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I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

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GameConBlog | blog.gameconsuite.com Reviews
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I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...
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1 gameconblog
2 organizational chart
3 con chair both
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5 special projects varies
6 treasurer both
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GameConBlog | blog.gameconsuite.com Reviews

https://blog.gameconsuite.com

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

INTERNAL PAGES

blog.gameconsuite.com blog.gameconsuite.com
1

GameConBlog » burn out

http://blog.gameconsuite.com/tag/burn-out

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

2

GameConBlog » responsibility

http://blog.gameconsuite.com/tag/responsibility

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

3

GameConBlog » Staff

http://blog.gameconsuite.com/category/staff

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

4

GameConBlog » passion

http://blog.gameconsuite.com/tag/passion

Just a few years ago, U-Con had 15-20 organizers. We made some attempts to recruit into our organization, but we were all mostly too busy running the convention to put serious work into it. Many of our members graduated or left, and our staff has slowly dwindled. This recruitment drive has been quite successful. The 2011 committee has not convened yet, but I’ve got a pretty good picture of our participants from this work. I’m quite pleased that we’ll have some areas covered that...February 2nd, 2011.

5

GameConBlog » Blog Archive » Organizational Chart

http://blog.gameconsuite.com/2011/02/organizational-chart

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

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storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: Inhabiting character

http://storiesontheinside.blogspot.com/2009/12/inhabiting-character.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Thursday, December 3, 2009. Once upon a time, I was playing in a game at U*CON. Since then, I've been playing with various techniques to try to get my head to go into the character's head, to really integrate, for the duration of the game, myself with whoever it is I'm playing. I think I do pretty well, but really, it's not a performance - it's just for me. This is the way I like to play. From there,...

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: The sandbox

http://storiesontheinside.blogspot.com/2009/11/sandbox.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Monday, November 30, 2009. I apparently don't spend enough time reading about gaming theory. I have run across a new (to me) term - that is, "sandbox". I honestly can't say I like games like this, and I'm wondering why. I've certainly played in them before, although it's really been years since I even encountered one of these. Am I interpreting this term correctly? Subscribe to: Post Comments (Atom).

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: December 2009

http://storiesontheinside.blogspot.com/2009_12_01_archive.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Tuesday, December 8, 2009. What I'm about to say is completely unscientific, and if there has ever been any published or private research on this topic, I'd love to get it. I was thinking this morning about demographics, specifically the demographics of people in our hobby, by which I mean pen and paper RPGs. But, it's rare. At least that's my impression. There have been some trends that I applaud&#4...

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: Player responsibilities

http://storiesontheinside.blogspot.com/2009/11/player-responsibilities.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Monday, November 30, 2009. Following up on my last post about GM roles, here are some thoughts on player responsibilities. It may seem strange to put this much effort into what are, at the core of it, just games we play. But if it's to the greater good, then it's worth it. We all want specific things out of our gaming experiences. Some things to consider:. 1) How much time do you have? 8) Finally, do...

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: Randomness in RPGs

http://storiesontheinside.blogspot.com/2009/12/randomness-in-rpgs.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Saturday, December 5, 2009. One thing that's come up from time to time, when discussing our hobby with fellow aficionados, is the use of dice, or other random generators, in determining what happens. I get the simulationist approach to stats, but dislike the implications of it. It makes character creation a different sort of proposition - it puts the random generation of some basics about your ch...

ucon.livejournal.com ucon.livejournal.com

New blog about running gaming conventions - U-Con Gaming Convention

http://ucon.livejournal.com/4123.html

New blog about running gaming conventions - U-Con Gaming Convention. New blog about running gaming conventions. Dec 2nd, 2009 03:12 pm. For those who may be interested, I am starting a blog about running conventions, based mostly upon my experience with U-Con. Feel free to check it out. http:/ blog.gameconsuite.com.

