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The blog at the bottom of the sea « Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis

Most Recent Post: 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 171 posts grouped by the following categories: Graphics Original Research / Inventions Programming Game Dev Math Machine Learning Cryptography Audio Synth / Audio Programming Quantum Programming Soft Skills / Not Directly About Tech Graphics 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 2018-01-30 What…

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The blog at the bottom of the sea « Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis | blog.demofox.org Reviews

https://blog.demofox.org

Most Recent Post: 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 171 posts grouped by the following categories: Graphics Original Research / Inventions Programming Game Dev Math Machine Learning Cryptography Audio Synth / Audio Programming Quantum Programming Soft Skills / Not Directly About Tech Graphics 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 2018-01-30 What…

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blog.demofox.org blog.demofox.org
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Math | The blog at the bottom of the sea

https://blog.demofox.org/category/math

The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Understanding The Discrete Fourier Transform. August 15, 2016. I’ve been working on getting a better understanding of the Discrete Fourier Transform. I’ve figured out some things which have really helped my intuition, and made it a lot simpler in my head, so I wanted to write these up … Continue reading →. A Sixth Way To Calculate Sine Without Trig.

2

Anatomy of a Skeletal Animation System | The blog at the bottom of the sea

https://blog.demofox.org/anatomy-of-a-skeletal-animation-system

The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Anatomy of a Skeletal Animation System. Anatomy of a Skeletal Animation System. There is a lot of info out there about how to work with bone data, but very little info about how to make a modern, shippable animation system. These articles aim to address that. I hope you enjoy! Anatomy of a Skeletal Animation System part 1.

3

DIY Synthesizer | The blog at the bottom of the sea

https://blog.demofox.org/diy-synthesizer

The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; DIY Synthesizer. This is a tutorial aimed at showing C programmers how to program their own synthesizer. The example code is written to be as straightforward and minimal as possible and require no external libraries. DIY Synth 1: Sound Output. DIY Synth 2: Common Wave Forms. DIY Synth 3: Sampling, Mixing, and Band Limited Wave Forms.

4

Frequency Domain Audio Synthesis – With IFFT and Oscillators | The blog at the bottom of the sea

https://blog.demofox.org/2015/04/19/frequency-domain-audio-synthesis-with-ifft-and-oscillators

The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Rarr; Audio Synthesis. Rarr; Frequency Domain Audio Synthesis – With IFFT and Oscillators. Decibels (dB) and Amplitude. Quincunx Antialiasing →. Frequency Domain Audio Synthesis – With IFFT and Oscillators. April 19, 2015. For instance, if you remember the details of the post about how to synthesis a drum sound ( DIY Synth: Basic Drum. All sample so...

5

Demofox | The blog at the bottom of the sea

https://blog.demofox.org/author/admin

The blog at the bottom of the sea. Programming and Gamedev Stuff. Skip to primary content. Skip to secondary content. Anatomy of a Skeletal Animation System. Understanding The Discrete Fourier Transform. August 15, 2016. I’ve been working on getting a better understanding of the Discrete Fourier Transform. I’ve figured out some things which have really helped my intuition, and made it a lot simpler in my head, so I wanted to write these up … Continue reading →. Fourier Transform (And Inverse) Of Images.

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game development – The Game Engineer

http://www.thegameengineer.com/blog/tag/game-development

Michael A. Carr-Robb-John. Experiments with Terrain and Water. Unity-13, Performance – Gathering Metrics. Inspiring Developers – Top 5 Games to study. Middle-earth: Shadow of Mordor – Lord of the Hunt. Middle-earth: Shadow of Mordor – Lithariel. Middle-earth: Shadow of Mordor. Tool – Touch. Unity-10, Introduction…. Unity-9, Basic Metrics. Unity-8, Build Configuration. Tool – Verify File Structure. Unity-7, Scene Structure. Tool – BuildData. Tool – AnalyzeLanguage. Tool – BuildLanguage. Tool – Wait.

thegameengineer.com thegameengineer.com

The Moon, The Earth and A Little Comet – The Game Engineer

http://www.thegameengineer.com/blog/2015/02/14/the-moon-the-earth-and-a-little-comet

Michael A. Carr-Robb-John. The Moon, The Earth and A Little Comet. The Moon, The Earth and A Little Comet. Late last year the world watched in awe as we not only managed to get a probe to a comet but that we also managed to land a craft on it’s surface. Top marks to all of those involved with that by the way. This movie has been pulled together over time and shows the rotation of the amazing comet we are currently visiting…. Tagged with: 67p Churyumov-Gerasimenko. Leave a Reply Cancel reply. Blog: Boosti...

