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April 24, 2014. A Game That I Am Making. In July of 2013, I became a solo indie game developer. Though I wasn’t able to make a lot of progress for the first few months due to a relocation and other mundane life happenings, I’ve now been plugging away at a game thing, and it’s probably past due that I start talking about it. Placeholder Merchant and his trusty Placeholder Camel. Detaining or denying certain NPCs in Papers, Please). Finally, the roguelike-like thing. I guess that being a roguelike-like...

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April 24, 2014. A Game That I Am Making. In July of 2013, I became a solo indie game developer. Though I wasn’t able to make a lot of progress for the first few months due to a relocation and other mundane life happenings, I’ve now been plugging away at a game thing, and it’s probably past due that I start talking about it. Placeholder Merchant and his trusty Placeholder Camel. Detaining or denying certain NPCs in Papers, Please). Finally, the roguelike-like thing. I guess that being a roguelike-like...
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blog.crsponseller.com | blog.crsponseller.com Reviews

https://blog.crsponseller.com

April 24, 2014. A Game That I Am Making. In July of 2013, I became a solo indie game developer. Though I wasn’t able to make a lot of progress for the first few months due to a relocation and other mundane life happenings, I’ve now been plugging away at a game thing, and it’s probably past due that I start talking about it. Placeholder Merchant and his trusty Placeholder Camel. Detaining or denying certain NPCs in Papers, Please). Finally, the roguelike-like thing. I guess that being a roguelike-like...

INTERNAL PAGES

blog.crsponseller.com blog.crsponseller.com
1

DemoCRAZY : blog.crsponseller.com

http://blog.crsponseller.com/2008/05/08/democrazy

The portfolio page for my Indoril mask/helmet is up. Good to finally have that out of the way. Big ups for Indiana for last night, by the way! May 8, 2008. Required, not published. Laquo; Previous Post. Next Post ». Blogcrsponseller.com. Powered by WordPress.

2

A Game That I Am Making : blog.crsponseller.com

http://blog.crsponseller.com/2014/04/24/a-game-that-i-am-making

A Game That I Am Making. In July of 2013, I became a solo indie game developer. Though I wasn’t able to make a lot of progress for the first few months due to a relocation and other mundane life happenings, I’ve now been plugging away at a game thing, and it’s probably past due that I start talking about it. Placeholder Merchant and his trusty Placeholder Camel. Detaining or denying certain NPCs in Papers, Please). Finally, the roguelike-like thing. I guess that being a roguelike-like just means that...

3

How I Spent My Winter Gamecation : blog.crsponseller.com

http://blog.crsponseller.com/2011/01/03/how-i-spent-my-winter-gamecation

How I Spent My Winter Gamecation. Courtesy of my girlfriend, Rose. My holiday vacation is captured, for posterity. For clarification, I’ve been playing Mass Effect 2 on the PC, thankyouverymuch. January 3, 2011. One Response to “How I Spent My Winter Gamecation”. February 20, 2011 at 9:49 pm. Hey there, Schazzwozzer. I named the project after your first set of hats, since I saw on your website ( http:/ www.crsponseller.com/nwn2clothing.html. Required, not published. Laquo; Previous Post. Next Post ».

4

Quick news from the Neverwinter front : blog.crsponseller.com

http://blog.crsponseller.com/2008/04/08/quick-news-from-the-neverwinter-front

Quick news from the Neverwinter front. NWN2 now has a beholder. And an extremely professional-looking one at that! It’s the work of Jonny Ree (that’s what he goes by in forums). He seems to be pretty committed to NWN2, so he’s one to keep your eyes on, if you’re into the NWN2 thang. Right out of the monster manual, it looks like. It makes me wish I had cause at the moment to pick up Zbrush and, well, put it to use. I imagine that it’s a lot of fun to sculpt out these gross, lumpy characters. April 8, 2008.

5

blog.crsponseller.com

http://blog.crsponseller.com/page/2

April 1, 2008. The Surreptitious Midnight Exploits of Clyde Blackravyn, 11th Generation Toreador. As I mentioned a few posts ago, I’ve been playing through Vampire: Bloodlines. Fortunately though, what reportedly shipped as a soupy morass of bugs and instability has been transformed into a darn solid game, thanks in large part to the game’s loyal fanbase. This is something I’ll always love about PC gaming. There are two strains of player-made patches, the “TRUE” patch. March 31, 2008. I lack the disposab...

