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Making a shiny new axe. First, some true back-story:. Why make your own format? With requirements for serialization of various game resources in my game engine. I needed functionality that isn’t possible in any of the above and that a tailored format was needed. Also, I thought it sounded a pretty cool project. Lists, dictionaries, strings, floats, bools – all the stuff you’d expect. Chunks of strings with no concerns over escaping or other such shenanigans. In-line comments and block comments. This is a...

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this is Blog | mouseaccel=0 | blog.dalereidy.co.uk Reviews

https://blog.dalereidy.co.uk

Making a shiny new axe. First, some true back-story:. Why make your own format? With requirements for serialization of various game resources in my game engine. I needed functionality that isn’t possible in any of the above and that a tailored format was needed. Also, I thought it sounded a pretty cool project. Lists, dictionaries, strings, floats, bools – all the stuff you’d expect. Chunks of strings with no concerns over escaping or other such shenanigans. In-line comments and block comments. This is a...

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blog.dalereidy.co.uk blog.dalereidy.co.uk
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Game Development | this is Blog

http://blog.dalereidy.co.uk/category/game-development

Heightmaps and Collision Meshes. Heightmap calculation is complete along with terrain following for mobs and the player. Pre-multiplied alpha is alpha blending done correctly. It involves changing your alpha blending states, and ensuring your texture colour channels (R, G, B) are pre-multiplied (hence the name) with the alpha channel (A). Firstly the alpha blending operations will have to be changed:. Standard fare alpha texture operations Device.SetTextureStageState(0, TextureStage.AlphaArg1, Te...

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this is Blog | mouseaccel=0 | Page 2

http://blog.dalereidy.co.uk/page/2

Yup version 0.2 is available – obtain it via googlecode or pypi. I’ve made substantial changes to the API and the guts so it’s completely incompatible with version 0.1. Legume – documentation. The API documentation for Legume 0.1 is now available. And will be updated regularly as more is added. The work on the documentation and removing the bugs listed on the google-code page is towards the next release of Legume, which in all probability will be in the new-year. Stay tuned. 0 Obtain an AWS account.

3

Making a shiny new axe | this is Blog

http://blog.dalereidy.co.uk/2014/10/16/making-a-shiny-new-axe

Making a shiny new axe. First, some true back-story:. Why make your own format? With requirements for serialization of various game resources in my game engine. I needed functionality that isn’t possible in any of the above and that a tailored format was needed. Also, I thought it sounded a pretty cool project. Lists, dictionaries, strings, floats, bools – all the stuff you’d expect. Chunks of strings with no concerns over escaping or other such shenanigans. In-line comments and block comments. This is a...

4

Screenshots | this is Blog

http://blog.dalereidy.co.uk/category/screenshots

Heightmaps and Collision Meshes. Heightmap calculation is complete along with terrain following for mobs and the player.

5

Ludum Dare 30 – Just getting stuff done. | this is Blog

http://blog.dalereidy.co.uk/2014/09/17/ludum-dare-30-just-getting-stuff-done

Ludum Dare 30 – Just getting stuff done. A few weeks ago I decided to take part in LD30 (For those who don’t know – Ludum Dare. Is a game development competition where solo developers have 48 hours to create a game centered around a theme). My LD30 entry – click to play! And make sure LD31 is in your calendar. Reporting in →. Making a shiny new axe. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these.

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this is Blog | mouseaccel=0

Making a shiny new axe. First, some true back-story:. Why make your own format? With requirements for serialization of various game resources in my game engine. I needed functionality that isn’t possible in any of the above and that a tailored format was needed. Also, I thought it sounded a pretty cool project. Lists, dictionaries, strings, floats, bools – all the stuff you’d expect. Chunks of strings with no concerns over escaping or other such shenanigans. In-line comments and block comments. This is a...

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