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Giant Cop Blog

Giant Cop Dev Blog #3: The Buildings of Giant Cop. My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. Giant Cop Dev Blog #1: Art Direction. December 2, 2016. December 2, 2016.

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Giant Cop Dev Blog #3: The Buildings of Giant Cop. My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. Giant Cop Dev Blog #1: Art Direction. December 2, 2016. December 2, 2016.
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Giant Cop Blog | blog.giantcop.com Reviews

https://blog.giantcop.com

Giant Cop Dev Blog #3: The Buildings of Giant Cop. My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. Giant Cop Dev Blog #1: Art Direction. December 2, 2016. December 2, 2016.

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blog.giantcop.com blog.giantcop.com
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Ben – Giant Cop Blog

http://blog.giantcop.com/author/ben

Giant Cop Dev Blog #1: Art Direction. Giant Cop’s Art Direction: Hey everyone, As development of Giant Cop: Justice Above All continues we’re going to post a series of dev blogs to give you guys the inside scoop on our process. Reach out and let us know…. December 2, 2016. December 2, 2016.

2

Giant Cop Dev Blog #2: The Zeroth Person Perspective – Giant Cop Blog

http://blog.giantcop.com/2016/12/09/giant-cop-dev-blog-2-the-zeroth-person-perspective

Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. I’m Marc McGinley, the Design Director on Giant Cop and today I’m going to be discussing some of the design considerations we made regarding the character of Giant Cop and the thought process behind them. In traditional 3D games, there are two dominant camera perspectives, each is designed to make the player have different feelings towards their avatar and the environment surrounding them. It’s already popular with ...

3

Giant Cop Dev Blog #1: Art Direction – Giant Cop Blog

http://blog.giantcop.com/2016/12/02/giant-cop-dev-blog-1

Giant Cop Dev Blog #1: Art Direction. December 2, 2016. December 2, 2016. Giant Cop’s Art Direction:. As development of Giant Cop: Justice Above All continues we’re going to post a series of dev blogs to give you guys the inside scoop on our process. Reach out and let us know what you think or tell us what you’d like to see! We’ll start things off with a look at Giant Cop’s Art Direction. Using a time period is a great way to start making artistic choices. 70’s cop shows like Starsky and Hutch, Haw...

4

Jordan – Giant Cop Blog

http://blog.giantcop.com/author/jordan-galbraith

Giant Cop Dev Blog #3: The Buildings of Giant Cop. My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016.

5

Uncategorized – Giant Cop Blog

http://blog.giantcop.com/category/uncategorized

Development Blog 4 -Big QA in a Micro World. Hi All, My name is Lois MacNeill, and I’m the QA Development Manager for Other Ocean Interactive and Sculpin QA. As we get down to the final weeks before releasing Giant Cop: Justice Above All we can’t help but be…. March 15, 2017. Giant Cop Dev Blog #3: The Buildings of Giant Cop. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. Giant Cop Dev Blog #1: Art Direction. December 2, 2016.

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Giant Cop | Announcements

http://www.giantcop.com/announcements.html

Giant Cop: Justice Above All Delayed to 2017. People of Micro City,. We know we've been pretty quiet lately; development is going well and we are keeping our heads down, working hard on Giant Cop. Creating a compelling narrative experience in virtual reality is no easy feat but the team is committed to releasing a game that meets a high standard. For this reason, we have to delay the release of Giant Cop. On the Oculus Rift Touch by a few months. This means that our plan to bring Giant Cop.

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Giant Cop | FAQ

http://www.giantcop.com/FAQ.html

Is Giant Cop an Oculus exclusive? Giant Cop will be released first on Oculus Touch, and will launch on other platforms afterward. What is Giant Cop: Justice Above All? Giant Cop is an open world, narrative driven game developed for VR. You are Giant Cop a. well, giant cop and you're the only one left patrolling the streets in the Micro City Police Department. Can I get access to the demo? The technical demo is not a true representation of the final game and isn't publicly available at this time.

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Giant Cop Dev Blog #3: The Buildings of Giant Cop. My name is Jon Lambe, lead artist for Giant Cop. Compiled by our art director Ben Thwaites and myself, we hope it gives you an insiders look on how we came to create some awesome buildings, and let…. December 19, 2016. December 19, 2016. Giant Cop Dev Blog #2: The Zeroth Person Perspective. December 9, 2016. December 9, 2016. Giant Cop Dev Blog #1: Art Direction. December 2, 2016. December 2, 2016.

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