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Blog • Edges - A Puzzle Challenge

Marketing and Development Insights, News, and Press from the team behind the iOS game Edges - A Fun Puzzle Challenge: Clearly Puzzled Games.

http://blog.edgesgame.com/

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Blog • Edges - A Puzzle Challenge | blog.edgesgame.com Reviews
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Marketing and Development Insights, News, and Press from the team behind the iOS game Edges - A Fun Puzzle Challenge: Clearly Puzzled Games.
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2 edges endless
3 videos
4 about us
5 blog
6 press
7 challenge leaderboards
8 other updates
9 caitlin
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Blog • Edges - A Puzzle Challenge | blog.edgesgame.com Reviews

https://blog.edgesgame.com

Marketing and Development Insights, News, and Press from the team behind the iOS game Edges - A Fun Puzzle Challenge: Clearly Puzzled Games.

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blog.edgesgame.com blog.edgesgame.com
1

The Importance of Creating and Announcing a Press Kit • Edges - A Puzzle Challenge

http://blog.edgesgame.com/importance-creating-and-announcing-press-kit

Skip to main content area. Don't Kill The Fish. Edges - A Puzzle Challenge. The Importance of Creating and Announcing a Press Kit. 6 months 2 weeks. When we released Edges A Puzzle Challenge, Chris and I researched early on what to do to get our name out there. Every article seemed to agree that we needed to create a press kit and send it to all the app review sites. There are dozens of review sites listed on just as many blogs. We looked up each one. They fall into four categories:. Within twelve hours ...

2

Edges - A Puzzle Challenge v4.0 • Edges - A Puzzle Challenge

http://blog.edgesgame.com/edges-puzzle-challenge-v40

Skip to main content area. Don't Kill The Fish. Edges - A Puzzle Challenge. Edges - A Puzzle Challenge v4.0. 4 months 1 week. Edges - A Puzzle Challenge is now in its perfected form. Version 4.0 was released on election day November 8th 2016. Night Mode is Now Free! I had a crazy idea that people may pay for night mode. However, my guess is that offering night mode as an IAP stifled the rest of the store sales. It should have always been free.

3

Why We Built "Edges - A Puzzle Challenge" • Edges - A Puzzle Challenge

http://blog.edgesgame.com/why-we-built-edges-puzzle-challenge

Skip to main content area. Don't Kill The Fish. Edges - A Puzzle Challenge. Why We Built Edges - A Puzzle Challenge. 6 months 1 week. Any indie developer can tell you that building and selling an app is not a get rich quick scheme. Unless you have a sizable team behind you, the game isn’t going to pay the bills.

4

Five Things We Wish Knew Before We Released Our First App • Edges - A Puzzle Challenge

http://blog.edgesgame.com/five-things-we-wish-knew-we-released-our-first-app

Skip to main content area. Don't Kill The Fish. Edges - A Puzzle Challenge. Five Things We Wish Knew Before We Released Our First App. 6 months 3 weeks. 2) Social Media is your friend! Get on every social media outlet you can! Facebook, Instagram, YouTube, LinkedIn, and Twitter are all extraordinarily useful! However, start all of these accounts, before you launch, not after. The more followers you have on launch day, the better! 3) The App Store Description Counts (a lot)! Every morning after we release...

5

Indie Game Launch Pad Featured Us! • Edges - A Puzzle Challenge

http://blog.edgesgame.com/indie-game-launch-pad-featured-us

Skip to main content area. Don't Kill The Fish. Edges - A Puzzle Challenge. Indie Game Launch Pad Featured Us! 6 months 3 weeks. From Indie Game Launch Pad:. I have built this site for developers to showcase their games, tell the world about them whilst in development and add links to where gamers can buy/download them and more. I will link it to the usual social media channels and hopefully it may help get you a download or two. They recently featured us. And we really appreciate the exposure.

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Skip to main content area. Edges - A Puzzle Challenge. Edges - A Puzzle Challenge v4.0. 2 months 6 days. Edges - A Puzzle Challenge is now in its perfected form. Version 4.0 was released on election day November 8th 2016. Night Mode is Now Free! I had a crazy idea that people may pay for night mode. However, my guess is that offering night mode as an IAP stifled the rest of the store sales. It should have always been free. Why We Built Edges - A Puzzle Challenge. 4 months 6 days. 4 months 1 week. When we...

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