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David Neville: The DigiBahn Project: Download Game Prototype
http://digibahn.blogspot.com/2011/04/download-game-prototype.html
Wednesday, April 20, 2011. CATL) and Teaching and Learning Technologies. Future work on the project will be supported through the CATL Scholars Program. The 3D game prototype is the next evolution of an interactive fiction. IF) game that was developed to teach students how to navigate a German train station (available for download here. The 3D game prototype and instructional materials have been developed with open source. Or Mass Effect 2. The game can be downloaded as a compressed .zip file. Which can ...
digibahn.blogspot.com
David Neville: The DigiBahn Project: March 2014
http://digibahn.blogspot.com/2014_03_01_archive.html
Monday, March 31, 2014. Article Published in ReCALL. It's been a long haul, but finally - after several years of design, development, assessment, and evaluation - the experiment results have been published in the ReCALL Journal. If you are interested and want to read more, you can download a PDF of the paper. Links to this post. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. I Have an Idea for a Game.
digibahn.blogspot.com
David Neville: The DigiBahn Project: April 2015
http://digibahn.blogspot.com/2015_04_01_archive.html
No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. Tags, Layers and Scene Constants Generator in Unity. I Have an Idea for a Game. 11th International Conference on Informatics in Control, Automation and Robotics – ICINCO 2014. GAMEFUL: a secret HQ for worldchanging game developers. Living room renders with Cycles: AO Settings. The Time Has Come. DR – l...
digibahn.blogspot.com
David Neville: The DigiBahn Project: March 2013
http://digibahn.blogspot.com/2013_03_01_archive.html
Monday, March 25, 2013. Summer Plans: Getting Back to Basics. Spring break is upon us, which means that the semester will be coming to an end rather quickly. It also means that I will need to think of something to do during the summer. I will be working with an undergraduate student on her SURE. Project, but I also need to think of something for my own projects as well. I'm thinking that perhaps its a good idea to revisit programming and modeling basics and build from there. On the topic, so I will event...
digibahn.blogspot.com
David Neville: The DigiBahn Project: Article Published in ReCALL
http://digibahn.blogspot.com/2014/03/article-published-in-recall.html
Monday, March 31, 2014. Article Published in ReCALL. It's been a long haul, but finally - after several years of design, development, assessment, and evaluation - the experiment results have been published in the ReCALL Journal. If you are interested and want to read more, you can download a PDF of the paper. July 12, 2014 at 1:01 AM. This comment has been removed by a blog administrator. September 14, 2015 at 12:17 PM. Hi I tried to downloda the pdf but it wouldnt let me. September 14, 2015 at 12:27 PM.
digibahn.blogspot.com
David Neville: The DigiBahn Project: August 2013
http://digibahn.blogspot.com/2013_08_01_archive.html
Monday, August 19, 2013. Gone Home: A Model for SLA Games? A few months ago I became interested in Gone Home. A first-person story exploration video game, on the Game Profiles. The idea of a game that does not involve shooting and killing intrigued me. There's not even any non-player characters. NPCs) to interact with. Rather, the game only involves careful investigation of (a rather small) game world and the unfolding of narrative embedded within this space:. I'm looking forward to downloading. This mor...
digibahn.blogspot.com
David Neville: The DigiBahn Project: 3 AM Game Ideas
http://digibahn.blogspot.com/2013/08/3-am-game-ideas.html
Thursday, August 15, 2013. 3 AM Game Ideas. What do you do at 3 AM when you have a bad case of insomnia and can't sleep? Well, what I usually do is think about things that need getting done, how to move projects forward, and ideas for articles. Sometimes I will think about aikido. This morning, however, it was the video game. Here's some ideas for the next game prototype that I have been throwing around in my head:. Most video games have a persuasive and engaging backstory. That a player would experience...
digibahn.blogspot.com
David Neville: The DigiBahn Project: June 2012
http://digibahn.blogspot.com/2012_06_01_archive.html
Tuesday, June 12, 2012. Presentation at CALICO 2012. I have been working in the office this morning, getting travel itineraries and other things ready for my upcoming trip to CALICO 2012. Where I will be presenting a paper. There on the results of my experiment using the 3D game I developed to teach German. In any case, it should be a lot of fun and interesting. I will post more information about the conference and the paper's reception when I get back. Links to this post. Tuesday, June 5, 2012. With sma...
digibahn.blogspot.com
David Neville: The DigiBahn Project: June 2013
http://digibahn.blogspot.com/2013_06_01_archive.html
Monday, June 24, 2013. Fun with Error Messages. I have a few projects on the plate this summer: (1) getting my tenure portfolio together, which needs to be submitted on 15 September; (2) creating more grammar videos for the Elon German Studies YouTube channel. Which now how 304 subscribers and has been viewed over 15,000 times in about 5 months; (3) work with my Lumen Scholar. And get her ready for site visits in Germany this fall; and (4) get back into 3D game development. Links to this post. Tags, Laye...
digibahn.blogspot.com
David Neville: The DigiBahn Project: Gone Home: A Model for SLA Games?
http://digibahn.blogspot.com/2013/08/gone-home-model-for-sla-games.html
Monday, August 19, 2013. Gone Home: A Model for SLA Games? A few months ago I became interested in Gone Home. A first-person story exploration video game, on the Game Profiles. The idea of a game that does not involve shooting and killing intrigued me. There's not even any non-player characters. NPCs) to interact with. Rather, the game only involves careful investigation of (a rather small) game world and the unfolding of narrative embedded within this space:. I'm looking forward to downloading. Living r...
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