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Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Unity’s NavM...

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Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Unity’s NavM...
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AlmostLogical Blog | blog.almostlogical.com Reviews

https://blog.almostlogical.com

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Unity’s NavM...

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1

NavMesh | AlmostLogical.com

http://blog.almostlogical.com/tag/navmesh

Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Up until recently in Dyscourse. We had been using a pathfinding solution called “A* Pathfinding Project”. While it was a pretty impressive tool we weren’t happy with performance and some of it’s complexity. So I decided to give Unity’s built-in NavMesh. Simply put this script into an ‘Editor’ folder and add a new Tag into your project called: “TempNavMeshItemDestroyable”. 8217; Everything happens automatically.

2

Uncategorized | AlmostLogical.com

http://blog.almostlogical.com/category/uncategorized

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. AlmostLogical by Devin Reimer. Theme Design by Calin Reimer.

3

AlmostLogical Blog - Part 2

http://blog.almostlogical.com/page/2

Unite 2012 Amsterdam Presentation. October 29, 2012 by Devin Reimer. This past August I attended my third Unite. Unity Conference) in Amsterdam. This year I got the opportunity to give a presentation with Alex Schwartz. Our presentation was titled, “Continuously Bootstrapping an Indie Studio by Remaining Agile with Unity”. We got a lot of positive feedback and people really like it. Unity did a wonderful job recorded the session and have put it up on their site. August 16, 2012 by Devin Reimer. This is w...

4

Owlchemy Labs – CTO (Chief Technical Owl) | AlmostLogical.com

http://blog.almostlogical.com/2013/07/08/owlchemy-labs-cto-chief-technical-owl

Owlchemy Labs – CTO (Chief Technical Owl). July 8, 2013 by Devin Reimer. I’m very happy to announce that I am now the CTO (Chief Technical Owl) of Owlchemy Labs. As many may know I’ve been working very closely with Owlchemy Labs over the past couple of years, including the co-creation of Jack Lumber. Over the last few months Alex Schwartz (Owlchemy Labs Founder and CEO) and I decided that because our visions aligned so well that it was time to make our business relationship more formal.

5

Tags, Layers and Scene Constants Generator in Unity | AlmostLogical.com

http://blog.almostlogical.com/2014/03/11/tags-layers-and-scene-constants-generator-in-unity

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. 2 Responses to "Tags, Layers and Scene Constants Generator in Unity". May 4, 2014 at 6:27 AM.

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David Neville: The DigiBahn Project: Download Game Prototype

http://digibahn.blogspot.com/2011/04/download-game-prototype.html

Wednesday, April 20, 2011. CATL) and Teaching and Learning Technologies. Future work on the project will be supported through the CATL Scholars Program. The 3D game prototype is the next evolution of an interactive fiction. IF) game that was developed to teach students how to navigate a German train station (available for download here. The 3D game prototype and instructional materials have been developed with open source. Or Mass Effect 2. The game can be downloaded as a compressed .zip file. Which can ...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: March 2014

http://digibahn.blogspot.com/2014_03_01_archive.html

Monday, March 31, 2014. Article Published in ReCALL. It's been a long haul, but finally - after several years of design, development, assessment, and evaluation - the experiment results have been published in the ReCALL Journal. If you are interested and want to read more, you can download a PDF of the paper. Links to this post. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. I Have an Idea for a Game.

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David Neville: The DigiBahn Project: April 2015

http://digibahn.blogspot.com/2015_04_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Search The DigiBahn Project. Buying a Bunch of Printers. Advocates urge creation of Chamarro-immersion program on Guam. Tags, Layers and Scene Constants Generator in Unity. I Have an Idea for a Game. 11th International Conference on Informatics in Control, Automation and Robotics – ICINCO 2014. GAMEFUL: a secret HQ for worldchanging game developers. Living room renders with Cycles: AO Settings. The Time Has Come. DR – l...

