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Hampelman Blog

Making of Col de Sac. Release 3 – final. February 14, 2016. Finaly after years of hard labour I finish this film. (* *). In the final release I bring the third character named Beetle onto the stage. I also made a lot of small improvements to the existing sequences. February 14, 2016. During the process Beetle degraded from the main character in the first scenario to only a stand-in-the-way bit player in the final version. That is what time can do to a character. Cycle 3 – storyboard. September 3, 2015.

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Hampelman Blog | blog.hampelman.nl Reviews
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Making of Col de Sac. Release 3 – final. February 14, 2016. Finaly after years of hard labour I finish this film. (* *). In the final release I bring the third character named Beetle onto the stage. I also made a lot of small improvements to the existing sequences. February 14, 2016. During the process Beetle degraded from the main character in the first scenario to only a stand-in-the-way bit player in the final version. That is what time can do to a character. Cycle 3 – storyboard. September 3, 2015.
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1 mdash;
2 animation update
3 storyboard
4 character design
5 scenario
6 log line
7 technical
8 by fabian
9 middot;
10 leave a comment
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mdash;,animation update,storyboard,character design,scenario,log line,technical,by fabian,middot;,leave a comment,beetle,release 2,storyboard cycle 2,and continiously rasterize,release 1,first cycle storyboard,lady,larr;,older posts,powered by touchfolio
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Hampelman Blog | blog.hampelman.nl Reviews

https://blog.hampelman.nl

Making of Col de Sac. Release 3 – final. February 14, 2016. Finaly after years of hard labour I finish this film. (* *). In the final release I bring the third character named Beetle onto the stage. I also made a lot of small improvements to the existing sequences. February 14, 2016. During the process Beetle degraded from the main character in the first scenario to only a stand-in-the-way bit player in the final version. That is what time can do to a character. Cycle 3 – storyboard. September 3, 2015.

INTERNAL PAGES

blog.hampelman.nl blog.hampelman.nl
1

First Cycle – first 30 seconds of animation | Hampelman Blog

http://blog.hampelman.nl/2015/07/22/first-cycle-first-30-seconds-of-animation

Making of Col de Sac. First Cycle – first 30 seconds of animation. July 22, 2015. Finaly the first 29 seconds of animation: scene 1 and 3. Leave a Comment cancel reply. Email (required, will not be published).

2

Beetle | Hampelman Blog

http://blog.hampelman.nl/2016/02/14/beetle

Making of Col de Sac. February 14, 2016. During the process Beetle degraded from the main character in the first scenario to only a stand-in-the-way bit player in the final version. That is what time can do to a character. Leave a Comment cancel reply. Email (required, will not be published).

3

Hampelman Blog | Page 2

http://blog.hampelman.nl/page/2

Making of Col de Sac. June 4, 2015. Greyhound is a sportive, though friendly dog. He is determined to reach the top, because after that a mind-blowing descent will follow. Dogs don’t transpire, but loose heat by panting. So is Greyhound. So his death in the end will become more touching. The final version is cleaner with no shine, no texture, and no outlines. His bike is all yellow now. Simplified as much as possible. Greyhound with new eyes. Greyhouds sees Lady’s ass. Head with cartoony eyes. Downhill B...

4

storyboard | Hampelman Blog

http://blog.hampelman.nl/category/ma/ma_makingof/cds_storyboard

Making of Col de Sac. Cycle 3 – storyboard. September 3, 2015. May I introduce you to the third chararacter of this film? His name is Beetle and he is very pleased with his new smartphone. Beetle degraded from leading character in the first script to an impediment extra in the current version. August 12, 2015. I also let his toungue flap between the spokes of his front wheel before it entangles in it. July 12, 2015. I’m testing if the Scrum. Framework works for animation.

5

Release 1 | Hampelman Blog

http://blog.hampelman.nl/2015/08/01/first-cycle

Making of Col de Sac. August 1, 2015. The first cycle of animation. I agilely. Worked out the three most relevant scenes :. Scene 1 – the introduction of Greyhound. Scene 2 – the introduction of Lady. Scene 14 – the double accident. These three scenes already form a very short story, although the plot is a little bit abrupt. Lady’s emotions for instance develop from a little desperate to furious in just a second. Leave a Comment cancel reply. Email (required, will not be published).

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