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JBRETTOB

Jayce Rettob, a Game Design & Development graduated student who posts about his work, development topics and might even post some tutorials.w: www.jbrettob.com m: jayce@jbrettob.com

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JBRETTOB | blog.jbrettob.com Reviews

https://blog.jbrettob.com

Jayce Rettob, a Game Design & Development graduated student who posts about his work, development topics and might even post some tutorials.w: www.jbrettob.com m: jayce@jbrettob.com

INTERNAL PAGES

blog.jbrettob.com blog.jbrettob.com
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Jayce Rettob • Posts Tagged ‘googleplay’

http://blog.jbrettob.com/tagged/googleplay

Myra is now available via Google Play Store! Myra has now been released for public to play via Google Play Store. Go ahead, download and start playing the game on your android mobile device. The game can also be played on android tablets (note: The game original has been developed for the mobile and might not fully work on a tablet.). Play Store: http:/ play.google.com/store/apps/details? App Store will follow soon, so look forward for the iOs release. Previous post about myra:. Mdash; Tumblr themes.

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Jayce Rettob : Photo

http://blog.jbrettob.com/image/73942877040

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Jayce Rettob : Photo

http://blog.jbrettob.com/image/98092401054

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Jayce Rettob • // Switching to Unreal Engine 4 For the next...

http://blog.jbrettob.com/post/98092401054/switching-to-unreal-engine-4-for-the-next

Switching to Unreal Engine 4. For the next school semester I will be switching from Unity 3D to Unreal Engine 4 as game engine. Started from 8th of September till somewhere end December 2014. Instead of writing code in AS3 or C# it will be either C or Kismet (Visual scripting), depending on time and deadlines. Lets see where this adventure is going…. Blog comments powered by Disqus. Mdash; Tumblr themes.

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Jayce Rettob • Posts Tagged ‘unity’

http://blog.jbrettob.com/tagged/unity

Switching to Unreal Engine 4. For the next school semester I will be switching from Unity 3D to Unreal Engine 4 as game engine. Started from 8th of September till somewhere end December 2014. Instead of writing code in AS3 or C# it will be either C or Kismet (Visual scripting), depending on time and deadlines. Lets see where this adventure is going…. Mdash; Tumblr themes.

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jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio

http://www.jbrettob.com/projects

Jayce Rettob (25), living in Amsterdam, The Netherlands. As game programmer he is active with Unreal Engine 4 (Blueprints and C ), Unit3D (C#) and Flash (ActionScript 3). Has experience with projects for PC, Mac, iOS, Android. Check out his blog. For updates, tips and tricks. If you want to collaborate, or have a upcoming project, feel free to drop him an email. Feel free to contact me for upcoming projects, request a quote(s), or simple say ‘Hi! You can email me at jayce [at] jbrettob.com.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - GLACIER GUY

http://www.jbrettob.com/projects/glacier_guy

Role: Producer and Main Programmer. Tools: Unity3D and C#. Date: November - December 2012. Client: Hogeschool voor de Kunsten Utrecht. Damsel in distress, rescue the lady that's been kip napped by the Yeti and brought back in the ice caves. Your only weapon is your axe and your heat boiler, but be careful not to lose temperature else it is game over. The game uses one major feature: Marching Cubes. Feel free to contact me for upcoming projects, request a quote(s), or simple say ‘Hi!

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - JAMSTONE

http://www.jbrettob.com/projects/jamstone

Tools: Unity3D and C#. Client: POSTECH (game jam). Together with Korean POSTECH University and Seoul University I have enrolled for a Game Jam with Hogeschool voor de Kunsten Utrecht. Within a 48 hours game jam, four other Korean students and two Dutch students had to create a game that would help Korean society. Embassy of the Netherlands in Korea. For updates, tips and tricks. If you want to collaborate, or have a upcoming project, feel free to drop him an email.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - INSPIRAT140N

