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The Largemind Production Blog

Friday, April 30, 2010. More Blender and Next Steps. The past week, I played around with my 2D physics engine and plant growth. I also had a look at soft bodies in Bullet, which would be great to simulate cells. I found the Algorithmic Botany. Website which has a lot of interesting papers on simulating plants and plant growth and checked out some of the papers. I want my spatio-temporal structures to be transformable into physical objects, so I need some integration with Blenders' built-in physics engine...

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The Largemind Production Blog | blog.largemind.com Reviews
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Friday, April 30, 2010. More Blender and Next Steps. The past week, I played around with my 2D physics engine and plant growth. I also had a look at soft bodies in Bullet, which would be great to simulate cells. I found the Algorithmic Botany. Website which has a lot of interesting papers on simulating plants and plant growth and checked out some of the papers. I want my spatio-temporal structures to be transformable into physical objects, so I need some integration with Blenders' built-in physics engine...
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The Largemind Production Blog | blog.largemind.com Reviews

https://blog.largemind.com

Friday, April 30, 2010. More Blender and Next Steps. The past week, I played around with my 2D physics engine and plant growth. I also had a look at soft bodies in Bullet, which would be great to simulate cells. I found the Algorithmic Botany. Website which has a lot of interesting papers on simulating plants and plant growth and checked out some of the papers. I want my spatio-temporal structures to be transformable into physical objects, so I need some integration with Blenders' built-in physics engine...

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The Largemind Production Blog: Screenplay

http://blog.largemind.com/2010/04/screenplay.html

Sunday, April 4, 2010. Yeah I finished the first draft of the screenplay today. I'm very happy with the result, but the script indicates very clearly that I'm going to need a bit more than my own engine. I guess this is the time to pull out Blender 2.5 and get cracking. The next step though, is a storyboard which helps me to find the pace and optimal cut for the movie. Posted by Leonard Ritter. Subscribe to: Post Comments (Atom). Follow Largemind on Twitter. More Blender and Next Steps.

2

The Largemind Production Blog: Books & Storyboard

http://blog.largemind.com/2010/04/books-storyboard.html

Tuesday, April 6, 2010. Most of the design books arrived today. They are entirely beautiful, and I'm sure they will help me designing the characters and enriching the visuals. I also bought 2 packs of 100 DIN A5 sheets for storyboard drawing, a few pens, and another Moleskine sketch book - you can't have enough of those. I started doodling a bit and found out that the first idea for the main character needs some work. Posted by Leonard Ritter. April 7, 2010 at 12:07 AM. Subscribe to: Post Comments (Atom).

3

The Largemind Production Blog: Stop. Relax. Think again. Keep the plants.

http://blog.largemind.com/2010/04/stop-relax-think-again-keep-plants.html

Sunday, April 18, 2010. Stop Relax. Think again. Keep the plants. After doing a bit of storyboarding last week I became increasingly tired with the whole thing. At one point I was even contemplating giving it up altogether. But I have made promises to myself and others earlier, and so there's no chickening out. So, I decided I'll kick the story, and just keep the plants. We went to the park this afternoon and looked at the succulents in the tropical house again, also took some photos. I started t...I fin...

4

The Largemind Production Blog: More Shaders & Spirals

http://blog.largemind.com/2010/04/more-shaders-spirals.html

Saturday, April 3, 2010. More Shaders and Spirals. Finally I'm getting somewhere. I improved the checkers shader yesterday, so that I could do a few more things with it. The squares were originally individual faces on a rendertarget, but now it's all done using a blend texture:. And this is how it looks in action (an earlier iteration):. This way I can re-use the shader with other blend textures, and also produce slightly different effects:. Subscribe to: Post Comments (Atom). Follow Largemind on Twitter.

5

The Largemind Production Blog: First Storyboard Work & Animatics

http://blog.largemind.com/2010/04/first-storyboard-work-animatics.html

Sunday, April 11, 2010. First Storyboard Work and Animatics. Today I finally managed to sketch the first four segments of 19. So far, each segment got about eight to ten images. My drawing style is terrible, but it's good enough to give someone else a rough idea of shot angle, setting and movement. If I can continue at a pace like this, I'll have the rough storyboard done in about one to two weeks. From then on it's actual character, environment and set design. Posted by Leonard Ritter.

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Mar 23, 2010, 11:48 AM. Leonard Ritter edited Largemind Productions. Oct 8, 2009, 10:57 PM. Leonard Ritter edited Build a new world. Dec 15, 2008, 2:19 PM. Leonard Ritter edited Who is Largemind? Dec 15, 2008, 2:18 PM. Leonard Ritter edited What is Largemind? Dec 12, 2008, 1:37 PM. Leonard Ritter edited What is Largemind? Dec 8, 2008, 3:48 PM. Leonard Ritter edited Home. Dec 7, 2008, 4:22 AM. Leonard Ritter edited Home. Dec 7, 2008, 4:18 AM. Leonard Ritter edited Home. Dec 7, 2008, 4:18 AM.

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