malkinslittlecreaturesblog.blogspot.com
Malkin's Little Creatures Blog: Contact
http://malkinslittlecreaturesblog.blogspot.com/p/blog-page.html
Malkin's Little Creatures Blog. Subscribe to: Posts (Atom). CCSF 2016 Blog Carnival: Day 7. Why is Creatures so appealing to me? Today’s writing prompt marks the end of the CCSF 2016 Blog Carnival, and it’s the perfect topic to end on! CCSF Blog Carnival 7: Community. I just realized that this is my 50th blog post! It doesn't change today's post any, it's just a neat milestone. Today's prompt was basically why do like th. CCSF Blog Carnival: Day 7. Why do you like Creatures? Heck Yeah, Creatures! All rig...
malkinslittlecreaturesblog.blogspot.com
Malkin's Little Creatures Blog: Free Art Source - OpenGameArt.org!
http://malkinslittlecreaturesblog.blogspot.com/2015/08/free-art-source-opengameartorg.html
Malkin's Little Creatures Blog. Friday, 7 August 2015. Free Art Source - OpenGameArt.org! Is a website with the purpose of providing "a solid (and hopefully ever-expanding) variety of high quality, freely licensed art, so that free/open source game developers can use it in their games.". It has several different kinds of art available on the site - 2D art (including pixel-style art), 3D art, concept art, textures, music, sound effects, and documents such as tutorials. Tag for potential critter sprites.
malkinslittlecreaturesblog.blogspot.com
Malkin's Little Creatures Blog: Copyright
http://malkinslittlecreaturesblog.blogspot.com/p/copyright.html
Malkin's Little Creatures Blog. Posts from The Conversation. Are licensed under a Creative Commons Attribution No Derivatives. License, so that I can republish their articles for free, online or in print, in accordance with their guidelines. Subscribe to: Posts (Atom). CCSF 2016 Blog Carnival: Day 7. Why is Creatures so appealing to me? Today’s writing prompt marks the end of the CCSF 2016 Blog Carnival, and it’s the perfect topic to end on! CCSF Blog Carnival 7: Community. CCSF Blog Carnival: Day 7.
naturingnurturing.blogspot.com
Naturing :: Nurturing: I guess I should start releasing things...
http://naturingnurturing.blogspot.com/2011/11/i-guess-i-should-start-releasing-things.html
A Creatures blog about everything from raising norns traditionally to tinkering with their brains to changing the world they live in. Saturday, November 5, 2011. I guess I should start releasing things. If you follow this blog, you're probably well. Aware that I tend to develop a more than I release. A lot more. But I guess the best way of getting things tested is to just release it. I've found that people are much quicker to tell you if something they expect. To work flawlessly does not. Once injected, ...
malkinslittlecreaturesblog.blogspot.com
Malkin's Little Creatures Blog: June 2015
http://malkinslittlecreaturesblog.blogspot.com/2015_06_01_archive.html
Malkin's Little Creatures Blog. Monday, 22 June 2015. Getting Your C3/DS CAOS Language Guide. How to get a full listing of the CAOS commands acceptable to your C3/DS engine. If you don't have access to the CAOS Tool, there is still a way to get documentation about all of the CAOS commands you need to start developing. This file acts as a dictionary of all the CAOS commands that are being used in your game, and is very useful when developing. Open up the CAOS command line in-game CTRL SHIFT C. If you're o...
malkinslittlecreaturesblog.blogspot.com
Malkin's Little Creatures Blog: July 2015
http://malkinslittlecreaturesblog.blogspot.com/2015_07_01_archive.html
Malkin's Little Creatures Blog. Thursday, 9 July 2015. How to Convert a C1 SPR File to a C3/DS C16 File. How to convert a C1 SPR file to a C3/DS C16 file, using The One Stop Sprite Workshop and Jagent. Get The One Stop Sprite Workshop. Applies, but with other sprites, it’s a good idea to get the permission of the original COBbler. Saturday, 4 July 2015. Moving Items Into Your World With TMVT. A short tutorial on how to move new agents into your world by checking their location first with TMVT. To find a ...
thenornnebula.blogspot.com
The Norn Nebula: About
https://thenornnebula.blogspot.com/p/about.html
On 25/06/2016, over five years since it was launched as a blog, Docking Station Galaxy was officially renamed The Norn Nebula. These days, I only tend to update The Norn Nebula occasionally. However, I still continue to maintain the website, including revamps and updating links whenever necessary. Be reassured that The Norn Nebula will always be available to visit! 2008 saw the release of my first genetic breed, the Pink Strawberry Norns, and I have continued to create content for the games (often betwee...
thenornnebula.blogspot.com
The Norn Nebula: Happy 20th Anniversary Creatures!
https://thenornnebula.blogspot.com/2016/11/happy-20th-anniversary-creatures.html
Friday, 11 November 2016. Happy 20th Anniversary Creatures! As many of you may (or may not) know, today officially marks twenty years since the release of the original Creatures game on PC. The first entry in the creatures series, it is considered by a lot of people to be the "perfect" Creatures game, and also helped introduce us to the loveable norns that we still all love to this day! 11 November 2016 at 08:46. I hope to see some more from you, C-Rex! There were also the Christmas Eve wolfling runs I h...
thenornnebula.blogspot.com
The Norn Nebula: What is Happening with Creatures Family, Spil Games?
https://thenornnebula.blogspot.com/2016/11/what-is-happening-with-creatures-family.html
Sunday, 13 November 2016. What is Happening with Creatures Family, Spil Games? I normally try and avoid ranting on The Norn Nebula, but I think some things have to be said! The game is said to have a 2017 release, so why haven't we been given any form of update regarding its status. If Spil Games are keeping Creatures Family on the backburner, it would have been nice if they would at least give us some sort of statement. 13 November 2016 at 16:19. 13 November 2016 at 16:42. I personally didnt feel that C...