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David Neville: The DigiBahn Project: March 2013

http://digibahn.blogspot.com/2013_03_01_archive.html

Monday, March 25, 2013. Summer Plans: Getting Back to Basics. Spring break is upon us, which means that the semester will be coming to an end rather quickly. It also means that I will need to think of something to do during the summer. I will be working with an undergraduate student on her SURE. Project, but I also need to think of something for my own projects as well. I'm thinking that perhaps its a good idea to revisit programming and modeling basics and build from there. On the topic, so I will event...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: Article Published in ReCALL

http://digibahn.blogspot.com/2014/03/article-published-in-recall.html

Monday, March 31, 2014. Article Published in ReCALL. It's been a long haul, but finally - after several years of design, development, assessment, and evaluation - the experiment results have been published in the ReCALL Journal. If you are interested and want to read more, you can download a PDF of the paper. July 12, 2014 at 1:01 AM. This comment has been removed by a blog administrator. September 14, 2015 at 12:17 PM. Hi I tried to downloda the pdf but it wouldnt let me. September 14, 2015 at 12:27 PM.

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David Neville: The DigiBahn Project: August 2013

http://digibahn.blogspot.com/2013_08_01_archive.html

Monday, August 19, 2013. Gone Home: A Model for SLA Games? A few months ago I became interested in Gone Home. A first-person story exploration video game, on the Game Profiles. The idea of a game that does not involve shooting and killing intrigued me. There's not even any non-player characters. NPCs) to interact with. Rather, the game only involves careful investigation of (a rather small) game world and the unfolding of narrative embedded within this space:. I'm looking forward to downloading. This mor...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: 3 AM Game Ideas

http://digibahn.blogspot.com/2013/08/3-am-game-ideas.html

Thursday, August 15, 2013. 3 AM Game Ideas. What do you do at 3 AM when you have a bad case of insomnia and can't sleep? Well, what I usually do is think about things that need getting done, how to move projects forward, and ideas for articles. Sometimes I will think about aikido. This morning, however, it was the video game. Here's some ideas for the next game prototype that I have been throwing around in my head:. Most video games have a persuasive and engaging backstory. That a player would experience...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: June 2012

http://digibahn.blogspot.com/2012_06_01_archive.html

Tuesday, June 12, 2012. Presentation at CALICO 2012. I have been working in the office this morning, getting travel itineraries and other things ready for my upcoming trip to CALICO 2012. Where I will be presenting a paper. There on the results of my experiment using the 3D game I developed to teach German. In any case, it should be a lot of fun and interesting. I will post more information about the conference and the paper's reception when I get back. Links to this post. Tuesday, June 5, 2012. With sma...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: June 2013

http://digibahn.blogspot.com/2013_06_01_archive.html

Monday, June 24, 2013. Fun with Error Messages. I have a few projects on the plate this summer: (1) getting my tenure portfolio together, which needs to be submitted on 15 September; (2) creating more grammar videos for the Elon German Studies YouTube channel. Which now how 304 subscribers and has been viewed over 15,000 times in about 5 months; (3) work with my Lumen Scholar. And get her ready for site visits in Germany this fall; and (4) get back into 3D game development. Links to this post. Tags, Laye...

digibahn.blogspot.com digibahn.blogspot.com

David Neville: The DigiBahn Project: Gone Home: A Model for SLA Games?

http://digibahn.blogspot.com/2013/08/gone-home-model-for-sla-games.html

Monday, August 19, 2013. Gone Home: A Model for SLA Games? A few months ago I became interested in Gone Home. A first-person story exploration video game, on the Game Profiles. The idea of a game that does not involve shooting and killing intrigued me. There's not even any non-player characters. NPCs) to interact with. Rather, the game only involves careful investigation of (a rather small) game world and the unfolding of narrative embedded within this space:. I'm looking forward to downloading. Living r...

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AlmostLogical Blog

Tags, Layers and Scene Constants Generator in Unity. March 11, 2014 by Devin Reimer. For those that hate manually typing strings for comparing because it’s error prone, lacks auto-complete and is sometimes difficult to change. I’ve updated my previously available tags and layers constants generator to also support scenes! No more hard-coded strings! Remember to put it in a folder called ‘Editor’ in your project. Baking Unity NavMesh with Box Colliders. January 10, 2014 by Devin Reimer. Unity’s NavM...

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