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Brain&Brain: BlogBrain&Brain is David and Brooke Condolora, a Bay Area husband-and-wife game dev team with a deep love for story and quiet adventure.
http://blog.brainandbrain.co/
Brain&Brain is David and Brooke Condolora, a Bay Area husband-and-wife game dev team with a deep love for story and quiet adventure.
http://blog.brainandbrain.co/
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Brain&Brain: Blog | blog.brainandbrain.co Reviews
https://blog.brainandbrain.co
Brain&Brain is David and Brooke Condolora, a Bay Area husband-and-wife game dev team with a deep love for story and quiet adventure.
Brain&Brain: Blog – Not only are we at this very moment showing Burly...
http://blog.brainandbrain.co/post/126432404719/not-only-are-we-at-this-very-moment-showing-burly
Condolora: independent game developers, quiet adventurers. Not only are we at this very moment showing Burly Men at Sea. We’re also excited to announce that we’ll be part of the Indie MEGABOOTH. At PAX Prime in a couple of weeks! The MEGABOOTH, so it’s a huge honor to be part of it again. If you’re at PAX, you can also catch David giving a five-minute peek into our process as part of the “A Day in the Life of a Game Dev: Microtalks” panel (2:00 Friday, Sasquatch Theatre). On Steam Greenlight yet?
Brain&Brain: Blog – State of the Game: Festivals and Finances
http://blog.brainandbrain.co/post/120530150423/state-of-the-game-festivals-and-finances
Condolora: independent game developers, quiet adventurers. State of the Game: Festivals and Finances. We’ve been quiet lately on the Burly Men at Sea. News front, largely due to the madness of submitting to a giant pile of festivals and then travel hacking. Our way around Europe for a couple of weeks. But news there is, and you shall have it! PS Here’s a storyboard sketch from a scene we’re working on:. Burly Men at Sea. Burly Men at Sea.
Brain&Brain: Blog
http://blog.brainandbrain.co/tagged/doggins
Condolora: independent game developers, quiet adventurers. Doggins on the App Store (50% Off! Yesterday marked two years since we released our first game, so we’re celebrating with a sale this week! Is a quiet little point-and-click adventure game about a terrier, time travel, and a villainous monocled squirrel, nominated for the 2014 SXSW Gamer’s Voice Award. Pocket Gamer called it. Ldquo;an impossibly stylish and intuitive point-and-click adventure that tells a charming tale.”. And Burly Men at Sea.
Brain&Brain: Blog – A month ago, we wrote about the status of Burly...
http://blog.brainandbrain.co/post/125173561135/a-month-ago-we-wrote-about-the-status-of-burly
Condolora: independent game developers, quiet adventurers. A month ago, we wrote. About the status of Burly Men at Sea. And how we’ve been scheming ways to stretch the budget. Our solution: make it an adventure. Come September, we’ll be leaving our little island town for a farm outside Portland, Oregon! We’ll be working there as WWOOF. We can’t yet predict what effect our WWOOFing hours will have on the game’s progress, but we still fully intend to release later this year. We’ve jus...Burly Men at Sea.
Brain&Brain: Blog
http://blog.brainandbrain.co/tagged/burly-men-at-sea
Condolora: independent game developers, quiet adventurers. Li’l crab guy for Burly Men at Sea. Three burly men will set out on a gentle adventure with you next month - Kill Screen. Quick share: a Kill Screen writeup about Burly Men at Sea. Featuring our new trailer. And back to work! Burly Men at Sea. Has a release date! September 29, 2016. Please enjoy this shiny new trailer. Consider performing the following actions:. Pre-order at 20% off on the Humble Store. Put on your dance pants. Burly Men at Sea.