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: Some thoughts on the old-school

http://storiesontheinside.blogspot.com/2009/12/some-thoughts-on-old-school.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Thursday, December 3, 2009. Some thoughts on the old-school. A number of people I know are part of the old-school gaming movement, including the publisher of Fight On! While I'm only just learning what this idea is all about, I've been tipped off to a number of good resources, including Matthew Finch's Quick Primer for Old School Gaming. So, what are the hallmarks of old-school gaming? If powergamers...

storiesontheinside.blogspot.com storiesontheinside.blogspot.com

Stories on the Inside: "Powergaming" so called

http://storiesontheinside.blogspot.com/2009/12/powergaming-so-called.html

Stories on the Inside. An occasional blog about gaming. By which I mean pen and paper RPG gaming, mostly. Wednesday, December 2, 2009. Most of my friends really don't like "powergaming" as a style of play, or at least that's what they say. Some might consider this a fundamental misunderstanding of what the point of RPG play is. Terms, like "roll playing" vs. "role-playing" are used to try to get at this. 1) powergaming using character generation - min/maxing, creating a character that is very, very good ...

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Version 0.6 Has Arrived! There are a lot of changes that went into this update but most importantly you can now publish your final game to multiple platforms. There is so much more we want to and will be adding to GBS this year to smooth out the workflow but you have everything you need to create a game and publish it to a target platform. You can publish online via flash, to iOS devices, and Android devices. Publishing requires a pro license upgrade that you can purchase now. Get Your Pro License. To re...

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In pursuit of truly fun ad experiences. Hence, our mission is to connect brands with mobile users in ways that are not only engaging and rewarding, but also resonate emotionally. We invite you to join us in this journey. Tell us about your mobile marketing goals and we can collaborate on achieving them. 8211; Nagesh Pobbathi.

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Gameconfs News

May 3, 2013. How to get notified when an event is added or changed. Wouldn’t it be nice if you could get an email or something whenever a new event is added? This has been the number one requested feature on Gameconfs. It turned out this required a couple of big changes on the back end, but these are all done and I’ve got a rudimentary version up and running. Gameconfs now provides an Atom feed of recently added or changed events. You can read about Atom here: http:/ www.atomenabled.org. What you can als...

blog.gameconsuite.com blog.gameconsuite.com

GameConBlog

I randomly heard about a convention in Boston: Arisia. I was impressed that they posted an organization chart on their website. With all the new staff interested in working with U-Con, I had to figure out how to put them to good use and work within their constraints. They are a different type of convention than us, so clearly the org chart would not exactly work for us. However, I took that org chart as inspiration, and created a theoretical one for U-Con. Assistant Con Chairs (both). Flier Production an...

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GameCraft

Hosting interactive video websites. It’s easy to get a website up and running and even show some video, but if you need better control over your video content than youtube will give you, then keep reading to get some pointers for making better decisions. Our current project – The Slum Challenge. The default approach for hosting such a solution would be to select an inexpensive web-hotel and serve everything from there. Reading the terms of service will often reveal that hosting video files is prohibited ...

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Gamecraft | All about the craft of making games

All about the craft of making games. Skip to primary content. Skip to secondary content. Looking Forward to 2018. March 10, 2018. The Roman calendar started in March ( Mensis Martius. So by that measure I am not too late. So, SophSoft, Incorporated. Have been acting like a duck, appearing calm and quiet on the surface, but paddling like crazy under the water. Yes, we have been ducking. 😉. That said, we have been doing a great deal of development work on a few fronts. What We Have Been Doing. Which is cu...

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Allens Micro Armor Blog Has Moved

The GameCraft Blog Has Moved.

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Latest News from Gamecreature

Other places to find me on the web. Latest News from Gamecreature. Friday, October 21, 2011. Googles Mary Blair Logo Honors Artists 100th Birthday (PICTURE). Mary Blair was indeed a Disney legend. In addition to the works mentioned above, she designed an impressive mural for the lobby of the Contempora. Shy;ry Resort Hotel in Walt Disney World. Read the Article at HuffingtonPost. Posted by Kyle Miller # 12:28 PM. Thursday, October 13, 2011. Herman Cain 999 Plan: Did It Come From SimCity? I got an email t...

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