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BonzaiSoftware | Computer Graphics, Software Development and Games

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. This small demo shows the rendering of the earth using HTML5 and WebGL. The demo uses shaders for per pixel lighting, procedural clouds, atmosphere and a day and night cycle. The high resolution textures are taken from NASAs visible earth gallery. You can move using the WASD keys and change the view by clicking and dragging. Stochastic Order Independent Transparency. After writing the reader I tri...

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BonzaiSoftware | Computer Graphics, Software Development and Games | blog.bonzaisoftware.com Reviews
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Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. This small demo shows the rendering of the earth using HTML5 and WebGL. The demo uses shaders for per pixel lighting, procedural clouds, atmosphere and a day and night cycle. The high resolution textures are taken from NASAs visible earth gallery. You can move using the WASD keys and change the view by clicking and dragging. Stochastic Order Independent Transparency. After writing the reader I tri...
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1 bonzaisoftware
2 primary menu
3 skip to content
4 opengl demos
5 volumetric smoke
6 non photorealistic rendering
7 the garden
8 physx and shadows
9 mandelbrot viewer
10 relief mapping
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BonzaiSoftware | Computer Graphics, Software Development and Games | blog.bonzaisoftware.com Reviews

https://blog.bonzaisoftware.com

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. This small demo shows the rendering of the earth using HTML5 and WebGL. The demo uses shaders for per pixel lighting, procedural clouds, atmosphere and a day and night cycle. The high resolution textures are taken from NASAs visible earth gallery. You can move using the WASD keys and change the view by clicking and dragging. Stochastic Order Independent Transparency. After writing the reader I tri...

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blog.bonzaisoftware.com blog.bonzaisoftware.com
1

Volumetric Smoke | BonzaiSoftware

http://blog.bonzaisoftware.com/gldemos/volumetric-smoke

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. This demos shows volumetric smoke using a particle system, a GLSL sky shader and simple atmospheric scattering using GLSL shaders. Download Volumetric Smoke Demo ( 7MB). Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Computer Graphics, Software Development and Games. Stochastic Order Independent Transparency. OctaCore now available for free!

2

Snow and Ice Landscape Rendering | BonzaiSoftware

http://blog.bonzaisoftware.com/gldemos/snow-and-ice-landscape-rendering

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. Snow and Ice Landscape Rendering. This demo shows snow and ice landscape rendering. It demonstrates various concepts and techniques for rendering landscapes and environments. Snow and Ice Rendering. Procedural Terrain and Textures. Terrain Shadows using Ray Marching. Wind and Thunder Sound Effects. Download Snow and Ice Landscape Rendering Demo( 5MB). Download Paper (in German).

3

Real Time High Dynamic Range Image Based Lighting | BonzaiSoftware

http://blog.bonzaisoftware.com/gldemos/rthdribldf

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. Real Time High Dynamic Range Image Based Lighting. This demo shows real time high dynamic range image based lighting using deferred shading. The demo features three environments: The well known Uffizi evironment from Paul Debevec. A parking lot at the Campus Dieburg (h da), and a synthetic studio environment, modelled and rendered in Blender. Leave a Reply Cancel reply. Required fields are marked *.

4

OpenGL Demos | BonzaiSoftware

http://blog.bonzaisoftware.com/gldemos

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. High Dynamic Range Image Based Lighting using Deferred Shading. This demo shows real time high dynamic range image based lighting using deferred shading. Snow and Ice Landscape Rendering. This demos shows volumetric smoke using a particle system, a GLSL sky shader and simple atmospheric scattering using GLSL shaders. This demo shows my physics playground together with soft shadow mapping. The ...

5

About | BonzaiSoftware

http://blog.bonzaisoftware.com/about

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. Bonzai Software was founded in the summer 2002 in Altheim, Germany. During the last years, BonzaiSoftware.com has become a place for software demonstrations of new technologies in computer graphics and games. Please note that BonzaiSoftware.com is a private project. Business and Contact Info: www.HorschCG.de. Leave a Reply Cancel reply. Your email address will not be published.

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BonzaiSoftware | Computer Graphics, Software Development and Games

Real Time High Dynamic Range Image Based Lighting. Snow and Ice Landscape Rendering. Games & Other Projects. This small demo shows the rendering of the earth using HTML5 and WebGL. The demo uses shaders for per pixel lighting, procedural clouds, atmosphere and a day and night cycle. The high resolution textures are taken from NASAs visible earth gallery. You can move using the WASD keys and change the view by clicking and dragging. Stochastic Order Independent Transparency. After writing the reader I tri...

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