TOTAL PAGES IN THIS WEBSITE
19
Brooke Condolora: Blog – The burly men got new hats! Beanies seemed obvious...
http://blog.brookecondolora.com/post/111965398610/the-burly-men-got-new-hats-beanies-seemed-obvious
Brooke Condolora is a traveling illustrator, game developer, and quiet adventurer currently drifting around the continent. The burly men got new hats! Seemed obvious initially, but I kept coming across these caps worn by early 20th century Scandinavian fishermen. The caps were a better character fit, and I needed to do a final (ha) color pass on these guys anyway, so here they are. Reblogged this from brookecondolora.
networking |
http://blog.codeglue.com/tagged/networking
We are Codeglue, a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, PC, smartphones and VR. Posts from others we. Come on buddy, you can do it! Early character concept. www.imaginary-machine.com. Selection screens for all climbable mountains in ‘The Mountaineer’. www.imaginary-machine.com. I wanted a new painting for the wall so decided to make a antique-looking hand-drawn map of NW Faerûn!
madewithunity |
http://blog.codeglue.com/tagged/madewithunity
We are Codeglue, a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, PC, smartphones and VR. Posts from others we. Come on buddy, you can do it! Early character concept. www.imaginary-machine.com. Selection screens for all climbable mountains in ‘The Mountaineer’. www.imaginary-machine.com. I wanted a new painting for the wall so decided to make a antique-looking hand-drawn map of NW Faerûn!
indie game |
http://blog.codeglue.com/tagged/indie-game
We are Codeglue, a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, PC, smartphones and VR. Posts from others we. Come on buddy, you can do it! Early character concept. www.imaginary-machine.com. Selection screens for all climbable mountains in ‘The Mountaineer’. www.imaginary-machine.com. I wanted a new painting for the wall so decided to make a antique-looking hand-drawn map of NW Faerûn!
Antegods Audio Update: Neuro Bass and Berimbau... |
http://blog.codeglue.com/post/153905744196/antegods-audio-update-neuro-bass-and-berimbau
We are Codeglue, a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, PC, smartphones and VR. Posts from others we. Come on buddy, you can do it! Early character concept. www.imaginary-machine.com. Selection screens for all climbable mountains in ‘The Mountaineer’. www.imaginary-machine.com. I wanted a new painting for the wall so decided to make a antique-looking hand-drawn map of NW Faerûn!
gameaudio |
http://blog.codeglue.com/tagged/gameaudio
We are Codeglue, a small independent Dutch game studio that creates games with a focus on pure simple and original gameplay. We develop our games for the latest generation of consoles, PC, smartphones and VR. Posts from others we. Come on buddy, you can do it! Early character concept. www.imaginary-machine.com. Selection screens for all climbable mountains in ‘The Mountaineer’. www.imaginary-machine.com. I wanted a new painting for the wall so decided to make a antique-looking hand-drawn map of NW Faerûn!
Brooke Condolora: Blog – I’ve been absorbed with work on Burly Men at Sea...
http://blog.brookecondolora.com/post/109432055955/ive-been-absorbed-with-work-on-burly-men-at-sea
Brooke Condolora is a traveling illustrator, game developer, and quiet adventurer currently drifting around the continent. I’ve been absorbed with work on Burly Men at Sea. Lately, so I have to remind myself to share it on occasion. Here’s a freshly animated Highland cow, to accompany the chickens. In the game’s fishing village. Reblogged this from brookecondolora.
Brooke Condolora: Burly Men at Sea
http://brookecondolora.com/work/burlymenatsea
Brooke Condolora is a traveling illustrator, game developer, and quiet adventurer currently drifting around the continent. Burly Men at Sea. Folktale Adventure (In Development). Burly Men at Sea. Is the second game developed by my husband and I ( Brain&Brain. 41; Told in the form of a folktale, the story is about a trio of large bearded fellows on a fantastical adventure at sea. The game unfolds through discovery, casting the player as storyteller and wayfinder. Or sign up for the newsletter.
TOTAL LINKS TO THIS WEBSITE
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Brain Mark | Shaping up your future
Real Time Psychological Values. September 14, 2011. Is it fair to say that Sri Krishna is the father of the fields of Transpersonal and Cognitive Psychology? It would be a lot fairer to say that Sri Krishna is the master of all fields of psychology. His answer to Arjuna’s question is one which is a solution to the universal problem of unhappiness and non-fulfillment. All psychology tries to solve this type of problem whatever be the name they call it. Have you ever asked yourself WHO AM I?
