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flashing in public | blog.bwhiting.co.uk Reviews
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flashing in public | blog.bwhiting.co.uk Reviews

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pierrechamberlain.ca pierrechamberlain.ca

Post-Mortem for “Upward Mankind” LudumDare #24 : Pierre Chamberlain

http://pierrechamberlain.ca/blog/2012/09/post-mortem-upward-mankind-ludumdare-24

Computer Jack-of-all-Trades / Master of Music. About Me / Contact. Post-Mortem for “Upward Mankind” LudumDare #24. Posted by Pierre Chamberlain On September 2nd, 2012 / No Comments. Interested to read about The-Making-Of “Upward Mankind” (my LudumDare #24 entry)? Well then, here is my post-mortem explaining the good, the bad and the ugly: the difficulties, the change of plans, the tools used / not-used, the programming aspect, the graphic design of the game and the music production. Even a simple task li...

pierrechamberlain.ca pierrechamberlain.ca

Ludumdare #24 “Evolution”: Upward Mankind : Pierre Chamberlain

http://pierrechamberlain.ca/blog/2012/08/ludumdare-24-evolution-upward-mankind

Computer Jack-of-all-Trades / Master of Music. About Me / Contact. Ludumdare #24 “Evolution”: Upward Mankind. Posted by Pierre Chamberlain On August 26th, 2012 / 3 Comments. I’ve really, honesly, didn’t have one sweet clue how to make an ‘evolving’ game within 48 hours. BUT, I have seen my several aspects of my game evolve over those 48 hours. Adobe FlashPlayer version 11.2 or above. IOS Devices are not currently supported. More coming soon…). AS3 Level-3: Performance Tip#1, Seek and Destroy. I wonder ho...

playchilla.com playchilla.com

Porting Shadowess

http://www.playchilla.com/porting-shadowess

October 14, 2012. The next project i’m doing is porting my old game ‘ Shadowess. 8216; to stage 3D to benefit from the power of the GPU. By doing so I can see how this game could work on mobiles (with different controls, point-and-move). The reason I want to try this is because it go very good rating on game sites (4.00 on newgrounds.com). Here is the result so far. Beware of general ugliness, most meshes/colors are placeholders – this is the first port version 😀. WASD – Move (Up/Down arrows also).

obtw.wordpress.com obtw.wordpress.com

Making ByteArray faster « Oh, by the way...

https://obtw.wordpress.com/2013/04/03/making-bytearray-faster

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. April 3, 2013. The actionscript bytecode generated by FlasCC. Previously known as Alchemy) is generally more performant than what you could accomplish using the actionscript compiler. Apart from usage of better data types and instructions, one of the primary reasons behind this was the usage of domain memory. Starting AIR 3.6. The Actionscript compiler (ASC2). Is also able to generate these fast memory opcodes. You should always assign th...

blog.krecha-games.com blog.krecha-games.com

SoftBody with Nape, Starling and VertexShader | KrechaBlog

http://blog.krecha-games.com/softbody-with-nape-starling-and-vertexshader

ScrollImage – extension for Starling. Assets management →. SoftBody with Nape, Starling and VertexShader. This example shows how to use a. To change vertex position in. Display object. We can use it to create bones, ropes, soft bodies and any kind of objects with variable vertices position at runtime. Of course we can recreate mesh every frame but upload new data to. To update our vertices position (update. While rendering) without unnecessary upload. In this case vertices from. Are used to render mesh in.

neuroproductions.be neuroproductions.be

Hairy Kinect Pictures | Neuro Productions

http://www.neuroproductions.be/experiments/furry-photos-with-kinect

February 2nd, 2012 / Experiments. Source code and tutorials. You may remember the Furry Santa. That gave me the idea to use the Kinect 3D data to add hair to everything! Yes, I know, pretty useless. But I like the results :. How Does it work? In short, make an isosurface of the depth output from the Kinect and calculate the normals. Of course, you can also use the pixel data of the Kinect webcam to make hairs in the original object colours. But I liked the black images more. It’s uses openFrameworks.

pierrechamberlain.ca pierrechamberlain.ca

Increasing the Touch Area of objects in Starling : Pierre Chamberlain

http://pierrechamberlain.ca/blog/2012/09/increase-touch-area-objects-starling

Computer Jack-of-all-Trades / Master of Music. About Me / Contact. Increasing the Touch Area of objects in Starling. Posted by Pierre Chamberlain On September 18th, 2012 / 4 Comments. When developing with Starling, have you ever wished you could increase your girth? Wait… no NOT that kind of increase! I mean… the size of the hitTest(). Area of your objects. Or at least that’s what it seems our. Alright so how do you fatten-up the touch area of your Sprite objects? Accessor for a padding. Touchable) retur...

