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Cian Games Blog

Articles, news, tutorials and concepts from Cian Games, an independent developer team of HTML5 games.

http://blog.ciangames.com/

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Cian Games Blog | blog.ciangames.com Reviews
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Articles, news, tutorials and concepts from Cian Games, an independent developer team of HTML5 games.
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Cian Games Blog | blog.ciangames.com Reviews

https://blog.ciangames.com

Articles, news, tutorials and concepts from Cian Games, an independent developer team of HTML5 games.

INTERNAL PAGES

blog.ciangames.com blog.ciangames.com
1

Upgrading to melonJS 1.0 | Cian Games Blog

http://blog.ciangames.com/2014/08/upgrading-to-melonjs-10.html

Upgrading to melonJS 1.0. With the release of melonJS 1.0, is time to conduct a upgrade to this new version of the engine, packed with several new features, as:. Proper support for all shapes type. Better Core/Main Loop logic. Performance improvements on the object pooling. Support for HTML5 Fullscreen, Vibrate and VisiblityChange APIs. Several Tweaks and Fixes. Check the melonJS Blog. For a official announcement. And get the lastest version in melonJS Site. Maintenance Releases (1.0.x). This is for new ...

2

Upgrading to melonJS 2.1 | Cian Games Blog

http://blog.ciangames.com/2015/05/upgrading-to-melonjs-21.html

Upgrading to melonJS 2.1. With the release of melonJS 2.1, is time to conduct a upgrade to this solid version of the engine, with nice features as:. New screen independent scaling methods. Improved collision handling and detection. Support for Physics Editor. Tool, to define entities collision shapes. Added support for pointerenter. High-precision color transform with more accurate color effects. Several improvements in the WebGL renderer (reached a beta. Added support for the new Tiled 0.11 object id.

3

Upgrading to melonJS 1.1 | Cian Games Blog

http://blog.ciangames.com/2014/09/upgrading-to-melonjs-11.html

Upgrading to melonJS 1.1. With the release of melonJS 1.1, is time to conduct a upgrade to this new version of the engine, packed with really nice features, as:. New blazing-fast inheritance pattern (Jay Inheritance). New SAT (Separate Axis Theorem) based collision algorithm. Super fast collision detection across a spatial partitioning algorithm (QuadTree). Added collision filtering support. Entity object redesign with a full polygon shape based physic body implementation. Fixed various bugs and issues.

4

Vibrant Recycling 1.1.0 Launched | Cian Games Blog

http://blog.ciangames.com/2014/08/vibrant-recycling-110-launched.html

Vibrant Recycling 1.1.0 Launched. Vibrant Recycling 1.1.0 launched, with New Levels! 9733; Two new scenarios: Forest. Fewer levels) and City. 9733; Added 20 new levels. 9733; Better audio support for mobile. 9733; Minor tweaks. Subscribe to: Post Comments ( Atom ). Upgrading to melonJS 2.0. Upgrading to melonJS 1.1. Upgrading to melonJS 2.1. Upgrading to melonJS 1.0. Vibrant Recycling 1.1.0 Launched. Implementing Particles with melonJS. Godot Engine 2.1 Released. ZEEF HTML5 Game Development.

5

Implementing Particles with melonJS | Cian Games Blog

http://blog.ciangames.com/2014/10/implementing-particles-with-melonjs.html

Implementing Particles with melonJS. Note: Although the examples are specific to the melonJS game engine using JavaScript as a programming language, the concepts and ideas can be adapted for other languages ​​or game engines as well. Read Full Article at Packtpub. Packt Publishing mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Subscribe to: Post Comments ( Atom ). Upgrading to melonJS 2.0.