http://www.jbrettob.com/projects/inspirat140n

Tools: Adobe Flash and ActionScript 3. Campaign for Bijenkorf, the largest warehouse in the Netherlands. For their 140 anniversary CrossMediaFix had the privileged to create two new homepage banner. Two artists and one programmer has worked on the banners. Bijenkorf was happy with the results and requested a more generic banner for longer period that could showcase various products in their warehouse. Click the open project-button, to view the project! You can email me at jayce [at] jbrettob.com.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - HOUSE OF ANUBIS: THE SECRETS WITHIN

http://www.jbrettob.com/projects/house_of_anubis

Role: Programmer and Level Designer. Tools: Adobe Flash, FDT and ActionScript 3. Date: October 2011 - January 2012. HOUSE OF ANUBIS: THE SECRETS WITHIN. In order to launch House of Anubis in America, MediaMonks. Award: Site of the day (SOTD). Jayce Rettob (25), living in Amsterdam, The Netherlands. As game programmer he is active with Unreal Engine 4 (Blueprints and C ), Unit3D (C#) and Flash (ActionScript 3). Has experience with projects for PC, Mac, iOS, Android. Check out his blog.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - DRAKEN ARENA

http://www.jbrettob.com/projects/draken_arena

Tools: Unity3D, Unity Networking and C#. Client: Hogeschool voor de Kunsten Utrecht. For a school assignment, we had to create and present a game concept in one week. The theme was dragons and theme park. Together with the team, we have created a mobile/tablet MOBA game, where kids can play as a dragon rider and have to fight to be the best dragon rider. For updates, tips and tricks. If you want to collaborate, or have a upcoming project, feel free to drop him an email.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - HEARTCORE

http://www.jbrettob.com/projects/heartcore

Tools: Adobe Flash, FDT, ActionScript 3 and FlashPunk. Client: Global Game Jam. Developed during our second game jam at Global Game Jam 2013 in Hilversum, The Netherlands. In 48 hours with the theme heartbeat, we have created the game HeartCore. Work together to set new high score and reach the end of the world. For updates, tips and tricks. If you want to collaborate, or have a upcoming project, feel free to drop him an email. You can email me at jayce [at] jbrettob.com.

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - THE FLOCK

http://www.jbrettob.com/projects/the_flock

Tools: Unity3D, PlayerIO, FMOD and C#. Date: April - June 2013. Client: Hogeschool voor de Kunsten Utrecht. The Flock will feature asymmetrical online multiplayer in which players start out as the Flock and need to go in search of the solar capsule, also known as the light artefact. Grabbing the artefact will transform the player into the Carrier. Code documentation (Early state). Snippet of the project. Best Student Game (2013) - DutchGameAwards. Power Unlimited Magazine (PU).

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - MYRA

http://www.jbrettob.com/projects/myra

Tools: Unity3D and C#. Duration: 12 weeks (of three weeks in South Korea). Client: Korea Invention Promotion Association (KIPA). Team: 10 (five Dutch HKU Students and five Korean Gachon Students). Together we had to create a game that helps motivating young Korean children to come up with new innovations. In the game the player has to collect materials to invent new solutions to overcome the obstacles. Each invention has it's own ability so the player has to test each invention to know if it works. For u...

jbrettob.com jbrettob.com

JBRETTOB.com - Game Designer & Developer Portfolio - KATTENPULT

http://www.jbrettob.com/projects/kattenpult

Tools: Unity3D and C#. Client: Hogeschool voor de Kunsten Utrecht. Kattenpult is a game where you have to bring the cat to his food. You do this by swiping on the screen, which makes the kat fly in the direction you are aiming. The game does not contains any lives, time or retries which does not infect the player plays behaviour and allows any player to keep playing and having fun at the same time. Feel free to contact me for upcoming projects, request a quote(s), or simple say ‘Hi!

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Switching to Unreal Engine 4. For the next school semester I will be switching from Unity 3D to Unreal Engine 4 as game engine. Started from 8th of September till somewhere end December 2014. Instead of writing code in AS3 or C# it will be either C or Kismet (Visual scripting), depending on time and deadlines. Lets see where this adventure is going…. Myra is now available via Google Play Store! Play Store: http:/ play.google.com/store/apps/details? Previous post about myra:. JBRETTOB turned 4 today!

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