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Code, the Universe and everything...

Code, the Universe and everything…. I am a huge fan of the Advent of Code. Before I could start solving the problems I needed to setup my dev environment and figure out how to build and run programs written in OCaml. I used Visual Studio Code. As my editor because I was sure it would have an extension for OCaml (I used OCaml and Reason IDE. To build my programs I ended up using. Although probably it was an overkill – I never had more than one file to compile and used at most one additional library (.

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Code, the Universe and everything... | blog.3d-logic.com Reviews
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Code, the Universe and everything…. I am a huge fan of the Advent of Code. Before I could start solving the problems I needed to setup my dev environment and figure out how to build and run programs written in OCaml. I used Visual Studio Code. As my editor because I was sure it would have an extension for OCaml (I used OCaml and Reason IDE. To build my programs I ended up using. Although probably it was an overkill – I never had more than one file to compile and used at most one additional library (.
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1 leave a comment
2 uncategorized
3 hello ocaml
4 preparing development environment
5 ocamlbuild
6 common errors
7 types of functions
8 syntax error
9 missing
10 after variable declaration
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leave a comment,uncategorized,hello ocaml,preparing development environment,ocamlbuild,common errors,types of functions,syntax error,missing,after variable declaration,using,instead of,match,unbound value,similarly to,wtf errors,sqrt,function to the,float
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Code, the Universe and everything... | blog.3d-logic.com Reviews

https://blog.3d-logic.com

Code, the Universe and everything…. I am a huge fan of the Advent of Code. Before I could start solving the problems I needed to setup my dev environment and figure out how to build and run programs written in OCaml. I used Visual Studio Code. As my editor because I was sure it would have an extension for OCaml (I used OCaml and Reason IDE. To build my programs I ended up using. Although probably it was an overkill – I never had more than one file to compile and used at most one additional library (.

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blog.3d-logic.com blog.3d-logic.com
1

Support for Store Functions (TVFs and Stored Procs) in Code First (Entity Framework 6.1) | Code, the Universe and everything...

https://blog.3d-logic.com/2014/04/09/support-for-store-functions-tvfs-and-stored-procs-in-entity-framework-6-1

Code, the Universe and everything…. Support for Store Functions (TVFs and Stored Procs) in Code First (Entity Framework 6.1). See what’s new in Beta here. So, probably the question you have is:. How do I do that? Object which contains all the information about the model. In Code First the model is being built from the code when the application starts. Types are discovered using reflection and are configured with fluent API in the. Method, attributes and/or conventions. The model is then loaded to the.

2

Arduino and the TM1637 4-digit seven-segment display | Code, the Universe and everything...

https://blog.3d-logic.com/2015/01/21/arduino-and-the-tm1637-4-digit-seven-segment-display

Code, the Universe and everything…. Arduino and the TM1637 4-digit seven-segment display. Replaced the Nokia LCD display with the TM1637 display and updated the code accordingly and ended up with a TM1637 clock:. Let’s get started from taking a closer look at the TM1637 display. The TM1637 display has four pins. Pin the TM1638 board had so separating commands and arguments works differently. A start signal needs to be sent before sending a command to the display. Once the command has been sent a ...Void ...

3

Using a TM1638 based board with Arduino | Code, the Universe and everything...

https://blog.3d-logic.com/2015/01/10/using-a-tm1638-based-board-with-arduino

Code, the Universe and everything…. Using a TM1638 based board with Arduino. At long last I set out to work on one of my Arduino projects when I realized that I didn’t have any 4-digit 7 segment LED display at home. Since it was quite important part of the project I went to ebay and started looking for something when I found this:. Which turned out to be the most helpful and allowed me to start experimenting. Pin can be both. Pin is used when sending data to the board you set the. Then you set the. The d...

4

C++ Async Development (not only for) for C# Developers Part IV: Exception handling | Code, the Universe and everything...

https://blog.3d-logic.com/2015/03/03/c-async-development-not-only-for-for-c-developers-part-iv-exception-handling

Code, the Universe and everything…. C Async Development (not only for) for C# Developers Part IV: Exception handling. Pplx: task from result() .then([]() { throw std: exception(test exception); } ).get();. The “for C# Developers” part – Note that in the .NET Framework 4. S would terminate the application. It was later changed in .NET Framework 4.5 where. You might think that the way to handle this exception is just to wrap this call in a. Block This would work if you blocked (e.g. used. Using a continuat...

5

cpprestsdk | Code, the Universe and everything...

https://blog.3d-logic.com/category/cpprestsdk

Code, the Universe and everything…. C Async Development (not only for) for C# Developers Part V: Cancellation. In the previous part of the C Async Development (not only for) for C# Developers. We looked at exception handling in the C Rest SDK/Casablanca. Today we will take look at cancellation. However, because in C Rest SDK cancellation and exceptions have a lot in common I recommend reading the post about exception handling (if you have not already read it) before looking at cancellation. Ctsget token(...

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Code, the Universe and everything...

Code, the Universe and everything…. I am a huge fan of the Advent of Code. Before I could start solving the problems I needed to setup my dev environment and figure out how to build and run programs written in OCaml. I used Visual Studio Code. As my editor because I was sure it would have an extension for OCaml (I used OCaml and Reason IDE. To build my programs I ended up using. Although probably it was an overkill – I never had more than one file to compile and used at most one additional library (.

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