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CRSponseller.com - NWN2 Clothing and Armor

http://www.crsponseller.com/nwn2clothing.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. NWN2 Clothing and Armor. Bull; Armor and clothing models for Neverwinter Nights 2. Bull; Two different suits of armor/clothing. Bull; Thirteen different pieces of headwear. Bull; Each piece has a color map, normal map, "tint map", and specular map. Bull; Two public releases. Neverwinter Nights Vault download page for Hat and Helmet Pack release. Scroll down to the bottom of this page. To see the textures.

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CRSponseller.com - Monodrone creature model

http://www.crsponseller.com/codi_monodrone.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Creature model for Neverwinter Nights 1. Bull; 896 triangles. Bull; 512x512 color map. Bull; 43 new animations. Bull; Completed and released. Neverwinter Nights Vault download page. A fair deal of official art exists for the monodrone. My design most closely resembles the illustrations of Tony DiTerlizzi's official Planescape art [example]. This text is replaced by the Flash movie.

crsponseller.com crsponseller.com

CRSponseller.com - Oblivion Project

http://www.crsponseller.com/oblv_stuff.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Six armor pieces for The Elder Scrolls IV: Oblivion. Bull; Bonemold suit: 11,419 triangles, across five armor pieces. Bull; Chitin helm: 1,146 triangles. Bull; Two large architecture models and thirteen 'clutter' objects. To generate the normal map. As time went on, manually modeling out so many details in the high-poly model. Proved to be prohibitively time-consuming and, though it produced a strong b...

crsponseller.com crsponseller.com

CRSponseller.com - Rednose character model

http://www.crsponseller.com/codi_rednose.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Character model for Neverwinter Nights 1. Bull; 1319 triangles. Bull; 512x512 diffuse color map. Bull; Completed and publically released. Neverwinter Nights Vault download page. Though the project it was part of was never completed, the art assets were 'posthumously' released to the public in bulk. Sadly, all the images therein are dead links. Here is his texture. Standard 512x512 diffuse map.

crsponseller.com crsponseller.com

CRSponseller.com - Grover Cleveland's Presidential Time Machine

http://www.crsponseller.com/time_machine.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Presidential Time Machine environment object. Bull; Environment object model. Bull; 1559 triangles. Bull; Seven diffuse maps, three with alpha transparency maps. The basic concept was inspired from a throwaway line in a television series called The Venture Bros. The goal was something of a Steampunk look, evocative of that somewhat. I shot for a polycount and texture count roughly comparable to that of World...

crsponseller.com crsponseller.com

CRSponseller.com - Indoril Ordinator Mask

http://www.crsponseller.com/indoril.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Helmet model for Elder Scrolls IV: Oblivion. Bull; 1753 triangles. Bull; Six texture maps a diffuse, normal, and gloss map for both the mask and plume. Bull; Functioning in-game. Bull; Completed, but unreleased. This small project was undertaken to demonstrate an ability to creature human faces (though in this case it is stylized and slightly grotesque) as well as some familiarity with Zbrush. Finer de...

crsponseller.com crsponseller.com

CRSponseller.com - Blood War Uniform models

http://www.crsponseller.com/survivor_uniform.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Clothing/armor models for Neverwinter Nights 1. Bull; Three basic sets heavy, medium, and light at 1,881, 1,338, and 1,146 triangles respectively. Bull; 72 variations across all three sets. Bull; Three 512x512 color maps and a handful of smaller color maps (helmet, shoulders). Bull; Completed, but unreleased. And our art lead, Andy Nesbit. Click for higher resolution.

crsponseller.com crsponseller.com

CRSponseller.com - Gatehouse architecture model

http://www.crsponseller.com/gatehouse.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Architecture model for Neverwinter Nights 2. Bull; Comprised of six different placeable objects, the central tower at 15,767 triangles, three wing variations at around 11.3k each, and two gate objects at 3742, combined. Bull; Two collision meshes and one walk mesh per placeable object. Bull; 20 custom textures, each with a corresponding color map, normal map, and specular map. Due to its size and compl...

crsponseller.com crsponseller.com

CRSponseller.com - Meenlock creature model

http://www.crsponseller.com/codi_meenlock.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Bull; Creature model for Neverwinter Nights 1. Bull; 625 triangles. Bull; 256x256 color map. Bull; Completed and publically released. Neverwinter Nights Vault download page. Though the project it was part of was never completed, the art assets were 'posthumously' released to the public in bulk. Dungeons and Dragons and "meenlock" are registered trademarks of Wizards of the Coast.

crsponseller.com crsponseller.com

CRSponseller.com - Clay Golem creature model

http://www.crsponseller.com/claygolem.html

Being the official, authorized, 100% no-fake. Internets website of one Cory Ryan Sponseller blog. Clay Golem creature model. Bull; Creature model for Neverwinter Nights 2. Bull; 2742 triangles, with two level-of-details meshes, at 1796 and 1232 triangles. Bull; 22 new animations. Bull; 512x512 diffuse color map, normal map, "tint" map, and specular map. Bull; Completed and publicly released. Neverwinter Nights Vault download page. This text is replaced by the Flash movie.

