blog.brightside-games.com blog.brightside-games.com

blog.brightside-games.com

Brightside Games

Gamescom 2014 Indie Arena, GDC Europe and Respawn. This article will look back on our experiment of releasing our local multiplayer only game SPiN WARS on 7 platforms with 5 different. SPiN WARS: Local Multiplayer on 7 Platforms with 5 Revenue Models. We develop our own games as well as for partners like Ubisoft and Atari for mobile, console, web and PC. Brightside Games is certified developer for Microsoft, Sony, Nintendo, Apple, Google, Samsung and more. Rally the World. The Game.

http://blog.brightside-games.com/

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Brightside Games | blog.brightside-games.com Reviews
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Gamescom 2014 Indie Arena, GDC Europe and Respawn. This article will look back on our experiment of releasing our local multiplayer only game SPiN WARS on 7 platforms with 5 different. SPiN WARS: Local Multiplayer on 7 Platforms with 5 Revenue Models. We develop our own games as well as for partners like Ubisoft and Atari for mobile, console, web and PC. Brightside Games is certified developer for Microsoft, Sony, Nintendo, Apple, Google, Samsung and more. Rally the World. The Game.
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8 game development
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Brightside Games | blog.brightside-games.com Reviews

https://blog.brightside-games.com

Gamescom 2014 Indie Arena, GDC Europe and Respawn. This article will look back on our experiment of releasing our local multiplayer only game SPiN WARS on 7 platforms with 5 different. SPiN WARS: Local Multiplayer on 7 Platforms with 5 Revenue Models. We develop our own games as well as for partners like Ubisoft and Atari for mobile, console, web and PC. Brightside Games is certified developer for Microsoft, Sony, Nintendo, Apple, Google, Samsung and more. Rally the World. The Game.

LINKS TO THIS WEBSITE

kairohmer.wordpress.com kairohmer.wordpress.com

Microsoft Coding Camp | kai's Blog

https://kairohmer.wordpress.com/2012/04/16/microsoft-coding-camp

Ich habe dieses Wochenende an der Fachschule in Köthen verbracht um mit 3 Freunden von Acagamics. Am Windows Phone 7 Coding Camp teilzunehmen. Neben ein paar sehr netten Kontakten haben wir wirklich gute Erfahrungen mit den Microsoft Tools gemacht. Besonders Expression Blend stellte sich schnell als ziemlich cool heraus, denn nicht nur bei der Windows Phone Entwicklung, sondern auch für WPF kann man sich damit die Arbeit sehr erleichtern. By Kai Rohmer on April 16, 2012. Leave a Reply Cancel reply.

kairohmer.wordpress.com kairohmer.wordpress.com

XnRemote | kai's Blog

https://kairohmer.wordpress.com/2011/05/15/xnremote

Wer kennt es nicht? Mit diesem kleinen Tool, das nebenher abfiel, kann man seinen PC mit einem Gamepad steuern. Ich weiß es gibt viele solche Programme, doch meines ist das Beste! Über das Icon in der Taskbar kann man die Optionen erreichen und dort die Geschwindigkeiten anpassen sowie den Autostart einstellen. Schnelles Bewegen der Maus. Langsameres Bewegen der Maus. Zum Ausführen wird das Visual Studio 2010 Redist x86. 8211; Version vom 02. April 2011. By Kai Rohmer on May 15, 2011.

kairohmer.wordpress.com kairohmer.wordpress.com

Impressum | kai's Blog

https://kairohmer.wordpress.com/impressum

Dies ist die private Homepage von Kai Rohmer. Wenn Sie mich kontaktieren wollen, würde ich mich über eine Email freuen. Besitzer und Autor dieser Seite ist:. 11 Inhalt des Onlineangebots. 2 Verweise und Links. 3 Urheber- und Kennzeichenrecht. 5 Rechtswirksamkeit dieses Haftungsausschlusses. Blog at WordPress.com.

kairohmer.wordpress.com kairohmer.wordpress.com

Global Games Jam 2012 | kai's Blog

https://kairohmer.wordpress.com/2012/01/30/global-games-jam-2012

Global Games Jam 2012. Gespielt wird am PC mit einem Xbox 360 Gamepad. Andere Gamepads können eigentlich auch benutzt werden. Die Tastenbelegung muss dann aber sehr wahrscheinlich angepasst werden, was derzeit nur über die xml im Unterordner “GamepadConfigs” geschehen kann. Das Spiel basiert auf meinem kleinen SlimDX Framework. Es gelten also die gleichen Voraussetzungen. Installiert sein muss nur das Visual Studio 2010 Redist x86. Auch auf x64 Systemen). By Kai Rohmer on January 30, 2012.

