krazypengwin.com
Krazy Pengwin Games
http://www.krazypengwin.com/files/tag-business.php
New Name, New Direction. Wednesday, 21 May, 2014. After a small hiatus, we are now back up and running. Those more astute of you, will have noticed the new banner and the new name of the company. We are no longer Krazy Pengwin Games, we are now known as Krazy Pengwin. This is to reflect the new direction the business is taking. It appears that we are producing more applications, rather than games, so in line with that, we have dropped the Games part of the name. Friday, 27 September, 2013. Well, I just w...
blog.htbaa.com
Maximus has been taken down | Htbaa blogs?
http://blog.htbaa.com/news/maximus-has-been-taken-down
Maximus has been taken down. Maximus has been taken down. As of today Maximus. The BlitzMax Module Manager, has been taken down. I’ve blogged. About this some time ago and today I’ve decided it was finally time to go through with it. The website now redirects to the GitHub organization. That hosts the code for the client and the website. These will still be available online of course. So what does this mean for Maximus and BlitzMax. File for manual installation on Ubuntu. Developing Maximus and providing...
quietbloke.com
Invasion « QuietBloke Productions
http://www.quietbloke.com/game-listings/invasion
Game Developer. We get there eventually. Skip to primary content. Skip to secondary content. I have written Space Invaders before a long time ago and in a different language. It is a classic and I have a lot of memories playing this. It took a bit more time than I wanted to spend on a game but I wanted to do it justice. A few things missing which I may revisit in the future but overall I’m pleased. Found ) { moverow ; if (moverow 5 ) { moverow = 0; movecol ; if ( movecol 10 ) movecol = 0; } if (! Undefin...
paradeofrain.com
Links – Parade of Rain
http://www.paradeofrain.com/category/game-development
One Man Left Studios. May 16, 2016. Testing, Testing, Testing, 1,2,3…. May 3, 2016. The little details…. February 12, 2016. Player Preference for Role Selection. February 10, 2016. February 9, 2016. August 2, 2010. It’s been a while since they’ve played and when they came back it was like riding a bicycle and they instantly got into the flow of the game. Could be a possibility to appease the hardcore users. I feel like just about anyone that has any semblance of what goes on in the indie world is at leas...
paradeofrain.com
Project Management – Parade of Rain
http://www.paradeofrain.com/category/project-management
One Man Left Studios. May 16, 2016. Testing, Testing, Testing, 1,2,3…. May 3, 2016. The little details…. February 12, 2016. Player Preference for Role Selection. February 10, 2016. February 9, 2016. So* Much Science Has Been Done…. April 22, 2011. As we’ve announced on the OML site, our new game has a name: Outwitters. The art pipeline process for characters has become:. Run a photoshop script to process all PSD files to convert layers into separate pngs in set folders. Open Character editor, and if it&#...
quietbloke.com
Simple Platformer « QuietBloke Productions
http://www.quietbloke.com/game-listings/simple-platformer
Game Developer. We get there eventually. Skip to primary content. Skip to secondary content. An example of using the Game Engine to create a simple platformer. This version of the engine is made to look like the original gameboy. The game currently implements a player being able jump about a scrolling level. Movement is now done by tilting if the device supports it. Could be a good start for a full blown game? Basic Game /pre style! Will not be published. You may use these. Notify me of new posts by email.
quietbloke.com
8bit Flappy « QuietBloke Productions
http://www.quietbloke.com/game-listings/8bit-flappy
Game Developer. We get there eventually. Skip to primary content. Skip to secondary content. You have no doubt heard of the game that has appeared, went ballistic then disappeared. Well… I never really played the game but I did think it was a nice simple idea I could implement as an 8 bit game listing style. Here it is. Infuriating as it is. The game starts with a nod to the old 8 bit computers of my youth. Its slow but it makes me chuckle and that’s all that matters 😛. Will not be published. Notify me ...
quietbloke.com
Gimmie Friction Baby « QuietBloke Productions
http://www.quietbloke.com/game-listings/gimmie-friction-baby
Game Developer. We get there eventually. Skip to primary content. Skip to secondary content. Quiet a few years ago there was a game that caught my attention. It’s called GimmieFrictionBaby. The game has just one control and that is a fire button. Its not fast paced but strangely addictive. Search for the name and you will find the original. This is my simple copy. And if you don’t enjoy then take the code and make it enjoyable. Function ) updateFunction = function(){}; if ( typeof(drawFunction)!
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