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Oxid & Webtechnologie Blog by cRs

EAN-Modul EAN’s auf Variantenebene. On 26 Februar 2015. Das EAN-Modul richtet sich an OXID Nutzer, welche für jeden Artikel-Variant eigene EAN’s vergeben möchten. Die eige European Article Number (EAN) müssen z.B. bei der GS1 Germany GmbH. Beantragt werden. Hierzu ein guter Artikel. Der OXID Onlineshop bietet die Möglichkeit jeden Artikel-Variant einzeln zu bearbeiten. Das bedeutet, man muss jeden Variant einzeln aufrufen und mit der EAN befüllen. Nachdem Sie Ihre eigenen EAN’s erhalten haben, könn...

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Syslog disk eater: Ubuntu Xenial and Kodi 17.0. If you’re running into low disk space when using. You’re probably having your. Filled up with some error logging about a python-cryptography error…. Extern "Python": function Cryptography rand status() called, but @ffi.def extern() was not called in the current subinterpreter. Returning 0. Remove app from iOS Simulator (terminal based). Xcrun simctl uninstall booted com. Is the bundle id of the application you want to remove. The App Guy Podcast. Installed,...

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OES英会話のブログ

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blog.crsgfk.de blog.crsgfk.de

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GraphicSolution - Büro für Mediengestaltung.

blog.crsponseller.com blog.crsponseller.com

blog.crsponseller.com

April 24, 2014. A Game That I Am Making. In July of 2013, I became a solo indie game developer. Though I wasn’t able to make a lot of progress for the first few months due to a relocation and other mundane life happenings, I’ve now been plugging away at a game thing, and it’s probably past due that I start talking about it. Placeholder Merchant and his trusty Placeholder Camel. Detaining or denying certain NPCs in Papers, Please). Finally, the roguelike-like thing. I guess that being a roguelike-like...

blog.crsportsbet.ag blog.crsportsbet.ag

CRsportsBet | Sportsbook and Sports Betting BlogCRsportsBet | Sportsbook and Sports Betting Blog

CRsportsBet Sportsbook and Sports Betting BlogCRsportsBet Sportsbook and Sports Betting Blog. Sportsbook and Sports Betting Blog. College Football Betting Tutorials. NCAA Basketball Betting Tutorials. NFL Preseason Games Wreck Havoc on Player Injuries. The purpose of the NFL preseason games was that it allowed players to get some much needed practice to get back into the game while at the same time test and toughen up the rookies. Today, the purpose of. NFL Preseason Betting What to Look For. The Early B...

blog.crsw.com blog.crsw.com

Maverick Limited | Simplicity is the ultimate sophistication

Simplicity is the ultimate sophistication. Starbucks Barista Espresso Machine User Manual – Original. Posted by Mark Wagner. After spending fruitless time this morning trying to locate a PDF copy of the user manual for the Starbucks (Saeco) Barista Espresso Machine I finally decided to locate my original manual. Below is a PDF of my original user manual, or “operating instructions” as printed on the original manual cover. Has a useful site for anyone needing to repair their espresso machine. Saeco starbu...

blog.crt.lv blog.crt.lv

layer:11

An addiction to or an obsession with acquiring, manipulating, and sharing information. A long time ago I wrote about a sp lock replacement. Which still is a good way to see what’s slowing down your server right now. But if you want to find expensive queries, that happen throughout the day, then looking at cached query plan statistics could be very helpful. Screation time, 4. Sexecution count, 5. Smin elapsed time / 1000. Min elapsed time, 6. Smax elapsed time / 1000. Max elapsed time, 7. Smin rows, 21.

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Craig's Photographic Journeys and Ramblings

Craig's Photographic Journeys and Ramblings. Thoughts and images along the path of photographic discovery. Monday, March 18, 2013. Persistent Vision - part deux. I am still organizing my thoughts and I still haven't come down from the weekend. Work was just a momentary reprieve from all the things swirling in my head. Kinda like the snow on Sunday. Or "but I didn't get to.". I want to say "Wow, that was a hell of a ride.". Sunday, March 17, 2013. Persistent Vision thoughts (I.e. ramblings). Of course, th...

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CRTCP : Conseil et formation

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