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CRSponseller.com - NWN2 Clothing and Armor
http://www.crsponseller.com/nwn2clothing.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. NWN2 Clothing and Armor. Bull; Armor and clothing models for Neverwinter Nights 2. Bull; Two different suits of armor/clothing. Bull; Thirteen different pieces of headwear. Bull; Each piece has a color map, normal map, "tint map", and specular map. Bull; Two public releases. Neverwinter Nights Vault download page for Hat and Helmet Pack release. Scroll down to the bottom of this page. To see the textures.
crsponseller.com
CRSponseller.com - Monodrone creature model
http://www.crsponseller.com/codi_monodrone.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Creature model for Neverwinter Nights 1. Bull; 896 triangles. Bull; 512x512 color map. Bull; 43 new animations. Bull; Completed and released. Neverwinter Nights Vault download page. A fair deal of official art exists for the monodrone. My design most closely resembles the illustrations of Tony DiTerlizzi's official Planescape art [example]. This text is replaced by the Flash movie.
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CRSponseller.com - Oblivion Project
http://www.crsponseller.com/oblv_stuff.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Six armor pieces for The Elder Scrolls IV: Oblivion. Bull; Bonemold suit: 11,419 triangles, across five armor pieces. Bull; Chitin helm: 1,146 triangles. Bull; Two large architecture models and thirteen 'clutter' objects. To generate the normal map. As time went on, manually modeling out so many details in the high-poly model. Proved to be prohibitively time-consuming and, though it produced a strong b...
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CRSponseller.com - Rednose character model
http://www.crsponseller.com/codi_rednose.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Character model for Neverwinter Nights 1. Bull; 1319 triangles. Bull; 512x512 diffuse color map. Bull; Completed and publically released. Neverwinter Nights Vault download page. Though the project it was part of was never completed, the art assets were 'posthumously' released to the public in bulk. Sadly, all the images therein are dead links. Here is his texture. Standard 512x512 diffuse map.
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CRSponseller.com - Grover Cleveland's Presidential Time Machine
http://www.crsponseller.com/time_machine.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Presidential Time Machine environment object. Bull; Environment object model. Bull; 1559 triangles. Bull; Seven diffuse maps, three with alpha transparency maps. The basic concept was inspired from a throwaway line in a television series called The Venture Bros. The goal was something of a Steampunk look, evocative of that somewhat. I shot for a polycount and texture count roughly comparable to that of World...
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CRSponseller.com - Indoril Ordinator Mask
http://www.crsponseller.com/indoril.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Helmet model for Elder Scrolls IV: Oblivion. Bull; 1753 triangles. Bull; Six texture maps a diffuse, normal, and gloss map for both the mask and plume. Bull; Functioning in-game. Bull; Completed, but unreleased. This small project was undertaken to demonstrate an ability to creature human faces (though in this case it is stylized and slightly grotesque) as well as some familiarity with Zbrush. Finer de...
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CRSponseller.com - Blood War Uniform models
http://www.crsponseller.com/survivor_uniform.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Clothing/armor models for Neverwinter Nights 1. Bull; Three basic sets heavy, medium, and light at 1,881, 1,338, and 1,146 triangles respectively. Bull; 72 variations across all three sets. Bull; Three 512x512 color maps and a handful of smaller color maps (helmet, shoulders). Bull; Completed, but unreleased. And our art lead, Andy Nesbit. Click for higher resolution.
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CRSponseller.com - Gatehouse architecture model
http://www.crsponseller.com/gatehouse.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Architecture model for Neverwinter Nights 2. Bull; Comprised of six different placeable objects, the central tower at 15,767 triangles, three wing variations at around 11.3k each, and two gate objects at 3742, combined. Bull; Two collision meshes and one walk mesh per placeable object. Bull; 20 custom textures, each with a corresponding color map, normal map, and specular map. Due to its size and compl...
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CRSponseller.com - Meenlock creature model
http://www.crsponseller.com/codi_meenlock.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Creature model for Neverwinter Nights 1. Bull; 625 triangles. Bull; 256x256 color map. Bull; Completed and publically released. Neverwinter Nights Vault download page. Though the project it was part of was never completed, the art assets were 'posthumously' released to the public in bulk. Dungeons and Dragons and "meenlock" are registered trademarks of Wizards of the Coast.
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CRSponseller.com - Clay Golem creature model
http://www.crsponseller.com/claygolem.html
Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Clay Golem creature model. Bull; Creature model for Neverwinter Nights 2. Bull; 2742 triangles, with two level-of-details meshes, at 1796 and 1232 triangles. Bull; 22 new animations. Bull; 512x512 diffuse color map, normal map, "tint" map, and specular map. Bull; Completed and publicly released. Neverwinter Nights Vault download page. This text is replaced by the Flash movie.