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Syntopia | Generative Art, 3D Fractals, Creative Computing

Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...

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Syntopia | Generative Art, 3D Fractals, Creative Computing | blog.hvidtfeldts.net Reviews
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Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...
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Syntopia | Generative Art, 3D Fractals, Creative Computing | blog.hvidtfeldts.net Reviews

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Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...

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blog.hvidtfeldts.net blog.hvidtfeldts.net
1

Distance Estimation | Syntopia

http://blog.hvidtfeldts.net/index.php/category/distance-estimation

Generative Art, 3D Fractals, Creative Computing. Category Archives: Distance Estimation. Rendering 3D fractals without a distance estimator. September 30, 2012. I have written a lot about distance estimated 3D fractals. And while Distance Estimation is a fast and elegant technique, it is not always possible to derive a distance estimate for a particular system. So, how do you render a fractal, if the only knowledge you have is whether a given point belongs to the set or not? Bool inside(vec3 point);.

2

Distance Estimated Polychora | Syntopia

http://blog.hvidtfeldts.net/index.php/2012/02/distance-estimated-polychora

Generative Art, 3D Fractals, Creative Computing. February 5, 2012. My last post mentioned some scripts that Knighty (a Fractal Forums member) made for distance estimated rendering of many types of polyhedra, including the Platonic solids. Shortly after, Knighty really raised the bar by finding a distance estimator for four dimensional polytopes. In this post, I’ll show some images of a subset of these, the convex regular polychora. It should be noted that the Jenn3D. Back to the structures:. Are the four...

3

Stereographic Quaternion Julias | Syntopia

http://blog.hvidtfeldts.net/index.php/2012/10/stereographic-quaternion-julias

Generative Art, 3D Fractals, Creative Computing. October 12, 2012. Allows you to project a plane onto a sphere. These projections generalize to higher dimensions: for instance, you can inverse project every point in 3D onto the four dimensional 3-sphere. Daniel Piker suggested. To use the same transformation to depict the Quaternion Julia systems, instead of using the standard 3D slicing (at least that was what I though – see the update below). And they were also used to depict the 4D polychora. This blo...

4

Raytracing | Syntopia

http://blog.hvidtfeldts.net/index.php/category/raytracing

Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...

5

Spherical Worlds | Syntopia

http://blog.hvidtfeldts.net/index.php/2012/03/spherical-worlds

Generative Art, 3D Fractals, Creative Computing. March 21, 2012. Recently I saw a description of spherical fractals in a blog post. These Julia-sets are constructed like ordinary Mandelbrots and Julias: first the argument is squared, but instead of adding a constant afterwards, a Möbius transformation. Z = frac{a z 2 b}{c z 2 d} ). For the right choices of (complex) constants, plane-filling patterns appear. Here I’ve used Fragmentarium to create some images of these plane-filling patterns, together...

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11-AldgateSunset | SpungiFungi

https://spungifungi.wordpress.com/2014/04/22/spring-2014/11-aldgatesunset

Fungus, experimental visuals and useful apps. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Iñigo Quílez Demo Site. Ken Perlin's Blog.

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6-LondonZooButterfly | SpungiFungi

https://spungifungi.wordpress.com/2014/04/22/spring-2014/6-londonzoobutterfly

Fungus, experimental visuals and useful apps. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Iñigo Quílez Demo Site. Ken Perlin's Blog.

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Gallery — VisPy

http://vispy.org/gallery.html

A small selection of screenshots from the VisPy examples directory. More to come soon! This example demonstrates simulation of fireworks using point sprites and has been adapted from the OpenGL ES 2.0 Programming Guide. This is a simulation of a galaxy using the density wave theory as explained by Ingo Berg. All simulation details can be found on his site. This example shows dynamic Voronoi cells based on an old technique. Where the hardware is used to compute the diagram using 3D occluded cones.

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Photos | SpungiFungi

https://spungifungi.wordpress.com/photos

Fungus, experimental visuals and useful apps. Click for full size. Group of Clitocybe waiting to cross the road. Bet there’s fungus around here somewhere. A (very slimy) russula. Chicken of the woods. Wood blewit (it was actually blue). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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5-HampsteadHeathGorse | SpungiFungi

https://spungifungi.wordpress.com/2014/04/22/spring-2014/5-hampsteadheathgorse

Fungus, experimental visuals and useful apps. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Iñigo Quílez Demo Site. Ken Perlin's Blog.

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4-RichmonParkTree | SpungiFungi

https://spungifungi.wordpress.com/2014/04/22/spring-2014/4-richmonparktree

Fungus, experimental visuals and useful apps. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Iñigo Quílez Demo Site. Ken Perlin's Blog.

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8-LondonZooGiraffes | SpungiFungi

https://spungifungi.wordpress.com/2014/04/22/spring-2014/8-londonzoogiraffes

Fungus, experimental visuals and useful apps. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Iñigo Quílez Demo Site. Ken Perlin's Blog.

chorasimilarity.wordpress.com chorasimilarity.wordpress.com

A neuron-like artificial molecule | chorasimilarity

https://chorasimilarity.wordpress.com/2015/05/19/a-neuron-like-artificial-molecule

A neuron-like artificial molecule. May 19, 2015. This is a neuron-like artificial molecule, simulated in chemlambda. It has been described in the older post. Https:/ chorasimilarity.wordpress.com/2015/03/04/how-to-put-a-y-combinator-into-a-neuron-and-lock-it-with-a-quine/. Made with quiner.sh and the file neuron.mol as input. If you want to make your own, then follow the instructions from here:. Https:/ github.com/chorasimilarity/chemlambda-gui/blob/gh-pages/dynamic/README.md. Each neuron is seen as a ba...

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How to put a Y combinator into a neuron and lock it with a quine | chorasimilarity

https://chorasimilarity.wordpress.com/2015/03/04/how-to-put-a-y-combinator-into-a-neuron-and-lock-it-with-a-quine

How to put a Y combinator into a neuron and lock it with a quine. March 4, 2015. I mentioned before that the Y combinator, seen in chemlambda, is a gun which shoots pair of fanout and application nodes. No more, no less. The problem is then how to dispense with the Y combinator once we don’t need it any more. The mentioned solution is to lock it into a quine. Here is how. First, we put the combinator (in its purest, two nodes form) into a neuron architecture. NEURON DENDRITES: in this example there are t...

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Syntopia | Generative Art, 3D Fractals, Creative Computing

Generative Art, 3D Fractals, Creative Computing. Path Tracing 3D Fractals. January 18, 2015. In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing. So instead, we might start from the camera and trace the ray from here and until we hit a light source. And, if the light source is large and slowly varying (for instance when using Image Based Lighting), this may provide good results. And thus GLSL) snippets, but the discussion should be quite general. Imagine that a Lamb...

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