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Derek O'Neill | Game Designer & Semi-Programmer

Game Designer and Semi-Programmer. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9″ (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Continue reading →. MenuNavigation ...

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Derek O'Neill | Game Designer & Semi-Programmer | blog.derekoneill.ca Reviews
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Game Designer and Semi-Programmer. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9″ (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Continue reading →. MenuNavigation ...
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Derek O'Neill | Game Designer & Semi-Programmer | blog.derekoneill.ca Reviews

https://blog.derekoneill.ca

Game Designer and Semi-Programmer. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9″ (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Continue reading →. MenuNavigation ...

INTERNAL PAGES

blog.derekoneill.ca blog.derekoneill.ca
1

jamstar heroes | Derek O'Neill

http://blog.derekoneill.ca/tag/jamstar-heroes

Game Designer and Semi-Programmer. Tag Archives: jamstar heroes. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9” (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Decla...

2

menus | Derek O'Neill

http://blog.derekoneill.ca/tag/menus

Game Designer and Semi-Programmer. Adventures with Menu Navigation. MenuNavigation is the class name of a script I created quite a while ago in order to help highlight and select menu buttons. It was specifically made to make it easy to do with a gamepad but it works with the keyboard as well. It’s been a long journey since creating this script and recently I’ve improved its functionality. To celebrate this, I figured another blog post was in order! Continue reading →. Postmortem: As We Are.

3

postmortem | Derek O'Neill

http://blog.derekoneill.ca/tag/postmortem-2

Game Designer and Semi-Programmer. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9” (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Continue reading →. Declassified is...

4

ui | Derek O'Neill

http://blog.derekoneill.ca/tag/ui

Game Designer and Semi-Programmer. Adventures with Menu Navigation. MenuNavigation is the class name of a script I created quite a while ago in order to help highlight and select menu buttons. It was specifically made to make it easy to do with a gamepad but it works with the keyboard as well. It’s been a long journey since creating this script and recently I’ve improved its functionality. To celebrate this, I figured another blog post was in order! Continue reading →. Postmortem: As We Are.

5

Postmortem: The Director | Derek O'Neill

http://blog.derekoneill.ca/2014/10/19/postmortem-the-director

Game Designer and Semi-Programmer. The Director is a game I worked on with Orie Falconer and Kiel Gaiger for TOJam: Hater Gonna Eight in 2013. This was the game that lead me to my first adventure with Unity input. And all the frustrations that come with it. I’ll talk a little more about that and other things in this postmortem after the jump! What we did right. Once again, the scope for this game was within reason for the weekend deadline. The game turned out to be pretty fun! What we did wrong. As you c...

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Derek O'Neill | Game Designer & Semi-Programmer

Game Designer and Semi-Programmer. Temple Twins is a game I worked on with Orie Falconer and Kiel Gaiger at “Party Like It’s 19TOJam9″ (aka TOJam 9). Unlike previous years, everyone had to submit their games to itch.io. At the end of the weekend. It was nice to have that immediate exposure to anyone who went there! Our game ended up here. Enough of that though. Onwards to the postmortem! Continue reading →. Continue reading →. Postmortem: As We Are. Continue reading →. Continue reading →. MenuNavigation ...

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