kairohmer.wordpress.com kairohmer.wordpress.com

Deferred Renderer | kai's Blog

https://kairohmer.wordpress.com/2010/09/25/deferred-renderer

Brightside Games ist toll! Für Prototypen, an denen ich derzeit arbeite, nutze ich mein Framework. Da ich nun Zugang zu einer Xbox 360 habe, konnte ich meine Demos auch auf der Konsole zum Laufen bringen. By Kai Rohmer on September 25, 2010. Posted in Computer Graphics. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email.

kairohmer.wordpress.com kairohmer.wordpress.com

SlimDX und DirectX 11 | kai's Blog

https://kairohmer.wordpress.com/2011/07/15/slimdx

SlimDX und DirectX 11. Da das Master-Studium doch etwas mehr Zeit kostet, als das im Bachelor der Fall war, geht es mit diesem Projekt etwas langsamer voran. Im Moment wurden die genannten grundlegenden Features realisiert, ein einfaches Content-Management mit Reference-Counting, Gamestate-Management mit asynchronem Laden neuer States, ein View-Space-Deferred-Renderer und jede Menge Kleinigkeiten. By Kai Rohmer on July 15, 2011. Posted in Computer Graphics. Leave a Reply Cancel reply.

kairohmer.wordpress.com kairohmer.wordpress.com

kai's Blog | just another weblog | Page 2

https://kairohmer.wordpress.com/page/2

Bull;May 28, 2010 • 4 Comments. TankDogs ist das erste, von hoffentlich vielen Spielen, das ich mithilfe meines Frameworks umgesetzt habe. Es handelt sich um einen absurden Top-Down-Shooter mit dem Ziel als gepanzerter Hund andere Hunde seiner “Art” abzuschießen. Die Idee zum Spiel stammt aus einem früheren Acagamics. Projekt, an dem ich mitwirkte. Damals wurde schon einmal ein spielbarer Prototyp. Die Steuerung ist für geübte Xbox Spieler recht intuitiv:. Zurück / Beenden / Ingame-Menü anzeigen. Da Tank...

kairohmer.wordpress.com kairohmer.wordpress.com

Praktikum bei Brightside Games | kai's Blog

https://kairohmer.wordpress.com/2011/03/20/praktikum-bei-brightside-games

Praktikum bei Brightside Games. Zur Erstellung meiner Bachelor-Arbeit haben mich die Jungs des kleinen Indie-Studios Brightside Games. In ihr Team aufgenommen. Neben der Thesis hatte ich viele Gelegenheiten mich auch an anderen Aufgaben zu messen. So war ich beispielsweise für die Anbindung des Debüt-Titels Zeit an Steam zuständig und habe mir so meinen ersten Eintrag in den Credits eines richtig veröffentlichten Spiels verdient. YEAH! Johannes Giering, Kai Rohmer (ich). Zeit auf Xbox Live.

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blog.brightside-games.com blog.brightside-games.com

Brightside Games

Gamescom 2014 Indie Arena, GDC Europe and Respawn. This article will look back on our experiment of releasing our local multiplayer only game SPiN WARS on 7 platforms with 5 different. SPiN WARS: Local Multiplayer on 7 Platforms with 5 Revenue Models. We develop our own games as well as for partners like Ubisoft and Atari for mobile, console, web and PC. Brightside Games is certified developer for Microsoft, Sony, Nintendo, Apple, Google, Samsung and more. Rally the World. The Game.

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The Brightside Academy Blog

The Brightside Academy Blog. Thoughts on child care and early education. Tuesday, August 11, 2015. Brightside Academy Provides Diapers and Wipes to Help Philadelphia Families Cut Costs. For many families diapers and wipes take up a large portion of their monthly expenses. On average parents spend over $1,000 a year on diapers and wipes. We are excited to announce that families attending select Philadelphia location. Will no longer have to worry about this burden while the child attends our school! Intere...

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Bright Side Holistic HealingCenters. Healing Mind Body and Soul. Mercury Retrograde Survival Tips. Does it feel like you’re living in a country song? Is frustration and chaos waiting for you at every turn? No, you aren’t in an insurance commercial – it may be the effects of the Mercury Retrograde you are experiencing. What is it exactly? Repair: Make repair and maintenance arrangements. Prepare: Have a plan b or backup plan. Prepare yourself knowing things may not run smoothly. Wait on closing big deals.

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