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the vanishing of ethan carter « meheleventyone
https://meheleventyone.com/tag/the-vanishing-of-ethan-carter
Game Development Musings From An Industry Professional. The vanishing of ethan carter. Archives For the vanishing of ethan carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. A Critical Look a...
meheleventyone.com
A Critical Look at The Vanishing of Ethan Carter « meheleventyone
https://meheleventyone.com/2014/10/10/a-critical-look-at-the-vanishing-of-ethan-carter
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Fill in you...
meheleventyone.com
gamedev « meheleventyone
https://meheleventyone.com/tag/gamedev
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
meheleventyone.com
agile « meheleventyone
https://meheleventyone.com/tag/agile
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
meheleventyone.com
game narrative « meheleventyone
https://meheleventyone.com/tag/game-narrative
Game Development Musings From An Industry Professional. Archives For game narrative. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. The (Bl...
meheleventyone.com
The Game Development Lifecycle « meheleventyone
https://meheleventyone.com/2014/03/15/the-game-development-lifecycle
Game Development Musings From An Industry Professional. The Game Development Lifecycle. The Game Development Lifecycle. March 15, 2014. Mdash; 2 Comments. Here we have the lifecycle:. Lets make a game! Ideally people not concentrating on making content or supporting content creators will be fixing defects, optimizing the game, improving the user experience or ‘ juicing it. 8216; Hopefully it goes without saying that you should be putting all this new content in front of real people all the time to valida...
meheleventyone.com
estimation « meheleventyone
https://meheleventyone.com/tag/estimation
Game Development Musings From An Industry Professional. The (Bloody Awful) Art of Estimation. September 9, 2014. Mdash; Leave a comment. Responding to change over following a plan. Denial, something, something, something… river in Egypt. Anyone who has had to write any multiplayer code knows that extrapolating linearly in the presence of even small accelerations is doomed to give you wildly diverging results. We’re agile… or at least supposed to be. The answer to this tricky conundrum of ...As the projec...
meheleventyone.com
critique « meheleventyone
https://meheleventyone.com/tag/critique
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...
meheleventyone.com
omoshiroi « meheleventyone
https://meheleventyone.com/tag/omoshiroi
Game Development Musings From An Industry Professional. A Critical Look at The Vanishing of Ethan Carter. October 10, 2014. Mdash; Leave a comment. Spoiler Alert: I’m absolutely going to ruin bits of the game in this post if you care about such things. All the spoilers are below the fold though. I recently spent several hours playing through and thoroughly enjoying The Vanishing of Ethan Carter by The Astronauts. The vanishing of ethan carter. Best use of theme award. Trust each other damnit. Drew Murray...