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ciangames.com ciangames.com

Cian Games

http://www.ciangames.com/index.html

Contact Get in Touch. Collect the wastes thrown correctly, through the help of fun bins at various levels throughout the game! Properly recycle and is rewarded with several fun facts about recycling and the environment! Play over 40 addictive levels with increasing difficulty! Vibrant Recycling, the game where you learn having fun. The nature thanks you! Vibrant Recycling, a FREE HTML5 Ecological Game! Arcade Browser Game with Educational and Ecological Theme. See the Game FAQ.

godot-engine.zeef.com godot-engine.zeef.com

Godot Engine by Andre Antonio Schmitz | ZEEF

https://godot-engine.zeef.com/index.xhtml

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Game Developer at Cian Games. Caxias do Sul, Brazil. Published 1 year ago. Updated 2 weeks ago. Feature Requests and Bugs. Shaders for Beginers I. Shaders for Beginers II. Create and Load Savegames. Message Andre Antonio Schmitz. Message Andre Antonio Schmitz. 2017 ZEEF - 2016.8. ZEEF on social media.

html5-game-development.zeef.com html5-game-development.zeef.com

HTML5 Game Development by Andre Antonio Schmitz | ZEEF

https://html5-game-development.zeef.com/index

Resources for develop games using HTML5, Javascript and WebGL. Some resources can be used for general game development. Share HTML5 Game Development. Game Developer at Cian Games. Caxias do Sul, Brazil. Published 2 years ago. Updated 6 days ago. Code Tools and Helpers. Code Editor and IDE. Physics and Misc Frameworks. JS: The Right Way. HTML5 Game Devs Forum. 2D Game Art for Programmers. 2D Game Art Tutorials. Code Tools and Helpers. Code Editor and IDE. Visual Studio Express Web. WebGL: Up and Running.

ciangames.com ciangames.com

About - Cian Games

http://www.ciangames.com/about.html

Contact Get in Touch. Cian Games is an independent developer team of games, situated in Caxias do Sul, RS - Brasil. If you have a business proposal or partnership, do not hesitate to contact us! New Game Coming Soon! Original Theme by luiszuno.com.

ciangames.com ciangames.com

FAQ - Cian Games

http://www.ciangames.com/faq.html

Contact Get in Touch. What are the system requirements to play the game? HTML5 compatible Browser with Javascript enabled, preferably up to date to its latest version. Mouse or Touchscreen device. Which HTML5 browsers are compatible? Microsoft Internet Explorer 9. Apple Safari 5.0. Mobile Browsers (Android, iOS, Blackberry) untested, might work without audio or with others minors issues. How control the bin arm? And there is no need to click and hold for the arm move. How to gain Bonus Stars?

godot-engine.zeef.com godot-engine.zeef.com

Godot Engine by Andre Antonio Schmitz | ZEEF

https://godot-engine.zeef.com/True

Godot is an advanced, feature packed, multi-platform 2D and 3D open source game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Game Developer at Cian Games. Caxias do Sul, Brazil. Published 1 year ago. Updated 2 weeks ago. Feature Requests and Bugs. Shaders for Beginers I. Shaders for Beginers II. Create and Load Savegames. Message Andre Antonio Schmitz. Message Andre Antonio Schmitz. 2017 ZEEF - 2016.8. ZEEF on social media.

game-assets.zeef.com game-assets.zeef.com

Game Assets by Andre Antonio Schmitz | ZEEF

https://game-assets.zeef.com/index

Resources and tools for creating assets used in games: graphics, modeling, animation, audio, music, video, maps and others. Game Developer at Cian Games. Caxias do Sul, Brazil. Published 2 years ago. Updated 2 weeks ago. Image and Vector Editors. Audio and Music Editors. Audio and Music Assets. 3D Modelling and Sculpting. Textures and Misc Tools. Names and Text Generators. 2D Game Art for Programmers. 2D Game Art Tutorials. Mappy Tile Map Editor. Image and Vector Editors. Audio and Music Editors.

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Vibrant Recycling 1.1.1 Launched. Vibrant Recycling 1.1.1 launched, with minor tweaks! Upgrading to melonJS 2.1. With the release of melonJS 2.1, is time to conduct a upgrade to this solid version of the engine, with nice features as:. New screen independent scaling methods. Improved collision handling and detection. Support for Physics Editor. Tool, to define entities collision shapes. Added support for pointerenter. High-precision color transform with more accurate color effects. Check the melonJS Blog.

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