thegameengineer.com thegameengineer.com

Unity – The Game Engineer

http://www.thegameengineer.com/blog/category/unity

Michael A. Carr-Robb-John. Feedback for SDK creators…. Experiments with Terrain and Water. Unity-13, Performance – Gathering Metrics. Unity & Visual Studio. Unity-12, Warnings, Errors and Asserts. Unity-10, Introduction…. Unity-9, Basic Metrics. Unity-8, Build Configuration. Unity-7, Scene Structure. Unity-3, Building the Project. Unity-2, Extending the IDE. Unity-1, Project Organization (Michael’s Way). Legend of the Guardians. The Order of the Phoenix. The Goblet of Fire. The Prisoner of Azkaban.

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Fabrice ...'s Bookmarks (User drealmer)

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Sign in with Twitter. Sign in with Facebook. Sign in with Google. Type tags to add. Common tags to remove. Select a tag to rename. Share It With Others! Type Emails or User Names (comma-separated). Link shares via email will come from your email address so recipients know it's you and can reply. Lowercase tags are recommended:. Spaces are allowed but not recommended:. Reuse your tags and the tags of the community as much as possible. At the start of a tag if it's unrelated to the link content:. Type Emai...

thegameengineer.com thegameengineer.com

Unity – The Game Engineer

http://www.thegameengineer.com/blog/tag/unity

Michael A. Carr-Robb-John. Feedback for SDK creators…. Experiments with Terrain and Water. Unity-13, Performance – Gathering Metrics. Unity & Visual Studio. Unity-12, Warnings, Errors and Asserts. Unity-10, Introduction…. Unity-9, Basic Metrics. Unity-8, Build Configuration. Unity-7, Scene Structure. Unite 2012 – The Event. Legend of the Guardians. The Order of the Phoenix. The Goblet of Fire. The Prisoner of Azkaban. The Chamber of Secrets. Archon & Archon II. Canals & Barges.

thegameengineer.com thegameengineer.com

Moon – The Game Engineer

http://www.thegameengineer.com/blog/tag/moon

Michael A. Carr-Robb-John. The Moon, The Earth and A Little Comet. Legend of the Guardians. The Order of the Phoenix. The Goblet of Fire. The Prisoner of Azkaban. The Chamber of Secrets. Archon & Archon II. Canals & Barges. Blog: Video Game Deep Cuts - Soda Machines & Steam Spy. Investors pour $3.5M into VR studio founded by ex-Destiny devs. Get a job: Sony, Double Fine and more are hiring on the Gamasutra Job Board! Video: Balancing accessibility against depth in game design.

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Interesting – The Game Engineer

http://www.thegameengineer.com/blog/category/interesting

Michael A. Carr-Robb-John. Game Developer Conference 2016. The Moon, The Earth and A Little Comet. Middle-earth: Shadow of Mordor – E3 & Gamescon. Visualization of my network (Final Update). Social Media – Second Attempt. Blog calling social media…. come in please…. History… It’s in the past. Alan Turing – Finally Pardoned. Shadow Of Mordor – Announced! Terry Greer, The Man, The Legend. Unite 2012 – The Event. Visualization of my network (Update). Alan Turing, Happy Birthday! AI Game Programmers Guild.

thegameengineer.com thegameengineer.com

Game Development – The Game Engineer

http://www.thegameengineer.com/blog/category/gamedevelopment

Michael A. Carr-Robb-John. GDC 2016 – Mission Accomplished. Game Developer Conference 2016. Feedback for SDK creators…. Experiments with Terrain and Water. Run Skip Dump – DPAnim (Delux Paint Animator) compression information. Unity-13, Performance – Gathering Metrics. Inspiring Developers – Top 5 Games to study. Middle-earth: Shadow of Mordor – Lord of the Hunt. Middle-earth: Shadow of Mordor – Lithariel. Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor – E3 & Gamescon. Tool – Touch. Walki...

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The blog at the bottom of the sea « Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis

The blog at the bottom of the sea. Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis. 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 171 posts grouped by the following categories:. Original Research / Inventions. Audio Synth / Audio Programming. Soft Skills / Not Directly About Tech. 2018-03-10 Don’t Convert sRGB U8 to Linear U8! 2018-01-30 What the Heck is Blue Noise? 2017-11-26 Dissecting “Tiny Clouds”. 2017-11-03 Animating Noise For Integration Over Time 2: Uniform Over Time. 2016-01...

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