película Anamórfica. This past weeks have been productive again. Not too much or in the usual way like modeling or applying materials to some scene for the project or something like that, but i've started some of the experiments i had planned and so far results overpassed my expectations. Among the movies i recommend to apreciate the look of anamorphic filming there is:. For those who ...
proyectotuqueque.blogspot.com
proyecto tuqueque: Blender Material Preview Scenes!
http://proyectotuqueque.blogspot.com/2008/12/blender-material-preview-scenes.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Thursday, December 4, 2008. Blender Material Preview Scenes! After a lot of time i could get out from the huge load of work i had to write here. it's 4:00am but what the heck! Actually, i've been "free" of work since just a little more than a week, but i have dedicated 200% of the time to finish my other project known as "Blender Material Preview Scenes". Http:/ blenderartists.org/forum/showthread.php? Sólo quería postear la not...
proyectotuqueque.blogspot.com
proyecto tuqueque: Quad Modeling | Modelado con Quads
http://proyectotuqueque.blogspot.com/2008/09/quad-modeling-modelado-con-quads.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Saturday, September 13, 2008. Quad Modeling Modelado con Quads. This post is not dedicated to specific project progress, even so, this is a post i find very useful for those who are starting in the world of character modeling or any organic object. This video shows at the same time, the two situations we have to manage in a quad modeling process, the moment when we have to join or split "rows" of polygons. We will see the pr...
proyectotuqueque.blogspot.com
proyecto tuqueque: December 2008
http://proyectotuqueque.blogspot.com/2008_12_01_archive.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Thursday, December 4, 2008. Blender Material Preview Scenes! After a lot of time i could get out from the huge load of work i had to write here. it's 4:00am but what the heck! Actually, i've been "free" of work since just a little more than a week, but i have dedicated 200% of the time to finish my other project known as "Blender Material Preview Scenes". Http:/ blenderartists.org/forum/showthread.php? Sólo quería postear la not...
proyectotuqueque.blogspot.com
proyecto tuqueque: Modeling update | Noticias del modelado
http://proyectotuqueque.blogspot.com/2008/09/modeling-update-noticias-del-modelado.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Saturday, September 20, 2008. Modeling update Noticias del modelado. This days i'm really busy with work stuff so is little the time i've put into proyecto tuqueque. But the good news is that i've noticed that modeling work is a little more evolved than i thought. This short requires various scenes:. Now i have to finish the other group of scenes, which are:. An example of that is how i created the wooden fence surrounding the h...
richardprins.com
Blender | Xenophilious
http://richardprins.com/blender3d
Graphs & Maps. Is an open source 3D content creation application maintained by the Blender Foundation. The software is available for several platforms, including Windows, Mac, and Linux. It is used to create 3D artwork such as rendered CG images or animations. All stages of art production are supported: from initial modeling to animating to sequencing/compositing of the final video. For scripts, which can be used to extend functionality, integrate game logic/events, or provide automation. Your email addr...
jaydez-tech.blogspot.com
JayDez Tech: August 2010
http://jaydez-tech.blogspot.com/2010_08_01_archive.html
Living life with technology. Wednesday, August 25, 2010. If you're new to blender, still developing your skills or even are an expert at it the Blenderartists Weekend Challenge. Is a great way to hone your skills. I usually check back there every week or two to see what the theme of the contests is and if I like it and have the time then I'll enter. You can read up on the rules here. And then you can start designing! My final result was what you see below:. 1 comments. Share something! Blenderstorm is es...
proyectotuqueque.blogspot.com
proyecto tuqueque: September 2008
http://proyectotuqueque.blogspot.com/2008_09_01_archive.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Saturday, September 20, 2008. Modeling update Noticias del modelado. This days i'm really busy with work stuff so is little the time i've put into proyecto tuqueque. But the good news is that i've noticed that modeling work is a little more evolved than i thought. This short requires various scenes:. Now i have to finish the other group of scenes, which are:. An example of that is how i created the wooden fence surrounding the h...
proyectotuqueque.blogspot.com
proyecto tuqueque: Happy new year! | ¡Feliz año nuevo!
http://proyectotuqueque.blogspot.com/2009/01/happy-new-year-feliz-ao-nuevo.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Thursday, January 1, 2009. 161;Feliz año nuevo! My best wishes for everyone! For a productive and prosperous 2009. With enough work, dedication and overnight stayings, this will be proyecto tuqueque's year too. Energies to keep the labor are the same and progress continues. Soon new posts about the progress. Cheers and again, happy 2009. 161;Mis mejores deseos para todos! Que este 2009 sea un año productivo y próspero.
proyectotuqueque.blogspot.com
proyecto tuqueque: Let's get started | Comencemos
http://proyectotuqueque.blogspot.com/2008/09/lets-get-started-comencemos.html
En- A 3d animated short project. es- Un proyecto de cortometraje animado 3d. Saturday, September 6, 2008. Let's get started Comencemos. Finally i can start writing about actual production work, i think i explained the main plan and is time to start throwing some interest here. Another aspect of the production plan i didn't mention is the way i will split all the 3d process, to briefly explain it i'll juts say it will be split like this:. Testing phase (particles, GI.). Special effects phase (compositing).