tohitarseclass0.blogspot.com
To Hit Arse Class 0: November 2013
http://tohitarseclass0.blogspot.com/2013_11_01_archive.html
To Hit Arse Class 0. A Blog about my Fitness and Gaming. Thursday, 28 November 2013. This week I weigh 15 stone. This is the 13th Age Dungeon my players have sepnt the last couple of sessions exploring. The map came from the excellent Dysons Delves. Book and can be found on his website here. All the walls are carved like Angkor Wat with similar root, vines and tree things growing across the ceilings and walls. All the doors are badly made out of the odd wood growing along the ceiling and walls. A Flying ...
tohitarseclass0.blogspot.com
To Hit Arse Class 0: Mike Thompson
http://tohitarseclass0.blogspot.com/2015/07/mike-thompson.html
To Hit Arse Class 0. A Blog about my Fitness and Gaming. Thursday, 9 July 2015. This week was my father's funeral. The last couple of weeks have been a bit odd as a result, but I have found out some things about my dad that are really impressive. One of the things I found was the details of the entry exam he would have had to pass to join P Company/ 7 RHA. You can see the fitness requirements here:. Http:/ www.army.mod.uk/artillery/regiments/24671.aspx. Http:/ extreme-stampede.co.uk/. Check out my Store.
tohitarseclass0.blogspot.com
To Hit Arse Class 0: October 2014
http://tohitarseclass0.blogspot.com/2014_10_01_archive.html
To Hit Arse Class 0. A Blog about my Fitness and Gaming. Tuesday, 21 October 2014. The west gate looks like this, but all the dudes are skeletons. More Troy Megadungeon details, this bit specifically inspired by. In the half finished Arena in Cannakale. Has been converted to a loot scoreboard. Adventurers returning from the depths deposit their cash on the table and the total goes up on the scoreboard. The team at the top of the scoreboard is exempt from Adventurers tax. The Sons of Men. Centaur Races ha...
chroniclesoftheknownworld.blogspot.com
Chronicles of The Known World: A Brief Summary of the Game So Far
http://chroniclesoftheknownworld.blogspot.com/2010/03/brief-summary-of-game-so-far.html
Chronicles of The Known World. Real time collaborative fantasy world-building. Thursday, 25 March 2010. A Brief Summary of the Game So Far. We negotiated with the kobold bandits after defeating their leader Irontooth the previous night. We had a brief but difficult fight with owlbears in the wood that hearkened back to games of yore for some of the group. At some point the plan was hatched to buy an inn so we could store our wealth and have a base of operations. This is a decision we have never stopp...
chroniclesoftheknownworld.blogspot.com
Chronicles of The Known World: The Land of Milk and Honey
http://chroniclesoftheknownworld.blogspot.com/2009/02/land-of-milk-and-honey.html
Chronicles of The Known World. Real time collaborative fantasy world-building. Saturday, 28 February 2009. The Land of Milk and Honey. Nestled on the west bank of Lake Windmere and centered around the city that bears its name, The Haemophage Duchy of Ralidor remains a point of light in this world of darkness. Among the great cities of The Known World, Ralidor remains the lone lasting monument men have built to Progress and Enlightenment. For four long centuries. The Striga — or, as the beloved meni...
tohitarseclass0.blogspot.com
To Hit Arse Class 0: Random Ghost Table
http://tohitarseclass0.blogspot.com/2014/11/random-ghost-table.html
To Hit Arse Class 0. A Blog about my Fitness and Gaming. Monday, 3 November 2014. One of these is a ghost. I have decided to use NanoWrimo as an incentive to get the entire dungeon finished! You can watch my progress here:. In the mean time i’m using Gygaxian democracy to make a table of random ghosts for my Troy Megadungeon. I’m looking for 3 sentences for each ghost; Who they were in life, How they died, How they escaped Hades. And a list of cool dead guys from the area. Adrestos, a Trojan charioteer, ...
tohitarseclass0.blogspot.com
To Hit Arse Class 0: July 2013
http://tohitarseclass0.blogspot.com/2013_07_01_archive.html
To Hit Arse Class 0. A Blog about my Fitness and Gaming. Wednesday, 31 July 2013. Running and Shadowrun Returns. I weigh 13st and 9lbs, I have hit my target for the July Diet Bet, Due to 2 larp events and a Trip to Gen Con my goal for August is to finish it no heavier than I am now. Then I will work on losing more weight in September. One of the things that has helped me kick the last few pounds is that I have actually succeeded at starting to run. Thanks to Dave I found. Sometime last year I backed.
kotgl.blogspot.com
The Keep on the Gaming Lands: Making Success Interesting, Part I
http://kotgl.blogspot.com/2014/01/making-success-interesting-part-i.html
The Keep on the Gaming Lands. Wednesday, January 1, 2014. Making Success Interesting, Part I. I had the chance to play Dungeon World over the holiday break. The game went well, even if we did mar it with our typical propensity to turn any RPG into the plot of a Marx brothers movie. In my experience, making failure interesting is fairly easy once you understand why to do it. It doesn't even come into play in some campaign styles. Gives you directions to the cultist's hideout, but you miss the clue that po...
kotgl.blogspot.com
The Keep on the Gaming Lands: February 2010
http://kotgl.blogspot.com/2010_02_01_archive.html
The Keep on the Gaming Lands. Sunday, February 28, 2010. A Tale of Two House Rules. Delta's Target 20 system was nearly flawless for use in combat. I'll use it whenever I play AD&D or OD&D. It kept things moving quickly, especially once I had the player's ACs memorized. In contrast, I didn't bother with the initiative rules. At least, not yet. I think there was a grand total of one spell cast in combat ( bless,. Oddly enough, after years of running iterative initiative having everyone roll each round was...
kotgl.blogspot.com
The Keep on the Gaming Lands: October 2010
http://kotgl.blogspot.com/2010_10_01_archive.html
The Keep on the Gaming Lands. Sunday, October 24, 2010. Originally posted on EN World, but re-posted here since people on that site seemed to like it.). I think you can learn a lot about a game by listening to how people describe it after they play it. It shows you how they interact with, see, and process the game. It did, and the session ended with the characters entered the ruler's audience chamber to find the "wandering tracker" they had harassed standing at his side. Subscribe to: Posts (Atom). The S...
SOCIAL ENGAGEMENT