jacksondunstan.com jacksondunstan.com

Faster Stage3D Rendering With View Frustum Culling « JacksonDunstan.com

http://jacksondunstan.com/articles/1811

Mastering C# and Unity3D. Faster Stage3D Rendering With View Frustum Culling. Apr 16, 2012. On draw calls in. Urged you to reduce them as low as possible, it didn’t give you much in the way of techniques for avoiding them. Sure, it had some good ideas for combining 2D sprite draws into a single draw, but how about 3D? Today’s article tackles the concept of “view frustum culling” to provide an automatic speedup to virtually any 3D app utilizing. Mdash;aren’t visible to the viewer and to then. So, let&#821...

pierrechamberlain.ca pierrechamberlain.ca

Starling : Pierre Chamberlain

http://pierrechamberlain.ca/blog/tag/starling

Computer Jack-of-all-Trades / Master of Music. About Me / Contact. Posts Tagged ‘Starling’. CRT Monitor Effect 2.0 for LaboratoryGames’s Television Game. I took some time to implement a few more features for LaboratoryGames’s CRT Monitor Effect. The new challenges were to implement a Distortion Map, Desaturation (aka: GrayScale), and Vertical RGB […]. CRT Monitor Effect (Live Demo). Graphic API Extension Arrives to Starling! Increasing the Touch Area of objects in Starling. Controls Arrow keys to move&#4...

pierrechamberlain.ca pierrechamberlain.ca

Using Object Pooling in the design of a Particle System : Pierre Chamberlain

http://pierrechamberlain.ca/blog/2012/10/using-object-pooling-design-particle-system

Computer Jack-of-all-Trades / Master of Music. About Me / Contact. Using Object Pooling in the design of a Particle System. Posted by Pierre Chamberlain On October 12th, 2012 / 4 Comments. Have you ever wondered how a Particle System can benefit from Object Pooling? If you’re not familiar with what that is, basically it’s a fancy programming term for reusing recyclable objects in a system that requires many instances with a certain lifespan. Here is a simple example. 8221; key to stop all emitters. This ...

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blog.bwhazel.co.uk blog.bwhazel.co.uk

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blog.bwhiting.co.uk blog.bwhiting.co.uk

flashing in public

8230;usually a bad idea. Termite – a vector renderer for stage3d (and possibly other targets). July 25th, 2017. Just a quick post to introduce Termite. It has been in the making for a long time and shelved for the best part of it. That said I think I am at a stage now where I think it could be used to create a basic game to test out its capabilities. There are still a number of things I have not yet implemented but plan to and as the video below shows, it has the basics covered! It works well and perform...

blog.bwindisafaris.com blog.bwindisafaris.com

Bwindi Safaris | Bwindi Gorilla Safaris Blog

Bwindi Gorilla Safaris Blog. Welcome to Bwindi Gorilla Safaris. Welcome to Bwindi Gorilla Safaris. Welcome to Bwindi Gorilla Safaris. For the wonderful wildlife safari experiences in Rwanda and Uganda. Our effectiveness is in arranging Birding tours, chimpanzee and Gorilla tracking safaris as well as general wildlife safaris. February 15, 2015. February 20, 2015. Proudly powered by WordPress.

blog.bwired.nl blog.bwired.nl

Bwired Blog

Thinking Cleaner, the WiFi add-on to your iRobot Roomba. This kickstarter is started to create a new top case WiFi Controller for the Roomba… read more →. Thinking Cleaner, the WiFi…. Climate create your own friendly environment. Vandaag weer een Kickstarter ontvangen. Alleen de verpakking was al een feestje, de makers van… read more →. Climate create your own…. Vrijkaarten voor de Beurs Domotica en Slim Wonen november 2014. Vrijkaarten voor de Beurs…. The Rfxcom RfxTrx with Nodejs. 29 november 2014 /.

blog.bwise.net.au blog.bwise.net.au

WiseBlog | Defining my life in words

Defining my life in words. Skip to content ↓. Blackhat and Defcon '08. Defcon and BlackHat 07. Just Day to Day. Power Spranger – YOU ARE AN IRONMAN. On Apr.06, 2009, under Just Day to Day. Joe Sprange completes his first full Iron Man – 3.8Km Swim, 180Km Ride and a little marthon run 42km to finish it all off in 13 hrs and 12 mins. Joe Sprange You are an Ironman. More Pictures of the Happy Mum. On Mar.23, 2009, under Just Day to Day. The Brandon Family just grew by 2. The Longy’s Last Stand. By all means...

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ついてる男の、人生を楽しく豊かに彩ろう!

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Minnesota Wills, Trusts, and Probate - A blog by from Wittenburg Law Office, PLLC

Wittenburg Law Office, PLLC. Minnesota Wills, Trusts, and Probate. 8220;Mine, and That’s Mine, Too”. February 24, 2015. When the second parent dies, the fights over personal possessions. Can derail any sense of family harmony. In fact, the kids may appear to regress to fights and tactics more common among 3-year-olds. It may sound as though the kids are each saying: Mine, and that’s mine, too . First Marriage: Should You Sign that Pre-Nup? February 10, 2015. 12 Reasons Why You Need a Will. The Minnesota ...