Brain的技术笔记 - 前端开发,视觉设计,WordPress,Web技术研究...
解决方法也一样,先确认文件已经上传并且路径配置正确,然后远程登录主机,打开IIS,找到网站,右键属性,打开 HTTP头 ,找到右下角的 MIME类型 ,添加对应的MIME类型即可. Gravity Forms在国外是一款非常流行的收费表单插件,它的强大之处一两句话是概括不完的,要体会这款插件,可以去他的Demo演示站 demo.gravityforms.com. 在应用了WPML或qTranslate的多语言网站上,我们可以选择两款 第四方 插件,使多语言插件分别支持Gravity Forms。 首先来说个简单的 – 免费的Qtranslate。 通过插件 qTranslate support for GravityForms. 其他的自定义文章类型、自定义字段少的网站,我把qTranslate替换成qTranslate-x – 一款后继者在继续开发和维护的qTranslate插件。 ICL LANGUAGE CODE ;. 这个变量直接输出当前页面语言编码,比如默认的英语就是 en ,法语就是 fr. Icl object id (. Return original if missing ,.
Brain&Brain: Blog
Condolora: independent game developers, quiet adventurers. Not only are we at this very moment showing Burly Men at Sea. We’re also excited to announce that we’ll be part of the Indie MEGABOOTH. At PAX Prime in a couple of weeks! The MEGABOOTH, so it’s a huge honor to be part of it again. If you’re at PAX, you can also catch David giving a five-minute peek into our process as part of the “A Day in the Life of a Game Dev: Microtalks” panel (2:00 Friday, Sasquatch Theatre). On Steam Greenlight yet? Ers, vo...
Brainasoft Blog
Monday, July 27, 2015. Braina 1.3 Changelog (Release notes). New features added in Braina version 1.3 are as follows:. Sunday, June 28, 2015. Braina 1.29/1.291 Changelog (Release Notes). New features added in Braina version 1.29 are as follows:. Sunday, May 31, 2015. Braina 1.28 Changelog (Release notes). New features added in Braina version 1.28 are as follows:. Tuesday, May 19, 2015. Braina 1.27 Changelog (Release notes). New features added in Braina version 1.27 are as follows:. Friday, April 17, 2015.
...- --- .. -.. - ( brain asylum )
8230;- — . -. LuaCE 5.3.1. The latest version of Lua has been released. As usual, the Windows CE porting has been updated. This is a bug-fix release of version 5.3, aiming to solve the following problems string.format(“%f”) can cause a buffer overflow (only when lua Number is long double! Debuggetlocal on a coroutine suspended in a hook can crash the interpreter. Suspended […]. It’s really addictive! On the Abuse of a Physics Engine. Do one need a full-fledged physics engine to implement a game? Lua offe...
Swapneel - Blog Posts
14 Mar 2016 ». Call for cyclists and runners of Belgaum. 12 Feb 2016 ». Python and Django Workshop at Gogte Institute of Technology and Engineering. 18 Jun 2015 ». 30 May 2015 ». The postings on this site are my own and don't necessarily represent my employer’s positions, strategies or opinions. Swapneel, 2016 — built with Jekyll.
Idea and Innovation Blog | Idea Management Software from BrainBank IncIdeas are about potential. Innovations are about results.
Idea and Innovation Blog. Ideas are about potential. Innovations are about results. The 5 Ws of Innovation. November 7, 2011. Every couple of years, a new focus on innovation takes hold meant to drive results for those who don’t yet get it. The latest instalment of that trend is one of developing a Culture of Innovation. But what does that really mean? Innovation can occur for any reason, in any way, at anytime. 6a3375a3-a0a4-4bd6-9d34-15b8bfec29af 5 4.8. BrainBank featured in the Wall Street Journal.
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