hello-mynameisadam.blogspot.com
hellomynameisadam: October 2011
http://hello-mynameisadam.blogspot.com/2011_10_01_archive.html
Wednesday, 5 October 2011. This blog is no more. Hello there, so my blog will no longer be updated here any more. Its been good, but it's time to let go! My new blog is here:. It will be updated more regularly than this, and it looks better too. Goodbye blogger, it's been good. Subscribe to: Posts (Atom). This blog is no more. View my complete profile.
iamgreen.co.uk
*iamgreen
http://iamgreen.co.uk/post/123649305515
Lost in the mind of arran green. Reblogged this from collisionlatch. Reblogged this from adam-brandon. Reblogged this from altocontraste. Reblogged this from indiscordium. Reblogged this from nsbl. Reblogged this from astraeustwo. Reblogged this from enochian-technology. Reblogged this from scatteredintellect. Reblogged this from astraeustwo. Reblogged this from nsbl. Reblogged this from astraeustwo. Reblogged this from indiscordium. Reblogged this from enigmaticsparrow. Reblogged this from altocontraste.
adam-brandon.com
Playstation — Adam Brandon
http://adam-brandon.com/playstation
Style frames for the Playstation 2011 E3 Brand Trailer. Our 'Glass Shapes' concept was later used in the main Playstation branding, as well as the packaging and promotion for the PS Vita. Made at The Mill. Role: Design, 3D.
adam-brandon.com
BT — Adam Brandon
http://adam-brandon.com/bttv
In 2013 we were asked to develop a top-down redesign of BT's on air Identity. This was previously known as BT vision, however it was to be re-aligned with the main BT identity and would now incorporate the BT Orb. Finally, we worked on a complete design overhaul of the UI, creating a new, darker, slicker look to tie in with the rest of the identity. Role: Design, Art Direction, UI.
adam-brandon.com
CCTV9 — Adam Brandon
http://adam-brandon.com/cctv9
Styleframes for a TV channel identity that unfortunately went away. We transition through various states of their cubic logo device to demonstrate the various documentary programming, before settling on the final logo. Role: Design, Art Direction, 3D.
adam-brandon.com
Infinite Horizon — Adam Brandon
http://adam-brandon.com/infinite-horizon
Title design and 3D modelling for Weareseventeen's short film, 'Infinite Horizon'. The ISS cupola, which I modelled and textured:. Type treatment explorations, ranging from sensible and subtle, all the way to 1970's sci-fi influences. Eventually we went for a slight variation on the first option shown below. Role: Title Design, some modelling and texturing.
adam-brandon.com
Hudson Mohawke - Warriors — Adam Brandon
http://adam-brandon.com/hudson-mohawke-warriors
Type treatments for Hudson Mohawke's. The beautiful script type was created by the hugely talented Charles Bigeast. Original type frames rejected by client (before they mentioned there was a brand typeface. Oops).
adam-brandon.com
Spark — Adam Brandon
http://adam-brandon.com/spark
Design and Art Direction for Spark. The Telegraph Group came to us to create the entire brand look for their new creative commercial arm - 'Spark'. The primary focus was a launch film, which represents the core ethos of Spark - creativity and data coming together to create something amazing. We created the launch film at Weareseventeen, with some python and houdini madness courtesy of frequent collaborators Dan Fitzgerald. With the amazing sound crafted by Zelig Sound.
adam-brandon.com
All4 — Adam Brandon
http://adam-brandon.com/all4
Design and Art Direction for All4. After a competitive pitch process, we were invited to develop and create the entire on-screen identity for All4, Channel 4's all new on-demand service, and the successor to 4OD. Over the course of the year, in collaboration with 4Creative. We developed the entire brand look, including over 20 idents, user interfaces, and promo packaging. Role: Design, Art Direction, Compositing, UI/App Art Direction.
adam-brandon.com
Miscellaneous Styleframes — Adam Brandon
http://adam-brandon.com/miscellaneous-styleframes
A selection of styleframes for various projects over the years, a mixture of commercial and personal work, projects that didn't go anywhere, and extra bits of work that have no other home.