BLOG.LARGEMIND.COM
The Largemind Production BlogFriday, April 30, 2010. More Blender and Next Steps. The past week, I played around with my 2D physics engine and plant growth. I also had a look at soft bodies in Bullet, which would be great to simulate cells. I found the Algorithmic Botany. Website which has a lot of interesting papers on simulating plants and plant growth and checked out some of the papers. I want my spatio-temporal structures to be transformable into physical objects, so I need some integration with Blenders' built-in physics engine...
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