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Adam Harte Blog | Random things about stuff

December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. Http:/ labs.adamharte.com/planets/. December 11, 2012.

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Adam Harte Blog | Random things about stuff | blog.adamharte.com Reviews
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December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. Http:/ labs.adamharte.com/planets/. December 11, 2012.
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Adam Harte Blog | Random things about stuff | blog.adamharte.com Reviews

https://blog.adamharte.com

December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. Http:/ labs.adamharte.com/planets/. December 11, 2012.

INTERNAL PAGES

blog.adamharte.com blog.adamharte.com
1

website | Adam Harte Blog

http://blog.adamharte.com/tag/website

Thinking about moving my website away from Flash. April 30, 2012. I am still quite proud of my personal portfolio website. For the past few years I have been thinking more and more of myself and my skills as wider than just one platform. My best skills are not necessarily in Flash, but in the development of digital media. Whether that be websites, desktop software, mobile, or games. It doesn’t matter what tools I am using, it’s about creating cool or interesting stuff that works. Random things about stuff.

2

Game development | Adam Harte Blog

http://blog.adamharte.com/category/game-development

Category Archives: Game development. December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. The game is bei...

3

post-mortom | Adam Harte Blog

http://blog.adamharte.com/tag/post-mortom

September 10, 2012. I have just posted my post mortom for my Ludum Dare 24. On the compo blog. Check it out to see how I thought it went. Random things about stuff. Find out more about me on the about. Page Or check out some of my work on my portfolio. Proudly powered by WordPress.

4

generative | Adam Harte Blog

http://blog.adamharte.com/tag/generative

December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. Http:/ labs.adamharte.com/planets/. December 11, 2012.

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Adam Harte Blog | Random things about stuff

December 16, 2012. Lately I have been spending time on my Meteor Loop concept game. A big part of what I have been doing is the procedurally generated backgrounds. I really like what I have come up with, and some of the screenshots look great. The actual game is in no state to show at the moment, but I really wanted to show how the background is coming along. So I decided to split it out into a stand alone project, so you can see it. Take a look here:. Http:/ labs.adamharte.com/planets/. December 11, 2012.

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